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Post by maxsword on Apr 28, 2020 19:52:19 GMT
Hopefully a high definition of Scarif citadel with all the surrounding structures as well. That will be awesome!!
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Post by blazer003 on Apr 28, 2020 21:18:39 GMT
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Post by garrusvalkyrin on Apr 28, 2020 21:22:33 GMT
Rancor022 seems the download link is down, any chance you could re-host these specific audio files? Thank you
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Post by Rancor022 on Apr 29, 2020 0:52:37 GMT
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Post by garrusvalkyrin on Apr 29, 2020 3:01:54 GMT
Sweet thank you to you both then!
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Post by gabrialwolf on Apr 29, 2020 9:45:49 GMT
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Post by giftheck on Apr 29, 2020 12:51:40 GMT
That's the update that dropped today, so no more content after today.
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Post by cptrex on Apr 29, 2020 13:24:07 GMT
this last update is pretty lame unfortunetly.. besides the scarif map and the maul skin its nothing of intresst in it. the palpatine skin is lazy done. sad if this is the end for content for this game. i was hoping to see ahsoka and ventress one day.
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Post by Warhammer_81 on Apr 29, 2020 17:22:48 GMT
this last update is pretty lame unfortunetly.. besides the scarif map and the maul skin its nothing of intresst in it. the palpatine skin is lazy done. sad if this is the end for content for this game. i was hoping to see ahsoka and ventress one day. I'll agree it is sad to see an end to the "official" content updates. It's understandable that they would stop updating/adding new content considering the time and money it takes in order to turn out new assets. To be honest they could keep adding content to the game for many years to come and never truly be finished. That is just not practical from EA's standpoint. I only hope the game gets opened up further with modding in a similar way to the old (2005) Battlefront.
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Post by blazer003 on Apr 29, 2020 18:02:56 GMT
Here is the Imperial ISD-II from Battlefront, completely converted to Blender. Again, big thanks to BadHorse for the original conversion and huge props to the artists that originally modeled it. A few notes: - I converted all the textures to high quality (90) jpgs to cut the size way down, and I don't think you'll be able to tell the difference and it cuts the file from 2GB to 148MBs.
- I packed all the textures into the .blend file. If you want access to the textures, just open the file, then click File->External Data->Unpack All Into Files and it should create a directory next to the .blend file called "Textures."
- I removed all the doubles and converted to quads where possible. Much more efficient poly and vertex count, but may see an issue here or there. Some rounded surfaces (cylinders) look slightly less smooth.
- There was only one piece that I couldn't figure out which material it was supposed to have as the UVs didn't seem to line up with any of the textures. Maybe I just missed it, maybe it was an original mistake, maybe a conversion error. Anyway, I remapped the UVs for it to a place on one of the textures that works, but does overlap with another object. No issues, just in case you saw that and were wondering.
- You'll see the big cone empty for controlling the mesh. All the parts are parented to this empty.
If you have any questions, I'll try to answer them! ISD II Battlefront II (2017) Packaged Blender File
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Post by garrusvalkyrin on Apr 29, 2020 20:46:04 GMT
Because my script for assembling SWBF model assemblies uses Excel to handle parsing coordinates for individual component meshes from the prefab-blueprint XML, I realized it can also be used to generate a random asteroid field using the 8 different types of asteroids from SWBF2(2017). I setup up some quick formulas, and now I can just pick the height and width of the field, and the number of each type of asteroid, and it will randomly generate the coordinates and rotations for each. Works like a charm -- much easier than placing ~300 asteroids manually. Instead of asteroid fields, would you be able to release a pack with the 8 individual asteroid types?
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Post by Rancor022 on Apr 30, 2020 2:07:25 GMT
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Post by johnfleetadmiral01 on Apr 30, 2020 2:42:40 GMT
Here is the Imperial ISD-II from Battlefront, completely converted to Blender. Again, big thanks to BadHorse for the original conversion and huge props to the artists that originally modeled it. A few notes: - I converted all the textures to high quality (90) jpgs to cut the size way down, and I don't think you'll be able to tell the difference and it cuts the file from 2GB to 148MBs.
- I packed all the textures into the .blend file. If you want access to the textures, just open the file, then click File->External Data->Unpack All Into Files and it should create a directory next to the .blend file called "Textures."
- I removed all the doubles and converted to quads where possible. Much more efficient poly and vertex count, but may see an issue here or there. Some rounded surfaces (cylinders) look slightly less smooth.
- There was only one piece that I couldn't figure out which material it was supposed to have as the UVs didn't seem to line up with any of the textures. Maybe I just missed it, maybe it was an original mistake, maybe a conversion error. Anyway, I remapped the UVs for it to a place on one of the textures that works, but does overlap with another object. No issues, just in case you saw that and were wondering.
- You'll see the big cone empty for controlling the mesh. All the parts are parented to this empty.
If you have any questions, I'll try to answer them! ISD II Battlefront II (2017) Packaged Blender File
Still thinking I'm going to use this model for closeup shots and my LOD Custom Star Destroyer in the background.
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Post by skrmptious on Apr 30, 2020 4:55:00 GMT
Heyo, I'm back again. Now I am looking for a ripped AT-AT model from battlefront 2, I know Rancor has one in his media file pack, but most of the textures are broken. Does anyone possibly have a AT-AT model with fixed textures?
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Post by Rancor022 on Apr 30, 2020 5:29:08 GMT
Heyo, I'm back again. Now I am looking for a ripped AT-AT model from battlefront 2, I know Rancor has one in his media file pack, but most of the textures are broken. Does anyone possibly have a AT-AT model with fixed textures? None of the textures are "broken". As has been explained many times, you need to apply the normal map to UV1 and the rest of the textures to UV2. Or if you can only work with one UV channel, remove UV1 and apply all of the textures including the normal maps labelled "fixed" to UV2. It's the same case for almost every vehicle in the game. Note that the AT-AT models are essentially identical between both games, so I would recommend using the Battlefront 2015 model instead. The Battlefront 2015 models are typically higher in quality than those in Battlefront 2, which are usually more compressed to lower the file size, resulting in lower poly meshes and lower resolution textures.
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Post by skrmptious on Apr 30, 2020 5:36:08 GMT
Heyo, I'm back again. Now I am looking for a ripped AT-AT model from battlefront 2, I know Rancor has one in his media file pack, but most of the textures are broken. Does anyone possibly have a AT-AT model with fixed textures? None of the textures are "broken". As has been explained many times, you need to apply the normal map to UV1 and the rest of the textures to UV2. Or if you can only work with one UV channel, remove UV1 and apply all of the textures including the normal maps labelled "fixed" to UV2. It's the same case for almost every vehicle in the game. Note that the AT-AT models are essentially identical between both games, so I would recommend using the Battlefront 2015 model instead. The Battlefront 2015 models are typically higher in quality than those in Battlefront 2, which are usually more compressed to lower the file size, resulting in lower poly meshes and lower resolution textures. Oh my god, this is a real life saver... THANK YOU!
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Post by skrmptious on Apr 30, 2020 5:54:46 GMT
Heyo, I'm back again. Now I am looking for a ripped AT-AT model from battlefront 2, I know Rancor has one in his media file pack, but most of the textures are broken. Does anyone possibly have a AT-AT model with fixed textures? None of the textures are "broken". As has been explained many times, you need to apply the normal map to UV1 and the rest of the textures to UV2. Or if you can only work with one UV channel, remove UV1 and apply all of the textures including the normal maps labelled "fixed" to UV2. It's the same case for almost every vehicle in the game. Note that the AT-AT models are essentially identical between both games, so I would recommend using the Battlefront 2015 model instead. The Battlefront 2015 models are typically higher in quality than those in Battlefront 2, which are usually more compressed to lower the file size, resulting in lower poly meshes and lower resolution textures. Ok, I got one last problem, how do I fix the AT-AT head texture? It's just dark
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Post by Rancor022 on Apr 30, 2020 6:54:45 GMT
None of the textures are "broken". As has been explained many times, you need to apply the normal map to UV1 and the rest of the textures to UV2. Or if you can only work with one UV channel, remove UV1 and apply all of the textures including the normal maps labelled "fixed" to UV2. It's the same case for almost every vehicle in the game. Note that the AT-AT models are essentially identical between both games, so I would recommend using the Battlefront 2015 model instead. The Battlefront 2015 models are typically higher in quality than those in Battlefront 2, which are usually more compressed to lower the file size, resulting in lower poly meshes and lower resolution textures. Ok, I got one last problem, how do I fix the AT-AT head texture? It's just dark I'm not having any issues with it. Could you post an image of what you mean?
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Post by giftheck on Apr 30, 2020 8:35:08 GMT
Well, I see that if anybody was hoping for a HD AT-ACT with Scarif, they're going to be disappointed to find they took the GOH approach and just shoved a cargo pod into the LOD AT-AT model. Not even reusing the SWBF2015 AT-ACT distance model (which has the correct head shape even if it's not detailed)
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somerandomguestname
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Post by somerandomguestname on Apr 30, 2020 20:00:04 GMT
YES!!! FINALLY!!!! I've been wanting that rey and her lightsaber for so long!! Thank you!!
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somerandomguestname
Guest
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Post by somerandomguestname on Apr 30, 2020 20:01:42 GMT
Well, I see that if anybody was hoping for a HD AT-ACT with Scarif, they're going to be disappointed to find they took the GOH approach and just shoved a cargo pod into the LOD AT-AT model. Not even reusing the SWBF2015 AT-ACT distance model (which has the correct head shape even if it's not detailed) They rushed and were extremely lazy with this update. A piece of trash to leave us with for the last update. One final failure to a long line of successes
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somerandomguestname
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Post by somerandomguestname on Apr 30, 2020 21:01:52 GMT
this last update is pretty lame unfortunetly.. besides the scarif map and the maul skin its nothing of intresst in it. the palpatine skin is lazy done. sad if this is the end for content for this game. i was hoping to see ahsoka and ventress one day. So was I my friend so was I. They said that after scariff they would go back to clone wars content. I guess that was a lie
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ag458
New Member Lvl 3
Posts: 22
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Post by ag458 on May 1, 2020 0:21:31 GMT
Hello!
Does anyone have access to the Imperial I-Class Star Destroyer from SWBF2015 (the Scarif infiltration map) with textures? I've been looking everywhere for that model and have had no luck finding it. I'll appreciate anything I can get!
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Post by Warhammer_81 on May 1, 2020 1:41:51 GMT
Hello! Does anyone have access to the Imperial I-Class Star Destroyer from SWBF2015 (the Scarif infiltration map) with textures? I've been looking everywhere for that model and have had no luck finding it. I'll appreciate anything I can get! This has been asked a few times in the past but my understanding is that the ISD-I model is the same as the ISD BadHorse shared ( see my post above about the ISD) with the only differences being the turbolaser turrets and the bridge comm tower superstructure. Once you have the main ISD model set up and assembled just replace the model parts to make it look like the ISD-I.
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Post by Warhammer_81 on May 1, 2020 1:59:02 GMT
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ag458
New Member Lvl 3
Posts: 22
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Post by ag458 on May 1, 2020 19:09:16 GMT
Hello! Does anyone have access to the Imperial I-Class Star Destroyer from SWBF2015 (the Scarif infiltration map) with textures? I've been looking everywhere for that model and have had no luck finding it. I'll appreciate anything I can get! This has been asked a few times in the past but my understanding is that the ISD-I model is the same as the ISD BadHorse shared ( see my post above about the ISD) with the only differences being the turbolaser turrets and the bridge comm tower superstructure. Once you have the main ISD model set up and assembled just replace the model parts to make it look like the ISD-I. Ok. Do you have access to the ISD I parts though?
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Post by taushistation on May 2, 2020 6:19:27 GMT
does anyone have a Lucrehulk ship by chance? that file must be huge. EDit: does anyone have a good way of animating on the built in rigs, i see the badhorse posted some of the victory poses but is there one with motion or do we have to make those from scratch
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Post by rscott on May 2, 2020 14:13:58 GMT
does anyone have a Lucrehulk ship by chance? that file must be huge. EDit: does anyone have a good way of animating on the built in rigs, i see the badhorse posted some of the victory poses but is there one with motion or do we have to make those from scratch
It should still be in badhorse archives, haven't checked... and YES it is a larger file weighing in at 480k...compared to the Fondor Landing Dock at 260k. as far as I know ..rigging and animation still has to be done by hand...it's not that hard to do, it just takes time... and you can always import in some BVH motions to get the anim started...and as far as characters..Miximo will get you a rig on them, and you can add a face rig easy enough...and there are a few anims that are ok.
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Post by taushistation on May 2, 2020 19:39:30 GMT
does anyone have a Lucrehulk ship by chance? that file must be huge. EDit: does anyone have a good way of animating on the built in rigs, i see the badhorse posted some of the victory poses but is there one with motion or do we have to make those from scratch
It should still be in badhorse archives, haven't checked... and YES it is a larger file weighing in at 480k...compared to the Fondor Landing Dock at 260k. as far as I know ..rigging and animation still has to be done by hand...it's not that hard to do, it just takes time... and you can always import in some BVH motions to get the anim started...and as far as characters..Miximo will get you a rig on them, and you can add a face rig easy enough...and there are a few anims that are ok. is there a link to badhorse archive?
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Post by BadHorse on May 2, 2020 20:04:19 GMT
It should still be in badhorse archives, haven't checked... and YES it is a larger file weighing in at 480k...compared to the Fondor Landing Dock at 260k. as far as I know ..rigging and animation still has to be done by hand...it's not that hard to do, it just takes time... and you can always import in some BVH motions to get the anim started...and as far as characters..Miximo will get you a rig on them, and you can add a face rig easy enough...and there are a few anims that are ok. is there a link to badhorse archive? My archive isn't curated well enough to share in its entirety, but here's a link to the model: link
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