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Post by stargate38 on Aug 16, 2019 16:06:33 GMT
Anyone know where to get a good quality, rigged model of Seven Of Nine from Star Trek? I'm not sure if she's in any games or not, but I've been looking for the past 4 years for a downloadable model of her.
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Post by Warhammer_81 on Aug 22, 2019 8:39:24 GMT
Anyone know where to get a good quality, rigged model of Seven Of Nine from Star Trek? I'm not sure if she's in any games or not, but I've been looking for the past 4 years for a downloadable model of her. Star Trek Voyager - Elite Force had a model of her in the game, albeit not a very good model though: She's also in Star Trek Online:
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Post by marvelousbattles on Sept 8, 2019 13:12:51 GMT
@fleetadmiral don't suppose you have a model of this gun, not to mention any TNG content?
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Post by johnfleetadmiral01 on Sept 15, 2019 0:49:10 GMT
I do indeed have that phaser rifle.
I'm working on some TNG content but its slow going.
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Post by johnfleetadmiral01 on Sept 15, 2019 0:55:25 GMT
I found that phaser on the GMod workshop actually.
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Post by marvelousbattles on Sept 15, 2019 5:41:15 GMT
I do indeed have that phaser rifle. I'm working on some TNG content but its slow going. So are you going to leave me hanging or be so kind to upload/share link?.. lol.. or at least the Gmod link??... hard to find some content unless titled appropriately on Steam Workshop.
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Post by johnfleetadmiral01 on Sept 15, 2019 7:57:04 GMT
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Post by johnfleetadmiral01 on Sept 15, 2019 8:00:31 GMT
I say slow-going because sifting through the Star Trek Online model files has been long and arduous. Especially considering the only way to rip models from that game exports to OBJ so no bones no rig. Which means you gotta re-rig them and that's something I'm still learning how to do it.
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Post by marvelousbattles on Sept 15, 2019 10:42:01 GMT
I say slow-going because sifting through the Star Trek Online model files has been long and arduous. Especially considering the only way to rip models from that game exports to OBJ so no bones no rig. Which means you gotta re-rig them and that's something I'm still learning how to do it. Cheers!!! 😁 Upload the .obj's to Mixamo.. as easy as it gets!!!.. Providing the meshes are in T-pose and decent condition.. upload, place the markers on the joints and ready in seconds!.. If you're wanting to import them into Garry's Mod.. The bones most likely will need to be renamed.. that's where it ends/ gets murky for me involving game engines.
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Post by aspiring3dmod on Sept 15, 2019 12:48:39 GMT
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Post by johnfleetadmiral01 on Sept 15, 2019 23:14:14 GMT
I say slow-going because sifting through the Star Trek Online model files has been long and arduous. Especially considering the only way to rip models from that game exports to OBJ so no bones no rig. Which means you gotta re-rig them and that's something I'm still learning how to do it. Cheers!!! 😁 Upload the .obj's to Mixamo.. as easy as it gets!!!.. Providing the meshes are in T-pose and decent condition.. upload, place the markers on the joints and ready in seconds!.. If you're wanting to import them into Garry's Mod.. The bones most likely will need to be renamed.. that's where it ends/ gets murky for me involving game engines. I've thought about that. My concern is the facial rig. There is no way to export the shape keys for the facial animation from the game because those "morphs" are baked into the animations and there is still no way to get the animations from STO.
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Post by johnfleetadmiral01 on Sept 15, 2019 23:14:36 GMT
As for that uniform I don't think it is unfortunately.
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Post by marvelousbattles on Sept 18, 2019 9:06:47 GMT
I've thought about that. My concern is the facial rig. There is no way to export the shape keys for the facial animation from the game because those "morphs" are baked into the animations and there is still no way to get the animations from STO. Yeah from the brief play around I've had with shape keys, I cant use them as morphs within 3ds max because each shape key has a different vert count, hence cannot be used in that manner (Doh!)... Facial bones are the best for this in my experience... Seems there's an extra hurdle or two on getting a .gm/.gma into Blender?.. Any pointers??.. No problems importing .smd...
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Post by johnfleetadmiral01 on Sept 27, 2019 0:57:13 GMT
GMA files are the packaged up Gmod files if you use the SteamWorkshop downloader link here: steamworkshopdownloader.io/It'll unpack it as a ZIP folder. There you'll find your Source MDL files and such.
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Post by johnfleetadmiral01 on Oct 13, 2019 20:41:02 GMT
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Post by johnfleetadmiral01 on Oct 27, 2019 20:40:27 GMT
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Post by johnfleetadmiral01 on Oct 29, 2019 23:46:51 GMT
I do have the heads from Star Trek Online. They're not face-posing rigged yet but I can give the link to them. As for the Kirk, since it's a custom made by me I'm not sure if I'll release it or my other 'Trek customs yet.
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Post by stargate38 on Oct 30, 2019 15:32:20 GMT
I think you should release your customs. A lot of people might want to use them in renders, game mods, etc.; as long as they give you credit, they should be allowed to do so.
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Post by johnfleetadmiral01 on Nov 8, 2019 1:03:22 GMT
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Post by stargate38 on Nov 9, 2019 22:40:12 GMT
I'll give it thought. The thing is my character models are really hi-end quality. I'm talking anywhere between 10 and 40 MBs in size. That might be too much for a game engine to handle. My object models might be okay though. I've used larger models before. I only need them for rendering. If I want to use them in a game, I'll use Blender's "Decimate" tool to reduce the poly-count. I'll give you all the credit for the models if I share the mod. Also, I've had the worst luck when trying to find Star Trek character models. There just aren't that many online, which is why I want you to share them. I'm especially looking for the following, if you've already made them: Romulans: any character will do, but I especially need Suran and Donatra. Bajorans: Kira Nerys, Kai Winn, surgically altered Gul Dukat (as he appeared on the final episodes of DS9) Klingons: Worf, Gowron, Martok Ferengi: Quark, Rom, Nog, Grand Nagus Zek Jem-Hadar: Both Alpha and Gamma Quadrant varieties. Vorta: Weyoun, Keevan Cardassians: Gul Dukat, Garak Suliban: Silik Denobulans: Dr. Phlox Changelings/Founders: Odo and the female Founder that was on Cardassia Prime Xindi: All the Xindi species that were extant at the time of ENT Remans Trill: Dax symbiont Trill Hosts: Jadzia, Ezri, Curzon Khan (from Into Darkness, not Star Trek II: The Wrath Of Khan) Also, I'm looking for the bridge crews of the various Enterprise ships, as well as Voyager. I also see that you have a Seven Of Nine model (in the directory listing of your Noesis screenshot). Any chance you could share it, or at least PM me a link.
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Post by johnfleetadmiral01 on Nov 10, 2019 20:49:01 GMT
I'll give it thought. The thing is my character models are really hi-end quality. I'm talking anywhere between 10 and 40 MBs in size. That might be too much for a game engine to handle. My object models might be okay though. I've used larger models before. I only need them for rendering. If I want to use them in a game, I'll use Blender's "Decimate" tool to reduce the poly-count. I'll give you all the credit for the models if I share the mod. Also, I've had the worst luck when trying to find Star Trek character models. There just aren't that many online, which is why I want you to share them. I'm especially looking for the following, if you've already made them: Romulans: any character will do, but I especially need Suran and Donatra. Bajorans: Kira Nerys, Kai Winn, surgically altered Gul Dukat (as he appeared on the final episodes of DS9) Klingons: Worf, Gowron, Martok Ferengi: Quark, Rom, Nog, Grand Nagus Zek Jem-Hadar: Both Alpha and Gamma Quadrant varieties. Vorta: Weyoun, Keevan Cardassians: Gul Dukat, Garak Suliban: Silik Denobulans: Dr. Phlox Changelings/Founders: Odo and the female Founder that was on Cardassia Prime Xindi: All the Xindi species that were extant at the time of ENT Remans Trill: Dax symbiont Trill Hosts: Jadzia, Ezri, Curzon Khan (from Into Darkness, not Star Trek II: The Wrath Of Khan) Also, I'm looking for the bridge crews of the various Enterprise ships, as well as Voyager. I also see that you have a Seven Of Nine model (in the directory listing of your Noesis screenshot). Any chance you could share it, or at least PM me a link. That's a pretty large order but I'll see what I can do.
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Post by stargate38 on Nov 18, 2019 0:54:58 GMT
johnfleetadmiral01 , I asked for some character models (which I'm sure you haven't finished yet, and I'll be patient on those) last Sunday, but I still haven't seen any download links for the ones you've finished (i.e. the models that you've posted renders of). Please give a link, preferably a Mega folder, with all the models zipped separately.
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Post by johnfleetadmiral01 on Nov 18, 2019 2:36:46 GMT
At the moment the only one I have finished for sure is a private character.
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Post by johnfleetadmiral01 on Nov 18, 2019 10:24:04 GMT
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Post by johnfleetadmiral01 on Nov 23, 2019 3:39:55 GMT
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Post by johnfleetadmiral01 on Dec 12, 2019 1:26:07 GMT
This has been wondering me for quite some time models from Star Trek Fleet Command. Though I don't know jack about ripping from mobile games.
Currently the game is only available on Android and IOS.
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Post by Warhammer_81 on Dec 13, 2019 8:42:53 GMT
This has been wondering me for quite some time models from Star Trek Fleet Command. Though I don't know jack about ripping from mobile games. Currently the game is only available on Android and IOS. The Android and iOS versions are Unity based so ripping assets from them might not be difficult. I have no way of testing the game unfortunately. Like most mobile games the app needs to download the assets from the host server and store them in Unity’s data cache locally on the user’s device. If the data cache can be downloaded it might be possible to rip the assets from it. This is how most of the other mobile games’ assets get ripped.
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Post by johnfleetadmiral01 on Dec 17, 2019 5:39:50 GMT
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Post by johnfleetadmiral01 on Dec 18, 2019 19:49:27 GMT
The STO characters I'm rigging them.
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Post by johnfleetadmiral01 on Feb 29, 2020 8:28:33 GMT
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