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Post by Rancor022 on Mar 24, 2020 12:58:11 GMT
I'm unable to find a script/plugin on Google to import the files to Blender. Do you have one?
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Mar 24, 2020 13:11:47 GMT
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Post by Warhammer_81 on Mar 24, 2020 18:31:24 GMT
The models I have personally shared on Sketchfab are freely downloadable and don't require any "ripping" of the files, just register an account on Sketchfab to gain access to the download feature for models. That being said, many authors will privately share models with those who ask but sharing models which are not publicly available or which require payment can get you into legal trouble so I wouldn't recommend it.
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Post by gerdzerlkinerfdamahn on Sept 7, 2020 17:00:05 GMT
For any tips, tutorials, and/or tools for ripping Sketchfab models.
MODERATOR NOTE: All links to paid/illegal Sketchfab ripping sites will be removed, and users posting them will be banned without warning.
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Post by slagothor on Dec 5, 2020 13:17:00 GMT
Rather than doing an in depth guide to ripping models from Sketchfab, I've found an easier solution. I've included a link for a pre-configured version of Blender 2.49 that has the included script to import the model. I use version 2.49 because I know it just works. This is a standalone version that is completely self contained so it doesn't mess with any other installed versions of Blender or Python. You can also configure Blender to automatically load the blender249.blend file on startup. For the browser, I use chrome but firefox will work as well. I recommend creating a folder for each model that contains the batch script to rename the files beforehand. 1. In Chrome, go to the page of the model you want. 2. Use Control+Shift+I to bring up the developer tools 3. Use Ctrl+R to reload the page contents 4. Find the file "file.osgjs.gz". I usually sort via Type and it will be listed under the type "xhr". 5. Right click on the file and choose Copy, Copy Link Address. Paste this into a new browser tab. 6. Once the file loads, Right click and choose "Save As" and point it to the model folder you created prior. 7. Find the files model_file.bin.gz and model_file_wireframe.bin.gz. Right click on them one at a time and chose Copy, Copy link address. 8. Paste the link address into the new browser tab and it should prompt you to save the files in your model folder. 9. Use the included chromecacheview to browse for the appropriate textures and then copy those into your model folder as well. You can also browse the cache folder directly but you will need to rename any of the texture files. 10. You need to rename the model files. I just create a batch script. If I'm downloading multiple models, I recommend creating a model folder template that already has the batch script inside it: ren file.osgjs.gz file.osgjs ren model_file.bin.gz model_file.bin ren model_file_wireframe.bin.gz model_file_wireframe.bin 11. Now fire up Blender 2.49 and open the Blender249.blend file (it is located in the folder "sketchfab_rip_script_here"). Once opened you can run the script by pressing Alt+P. Select the file "file.osgjs" and it will import the model. Once imported you can save or export to another format. * Sometimes not all of the textures will download, so I recommend rotating the model to ensure that all of the textures have been properly downloaded. As to applying the textures, I will leave that to you. Link for Blender: mega.nz/file/DTIDlaCT#QxTjBCofLKB57sNso-KADgMuW_eHbYF2DZfoWoUuJ8kLink for Chromecacheview: mega.nz/file/GG4ghBwL#psHF8ytPez3jeTBsIlReSm7t1aeHa4vG-ooanMBvLA4
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Post by michael554466 on Jan 12, 2021 13:16:44 GMT
Hello, Thank you for the step-by-step guide. I have one issue, the script can't find the 'newGameLib' lib. Any tips?
Thanks, Michael
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cod3d
New Member Lvl 1
Posts: 1
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Post by cod3d on Feb 25, 2021 18:47:27 GMT
michael554466, you need to install python 2.6, and add it to path. I was unsuccessfull with adding it to path, so after installing just copied all contents of python folder to folder 'Blender 2.49'. Now it should work.
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Post by tonyboa on Mar 27, 2021 21:34:02 GMT
Hello, I just created an account so I apologize if I broke a rule but by any chance, is it possible to extract paid sketchfab model? It was working for other models but this time, this model doesn't work no matter how many times I try it.
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Post by Warhammer_81 on Mar 27, 2021 23:08:49 GMT
Hello, I just created an account so I apologize if I broke a rule but by any chance, is it possible to extract paid sketchfab model? It was working for other models but this time, this model doesn't work no matter how many times I try it. Per the forum rules: groinkick.freeforums.net/thread/67/new-forum-rules-regarding-content"What cannot be shared: Paid or non-downloadable content from websites such as Sketchfab".
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Post by tonyboa on Mar 28, 2021 16:13:58 GMT
Hello, I just created an account so I apologize if I broke a rule but by any chance, is it possible to extract paid sketchfab model? It was working for other models but this time, this model doesn't work no matter how many times I try it. Per the forum rules: groinkick.freeforums.net/thread/67/new-forum-rules-regarding-content"What cannot be shared: Paid or non-downloadable content from websites such as Sketchfab". You got it dude
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Post by izanillo on Mar 29, 2021 22:14:43 GMT
Hi! I have issues with uvs. I export the model in fbx, then import in other software but the model doesn't have uvs, how can I fix this? Thanks
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Post by Warhammer_81 on Mar 29, 2021 23:49:20 GMT
Hi! I have issues with uvs. I export the model in fbx, then import in other software but the model doesn't have uvs, how can I fix this? Thanks I can't speak to your particular issue but it sounds like you may have a problem with the way Blender is exporting the FBX file or a problem with the software you're using to import the FBX file. Since I don't know your setup this is just a guess but I assume the model imports into Blender just fine? When I export from Blender I export to "Autodesk FBX (.fbx)" which converts the model to "Autodesk ASCII FBX" format. It could also be an issue with the model having multiple UV channels and you're applying the textures to the wrong channel. I would need a lot more information to know what's really going on.
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Post by izanillo on Mar 30, 2021 10:45:07 GMT
I did the process again and right after loading the model in blender with the script, I check the uv editor and it shows a triangle taking all the uv space so it's not an issue of fbx export or import I don't know what to do
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Post by Warhammer_81 on Mar 30, 2021 12:09:13 GMT
I did the process again and right after loading the model in blender with the script, I check the uv editor and it shows a triangle taking all the uv space so it's not an issue of fbx export or import I don't know what to do I understand what you're saying but I don't understand what's causing the problem. If you want to send me a Private message including the link to the original Sketchfab model I'll look into it further.
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Post by javitoska on Apr 7, 2021 12:36:48 GMT
davidw, slagothor, I have same issue with script. I downloaded the Python 2.6 and added to the folder but have an error. Python script error check console
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Post by slagothor on Apr 14, 2021 4:58:05 GMT
Not sure about the Skectchfab ripper as I've never used it. I just use the blender script. To anyone who is having an issue, let me know and I'll help out as best as I can.
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Post by slagothor on Apr 14, 2021 5:00:12 GMT
About the UV issue, I'm not sure what is going on. I rip them and download the textures and re-apply them using Visual Enterprise Author. I then use a plugin to import them into Sketchup.
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Post by Warhammer_81 on Apr 14, 2021 9:41:58 GMT
What's going on is the script is outdated and can't read the newer model formats from Sketchfab. Only updating the script to work with the newer format will fix the problem.
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Post by Warhammer_81 on Apr 17, 2021 11:01:02 GMT
What's going on is the script is outdated and can't read the newer model formats from Sketchfab. Only updating the script to work with the newer format will fix the problem. RigModels Ripper still working correctly. they have released version 12 yesterday. 1. The RigModels Ripper script is not the script I was referring to in my post, I was talking about the freely available Blender script. 2. The latest RigModels Ripper does not work 100% on all models so claiming it does is false. 3. The RigModels Ripper program itself is illegal since it contains licensed software to which the developers have no rights to distribute commercially.
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Post by Rancor022 on Apr 17, 2021 22:12:37 GMT
What's going on is the script is outdated and can't read the newer model formats from Sketchfab. Only updating the script to work with the newer format will fix the problem. RigModels Ripper still working correctly. they have released version 12 yesterday. RigModels from what I can tell is a scam, and therefore cannot be discussed here.
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Post by Warhammer_81 on Apr 21, 2021 7:31:49 GMT
I've been using this script for serveral times and that's really wonderful. But when I trying to get a model from this page the script run failed. Error said, "python script error: Check console". As mentioned above, the script doesn't work on all models and that is why you are getting the error.
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Post by Rancor022 on Apr 22, 2021 12:43:38 GMT
lately I found another site which can extract Sketchfab models names ************* Links to paid sites such as this are not allowed here.
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Post by Warhammer_81 on Apr 22, 2021 18:59:03 GMT
It appears the users posting links to {redacted} are spam accounts trying to drive traffic to their illegal site.
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Post by Rancor022 on Apr 22, 2021 19:30:42 GMT
It appears the users posting links to {redacted} are spam accounts trying to drive traffic to their illegal site. Yep... I've already had to ban several of them the last month or two.
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assman
New Member Lvl 1
Posts: 1
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Post by assman on Apr 25, 2021 11:40:04 GMT
I am a little confused, got the model and all, but how the hell am i supposed to apply the textures, i have em, put them into blender, but it seems the uv mapping of the textures is being done automatically, and does not fit. Am i just supposed to properly align the uv myself? Doesnt really work, especially since it seems all over the place
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Post by slagothor on Jun 16, 2021 4:53:10 GMT
Just an updated note. Some models will not work with the script. I don't know python and don't have the time nor inclination to resolve the issue. But if you can import one model but not another, that may very well be the issue. For me, it appears to happen with very very high poly models. Just thought I'd pass it along.
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Post by Roderick on Jun 16, 2021 5:08:23 GMT
Hey people, the Blender method is quite good, unfortunately I noticed that new model files from the site are coming with binz extension format and it´s unable to extract as a compressed file or even open in the blender. Do you noticed it too? Could someone give a help?
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didari
New Member Lvl 1
Posts: 2
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Post by didari on Jun 16, 2021 20:01:00 GMT
I have the same issue here
I have downloaded the same model several months ago with: *snip* The same model just today is only available with: *snip*
Links are still clickable and notice the same url until some point..
Any solutions for this?
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Post by dlight on Jun 16, 2021 22:26:05 GMT
well... looks like sketchfab stepped up their security and filesize game and compress the files now. so... unless somebody figures out the exact compression algorithm there's no way to read the data. i'm not really familiar with compression algorithms, but checking the signature of the files with a (kinda old tho) known algorithm list it's potentially a propriatery compression format or a header/signature-less file and could take some serious decoding to get the data. i'm not upto it, tho. i dunno enough about it to tackle it.
there are tools like quickbms to batch test process for known algorithms on potentially header/signature-less files, but this is a hassle to work with.
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dae
New Member Lvl 1
Posts: 1
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Post by dae on Jun 22, 2021 0:46:53 GMT
I tried to do this method, but Blender won't even open.
"This application failed to start because its side-by-side configuration is incorrect."
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