X-Wing (Includes all customization options and s-foil animations): I cleaned up the broken cockpit interior mesh, I dun goofed on the original release! Cleaned up some minor UV mapping issues with the cockpit interior. Fixed the windscreen glass mesh so it fits the exterior cockpit frame. Added missing textures and added specular and emissive materials. Mirrored the model so it now faces the correct way. Added animations for the S-Foils.
I've extracted all of the game's files, and exported the models and textures from it apart from the Jump to Light Speed expansion's assets. Do the import and export plugins for it work on Blender 2.8?
I don't personally use Blender to convert SWG models myself, I use Ultimate Unwrap 3D to convert the models and then import them into 3D Studio Max. However there are scripts for Blender v2.79b you can try. You'll need to know how to manually install and activate the scripts in Blender but I've tested them out and I can confirm they work on my installation of Blender: