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Post by daddylongs on Mar 21, 2024 12:08:23 GMT
Warhammer_81, could you rip the storm commando fixed it up would mostly like the helmet for a roblox project
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Post by Warhammer_81 on Mar 21, 2024 13:38:22 GMT
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Post by gtteancum on Mar 22, 2024 1:06:51 GMT
I had this ripped at one point. It wasn't in t-pose because at the time I didn't have the skill. I was able to piece it back together mostly. Unfortunately I no longer have the model, and I don't recall who I ripped it for.
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Post by arajedimaster1138 on May 9, 2024 14:16:20 GMT
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Post by KOVAH_ehT on Sept 23, 2024 5:42:06 GMT
Hello, just joined the forums but, recently ive been doing some work with extracting models from SWRS2/3 and the RS3 Preview Disk and I currently have what should be the proprietary uncompressed model files from the game files. I have all of the packed and compressed files uploaded here - drive.google.com/drive/folders/1ImPimHca3ZA5Wb9F7SZXqXqzw0a0TZ-s?usp=sharingthe folder contains SWRS2, SWRS3, and SWRS3P which are the files from Rogue Squadron 2, Rogue Squadron 3, and Rogue Squadron 3 Preview Disk respectively. the "decompressed" folder contains zlib decompressed versions of all of the files found in the .dat archives. the folder "output_folder" contains all of the files found within the .dat archives as is. Some things to note - the file "output_decomp\resDir" contains some sort of listing of assets and unknown data at the end. all of the files that were decompressed had a bunch of unknown data in them at the beginning of the file before the zlib compression header, not sure what this data at the beginning is used for yet. not all files were compressed, and some 'models' or assets might be baked or packaged into level data they appear in. when taking a look at one of the model files, "swrs3\decompressed\plCraft\xwing_base" some vertex data is visible as seen here through model researcher. - i.imgur.com/L3ZxBeb.pngI am still working on extracting model data from the model files however. Any help on this is much appreciated.
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Post by arajedimaster1138 on Sept 26, 2024 4:30:48 GMT
Hello, just joined the forums but, recently ive been doing some work with extracting models from SWRS2/3 and the RS3 Preview Disk and I currently have what should be the proprietary uncompressed model files from the game files. I have all of the packed and compressed files uploaded here - drive.google.com/drive/folders/1ImPimHca3ZA5Wb9F7SZXqXqzw0a0TZ-s?usp=sharingthe folder contains SWRS2, SWRS3, and SWRS3P which are the files from Rogue Squadron 2, Rogue Squadron 3, and Rogue Squadron 3 Preview Disk respectively. the "decompressed" folder contains zlib decompressed versions of all of the files found in the .dat archives. the folder "output_folder" contains all of the files found within the .dat archives as is. Some things to note - the file "output_decomp\resDir" contains some sort of listing of assets and unknown data at the end. all of the files that were decompressed had a bunch of unknown data in them at the beginning of the file before the zlib compression header, not sure what this data at the beginning is used for yet. not all files were compressed, and some 'models' or assets might be baked or packaged into level data they appear in. when taking a look at one of the model files, "swrs3\decompressed\plCraft\xwing_base" some vertex data is visible as seen here through model researcher. - i.imgur.com/L3ZxBeb.pngI am still working on extracting model data from the model files however. Any help on this is much appreciated. Whew! Boy! This is just crazy! I can barely believe what I’m seeing. This is all the model, texture, and audio files from Rogue Squadron II and III? This is a real treasure trove, indeed. I’m very keen on seeing what you can do with all this, how you can make it usable for anybody who wants to use the files in Maya, Softimage, 3DS Max, or any audio and video editing software or anything of the sort. I’d certainly would love to get a hold on a great deal of those files, the fighters, capital ships, turrets, much of the military equipment of the Alliance and the Empire, as well as the laser blasts, explosions, sound files all labeled and organized, etc.
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