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Post by garrusvalkyrin on Jul 26, 2019 21:58:51 GMT
Would anyone by chance have the BF2 EA 2017 YWing and VWing models with their texture coords (UV's) mapped correctly? Currently Im only able to find scrambled ones. Thanks!
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Post by Rancor022 on Jul 27, 2019 0:44:54 GMT
Would anyone by chance have the BF2 EA 2017 YWing and VWing models with their texture coords (UV's) mapped correctly? Currently Im only able to find scrambled ones. Thanks! In my archive linked in the first post on page 1. I have all of the vehicles uploaded with fixed normal maps.
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Post by garrusvalkyrin on Jul 27, 2019 13:54:31 GMT
Would anyone by chance have the BF2 EA 2017 YWing and VWing models with their texture coords (UV's) mapped correctly? Currently Im only able to find scrambled ones. Thanks! In my archive linked in the first post on page 1. I have all of the vehicles uploaded with fixed normal maps. The texture coordinates on a lot of those models are incorrect from your Archive including the VWing and YWing which I already tried. When applying the Wing Diffuse its only ever scrambled puu.sh/DY0SC/e0732b19f7.png This is the donotuse mesh and the landmark mesh, no difference for VWing or YWing Variants. This is the applied texture T_VWing_01_C puu.sh/DY0TG/dc8234766a.png
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Post by Warhammer_81 on Jul 27, 2019 16:30:35 GMT
In my archive linked in the first post on page 1. I have all of the vehicles uploaded with fixed normal maps. The texture coordinates on a lot of those models are incorrect from your Archive including the VWing and YWing which I already tried. When applying the Wing Diffuse its only ever scrambled This is the donotuse mesh and the landmark mesh, no difference for VWing or YWing Variants. This is the applied texture It looks to me like you're applying the textures to the wrong UV map channel. The models all have 2 UV channels. Apply the textures to UV channel 2 and they work perfectly!
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Post by garrusvalkyrin on Jul 27, 2019 18:22:53 GMT
The texture coordinates on a lot of those models are incorrect from your Archive including the VWing and YWing which I already tried. When applying the Wing Diffuse its only ever scrambled puu.sh/DY0SC/e0732b19f7.png This is the donotuse mesh and the landmark mesh, no difference for VWing or YWing Variants. This is the applied texture T_VWing_01_C puu.sh/DY0TG/dc8234766a.png It looks to me like you're applying the textures to the wrong UV map channel. The models all have 2 UV channels. Apply the textures to UV channel 2 and they work perfectly! Damn I am very sorry, I would have never of figured that out, thank you for the tip and thank you Rancor for providing the models and doing the UV work to begin with. I just changed the channel and loaded in its UV's to the first channel (anyhow) it works as intended now. The textures look very nice I can now fix up my YWing, BWing, Lambada, and MC80 Liberty. Much Appreicated going to have a field day with this, might post pictures when all done.
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Post by garrusvalkyrin on Jul 28, 2019 20:34:15 GMT
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Post by Rancor022 on Jul 28, 2019 23:12:02 GMT
BadHorse would you by chance have a non RGBA variant of the main hull texture for the MC80 Star Cruiser like as depicted here Your pack currently comes with this green version That's not actually the hull diffuse texture. I believe it's a cluster of data channels.
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Post by garrusvalkyrin on Jul 29, 2019 0:50:11 GMT
That's not actually the hull diffuse texture. I believe it's a cluster of data channels. That would make sense thank you
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Post by BadHorse on Jul 29, 2019 3:20:09 GMT
For the MC80 surface diffuse color you should use the PanelTileBreakout texture, but it's not very straightforward. I had to study gameplay video to get the correct texture scale (4x), and UV offset (U=2.5 and V=1.5). To make matters even more complicated, the detail2 normal texture tiling is different still, with a scale of 2x. When all's said and done though, it looks nice and casts some cool shadows with low-angle lighting.
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Post by garrusvalkyrin on Jul 29, 2019 15:45:24 GMT
For the MC80 surface diffuse color you should use the PanelTileBreakout texture, but it's not very straightforward. I had to study gameplay video to get the correct texture scale (4x), and UV offset (U=2.5 and V=1.5). To make matters even more complicated, the detail2 normal texture tiling is different still, with a scale of 2x. When all's said and done though, it looks nice and casts some cool shadows with low-angle lighting. Thank you very much, I will try my hand at this and see how it goes!
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Post by garrusvalkyrin on Jul 29, 2019 18:23:54 GMT
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Post by The_New_Skynet on Dec 7, 2019 9:00:20 GMT
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Post by Warhammer_81 on Dec 7, 2019 11:26:58 GMT
I'm sure this is a stupid question that has been asked before, but, I'm trying to view the model for a ship in 3ds after exporting it from Frosty, but when I load the texture to it the UV maps are all screwy and wrong, despite looking fine in the Frosty viewer. Can anyone tell me what I'm doing wrong? This question seems to get asked over and over again. The short answer is the models have two sets of UV map channels. The diffuse textures are being applied to the wrong UV channel causing them to look wrong. BadHorse has a whole tutorial addressing this over in the Help & Tutorials section: Normal Map Texture Channel Bake Instructions. If you apply the diffuse textures to map channel 2 they will look correct however the other textures will not match up. These will need to be applied to map channel 1. 3DSMax can use both UV channels but if you plan on porting the models to other formats you may lose the second UV channel data. The tutorial above explains how to re-bake the UV channel data OR there are plugins for Max that will allow you to swap the UV channels around.
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Post by giftheck on Dec 16, 2019 12:14:29 GMT
Is anybody able to extract some of the Scarif props from 2015 Battlefront? Frosty always seems to crash when I try. Don't need everything, but there's only really three objects I do need:
-Light tower -Bridge -TIE Striker dock
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Post by Ducktrooper on Dec 17, 2019 4:47:05 GMT
Is anybody able to extract some of the Scarif props from 2015 Battlefront? Frosty always seems to crash when I try. Don't need everything, but there's only really three objects I do need: -Light tower -Bridge -TIE Striker dock I do not understand what Parts you need. Maybe you can use an early Version of Frosty´s Tool for Battlefront 2015. For me it works with Frosty Tool 1.0.5.3 you can download here 1.0.5.3
When i use an newer Version of Frosty Tool it crashes too. If it does not work, try to make Screenshots of the Objects you want.
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Post by BadHorse on Jan 6, 2020 3:09:07 GMT
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Post by garrusvalkyrin on Jan 6, 2020 23:21:56 GMT
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Mar 15, 2020 23:44:18 GMT
Scarif Map in Battlefront 2 March Update ? If this is True , i have an Idea for an Imperial Specialist. The Imperial Ground Crew. If not, i hope Frosty will sometimes reactivate the Model Import.
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Post by Rancor022 on Mar 16, 2020 0:58:36 GMT
Yeah they announced last month that Scarif will be coming along with OT supremacy update. I *think* they also said Bespin will be returning as well, but I might be wrong.
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Post by gerdzerlkinerfdamahn on Mar 21, 2020 23:04:19 GMT
Does anyone have the Tantive IV from Battlefront II and the Normal/AO/Spec/Metal/Roughness maps for the ISD model from the same game (assuming it has any)?
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Post by Rancor022 on Mar 22, 2020 19:11:25 GMT
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Post by excalibers on Mar 23, 2020 3:47:37 GMT
Has frosty stoped working??? it crashes now with the new upadate... Any ideas
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Post by Dan on Mar 23, 2020 3:52:45 GMT
Does anybody know where I can find the clone wars version of the E-Web Cannon in Battlefront 2?
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Post by Rancor022 on Mar 23, 2020 8:40:14 GMT
Has frosty stoped working??? it crashes now with the new upadate... Any ideas The newest update isn't out until next week. The last update was a month ago and Frosty works just fine; I haven't heard anything on Discord about any crashing issues.
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Post by Rancor022 on Mar 23, 2020 8:46:48 GMT
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Post by excalibers on Mar 23, 2020 16:39:51 GMT
Has frosty stoped working??? it crashes now with the new upadate... Any ideas The newest update isn't out until next week. The last update was a month ago and Frosty works just fine; I haven't heard anything on Discord about any crashing issues. It was a glitch? I figured it out. Some people may fine frosty has issues after the update? i hust verified all files and it fixed some files it needed to download, it works now. Thanks
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Post by CantCreateAccount on Mar 23, 2020 21:11:15 GMT
Hi guys. Quick question regarding the bf2 ship models, for instance the tie silencer. I can import the model successful into ue4 but the textures get all skewed when applying the materials (only 1 material slot). Any idea how to fix it? I exported in blender as well which opens up different pieces and materials but still do not get applied right. Am I supposed to apply textures in blender first then export it for unreal engine?
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Post by Rancor022 on Mar 23, 2020 22:26:00 GMT
Hi guys. Quick question regarding the bf2 ship models, for instance the tie silencer. I can import the model successful into ue4 but the textures get all skewed when applying the materials (only 1 material slot). Any idea how to fix it? I exported in blender as well which opens up different pieces and materials but still do not get applied right. Am I supposed to apply textures in blender first then export it for unreal engine? The ships all have two UV channels. The first one is for the normal map only, and the second is for everything else. If you are using a program that can only handle one UV channel (material slot), then use a program such as Blender to simply remove the first UV channel. That way you can add all of the materials to the remaining UV channel. All of the ship models in my archive contain a normal map called "fixed". Use that normal map instead of the original one.
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Post by Der Blaue Klaus on Mar 26, 2020 9:24:43 GMT
Hello there, is there a Resistence Transport in BF2? TIA
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Post by Warhammer_81 on Mar 26, 2020 9:55:31 GMT
Hello there, is there a Resistence Transport in BF2? TIA I don’t think so.
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