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Post by Rancor022 on Mar 26, 2020 13:35:39 GMT
Hello there, is there a Resistence Transport in BF2? TIA Unfortunately no. The transport from TFA however is in BF2, and is in my archive. They look somewhat similar.
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Post by gerdzerlkinerfdamahn on Mar 26, 2020 15:53:27 GMT
Anyone have this CR90 model?
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Post by Ducktrooper on Mar 26, 2020 17:46:45 GMT
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Post by aspiring3dmod on Mar 26, 2020 18:30:01 GMT
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Post by Rancor022 on Mar 26, 2020 19:22:22 GMT
I've been meaning to make a thread like this for some time... good idea. I've made a few edits to the OP.
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Stym
New Member Lvl 3
Posts: 20
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Post by Stym on Mar 27, 2020 16:44:40 GMT
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somerandomguestname
Guest
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Post by somerandomguestname on Mar 30, 2020 3:00:34 GMT
any chance someone could get the raddus and the mc80 liberty mon calamari cruiser from battlefront II?
Also what happened to the link for ROSW Rey lightsaber?
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Post by Rancor022 on Mar 30, 2020 3:28:24 GMT
Also what happened to the link for ROSW Rey lightsaber? I've transferred it to my weapons library along with all of the other weapons that I just uploaded.
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Post by Rancor022 on Mar 30, 2020 20:53:11 GMT
As I am basically done with the characters/vehicles/weapons from Battlefront, I am now open to prop requests. I've added a new prop section to my archive and will be continuously adding models.
Also, thanks to help from BadHorse, I am now able to re-bake normal maps on my own. Therefore all of my uploads from now on that contain two UV sets will contain re-mapped normal maps.
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Post by bingbong2020 on Mar 31, 2020 20:17:35 GMT
Anyone got the resistance Trooper models? I looked in the usual places but only saw the ovissian gunner and the spy models.
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Post by Rancor022 on Mar 31, 2020 21:27:34 GMT
Anyone got the resistance Trooper models? I looked in the usual places but only saw the ovissian gunner and the spy models. Currently working on them.
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Post by Rancor022 on Mar 31, 2020 21:30:08 GMT
[I've updated the thread to allow requests. People are going to keep requesting things here no matter what, so at least it will be separate from the general Star Wars thread.]
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Post by gerdzerlkinerfdamahn on Apr 4, 2020 18:22:44 GMT
I think the Sarlacc might be missing some textures, unless these are all that's in the game:
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Post by Rancor022 on Apr 4, 2020 21:42:27 GMT
I think the Sarlacc might be missing some textures, unless these are all that's in the game: View AttachmentThat's all that's in the files... still have no idea how they're applied in-game.
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Post by bankszsz on Apr 5, 2020 5:26:50 GMT
Does anyone have their hands on the Emperor Sentinel Messenger droid thingy from the bf2 campaign. I've been looking all over frosty editor and cannot find it. this guy.
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Post by corraashu on Apr 5, 2020 5:34:29 GMT
Does anyone have their hands on the Emperor Sentinel Messenger droid thingy from the bf2 campaign. I've been looking all over frosty editor and cannot find it. this guy. It only shows up in a pre-rendered cutscene so it's not in the files.
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Post by aspiring3dmod on Apr 7, 2020 0:40:52 GMT
Anybody who can please be so kind as to tell me then name of the blueprint files for the ships and space stations???
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Post by Rancor022 on Apr 7, 2020 1:31:40 GMT
Anybody who can please be so kind as to tell me then name of the blueprint files for the ships and space stations??? There are well over a hundred different blueprints for them, each one has at least a dozen different blueprint files.
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on Apr 13, 2020 7:05:00 GMT
Your UE4 shaders have helped me so much, absolutely brilliant work. Small, possibly stupid question: is it only emulating DICE's SS_CharacterPreset shader and how similar is their SS_PropsMetallicPreset? Because it seems like a lot of architecture and props use that shader
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Post by BadHorse on Apr 13, 2020 22:47:33 GMT
Decided to have a go at using the script to assemble the interior of the crashed CR90. Took about an hour to setup, and about 2 minutes to run. I'll have to have a closer look to make sure everything's there and in the right place, but so far it looks pretty good. This is just the front half, BTW. Update: Seems to render well enough. As soon as I can clear out some space on Mediafire I'll share it. Here it is: link
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Post by gerdzerlkinerfdamahn on Apr 14, 2020 5:41:11 GMT
Decided to have a go at using the script to assemble the interior of the crashed CR90. Took about an hour to setup, and about 2 minutes to run. I'll have to have a closer look to make sure everything's there and in the right place, but so far it looks pretty good. This is just the front half, BTW. Just out of curiosity, but would putting this interior inside of a non-crashed CR90 model be possible? Or is there a non-crashed version of the interior that would be better suited for this sort of thing? For context, I've been trying to edit some of the ship and vehicle models in Blender by combining them with their respective interior parts (cockpits and map props and whatnot).
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Post by BadHorse on Apr 15, 2020 12:30:46 GMT
Decided to have a go at using the script to assemble the interior of the crashed CR90. Took about an hour to setup, and about 2 minutes to run. I'll have to have a closer look to make sure everything's there and in the right place, but so far it looks pretty good. This is just the front half, BTW. Just out of curiosity, but would putting this interior inside of a non-crashed CR90 model be possible? Or is there a non-crashed version of the interior that would be better suited for this sort of thing? For context, I've been trying to edit some of the ship and vehicle models in Blender by combining them with their respective interior parts (cockpits and map props and whatnot). "Just out of curiosity, but would putting this interior inside of a non-crashed CR90 model be possible?" I don't see why you couldn't, but I'm also not sure what it would buy you. There's no view of this ship that I'm aware of (aside from the in-game broken in twain version) where you can see/interact with both the interior and exterior at the same time. "Or is there a non-crashed version of the interior that would be better suited for this sort of thing?" There isn't a non-crashed version of the interior available in the game assets that I'm aware of.
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Post by aspiring3dmod on Apr 15, 2020 19:57:38 GMT
Anybody who can please be so kind as to tell me then name of the blueprint files for the ships and space stations??? There are well over a hundred different blueprints for them, each one has at least a dozen different blueprint files. Whoops should have been more specific, I'm looking for the: Raddus, MC80, Imperial star destroyer, Venator, "jedi cruiser" (and imperial version) Fondor shipyards, Defense satellites And the turrets to these I can assemble the meshes myself in 3ds max, just need the blueprints
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Post by rscott on Apr 15, 2020 20:27:11 GMT
There are well over a hundred different blueprints for them, each one has at least a dozen different blueprint files. Whoops should have been more specific, I'm looking for the: Raddus, MC80, Imperial star destroyer, Venator, "jedi cruiser" (and imperial version) Fondor shipyards, Defense satellites And the turrets to these I can assemble the meshes myself in 3ds max, just need the blueprints How are you figuring to use the Blueprints in Max?? the whole idea behind using the script was to export them using the blueprints so that they would not have to be assembled by hand... To find them just type them into Frosty, and that will show everything there is, at least named for instance "Raddus" including the blueprints... You are far better off following BadHorse 's tutorial on using his script to input the data from the blueprint them extract from the game using Frosty... Unless of course you can't use frosy for some reason...then NeverMind! oh and PS...I can't find the tutorial on here...but I am going to guess BadHorse sees this and will jump in...
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Post by Rancor022 on Apr 15, 2020 23:37:27 GMT
Whoops should have been more specific, I'm looking for the: Raddus, MC80, Imperial star destroyer, Venator, "jedi cruiser" (and imperial version) Fondor shipyards, Defense satellites And the turrets to these I can assemble the meshes myself in 3ds max, just need the blueprints How are you figuring to use the Blueprints in Max?? the whole idea behind using the script was to export them using the blueprints so that they would not have to be assembled by hand... To find them just type them into Frosty, and that will show everything there is, at least named for instance "Raddus" including the blueprints... You are far better off following BadHorse 's tutorial on using his script to input the data from the blueprint them extract from the game using Frosty... Unless of course you can't use frosy for some reason...then NeverMind! oh and PS...I can't find the tutorial on here...but I am going to guess BadHorse sees this and will jump in... I think he's trying to locate all of the blueprints so that he can input the data into Badhorse's script.
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Post by garrusvalkyrin on Apr 16, 2020 1:10:01 GMT
Anyone as of yet already have or is willing to rip the asteroid models from BF2 and BF 2015 with their respective textures? Thank you
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Post by gerdzerlkinerfdamahn on Apr 16, 2020 9:05:16 GMT
Just out of curiosity, but would putting this interior inside of a non-crashed CR90 model be possible? Or is there a non-crashed version of the interior that would be better suited for this sort of thing? For context, I've been trying to edit some of the ship and vehicle models in Blender by combining them with their respective interior parts (cockpits and map props and whatnot). "Just out of curiosity, but would putting this interior inside of a non-crashed CR90 model be possible?" I don't see why you couldn't, but I'm also not sure what it would buy you. There's no view of this ship that I'm aware of (aside from the in-game broken in twain version) where you can see/interact with both the interior and exterior at the same time. "Or is there a non-crashed version of the interior that would be better suited for this sort of thing?" There isn't a non-crashed version of the interior available in the game assets that I'm aware of. " There's no view of this ship that I'm aware of (aside from the in-game broken in twain version) where you can see/interact with both the interior and exterior at the same time." Well, what I'm trying to do is to make "completed" versions of ships with all of their parts instead of just the exterior parts, if that makes any sense.
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Post by rscott on Apr 16, 2020 13:44:44 GMT
How are you figuring to use the Blueprints in Max?? the whole idea behind using the script was to export them using the blueprints so that they would not have to be assembled by hand... To find them just type them into Frosty, and that will show everything there is, at least named for instance "Raddus" including the blueprints... You are far better off following BadHorse 's tutorial on using his script to input the data from the blueprint them extract from the game using Frosty... Unless of course you can't use frosy for some reason...then NeverMind! oh and PS...I can't find the tutorial on here...but I am going to guess BadHorse sees this and will jump in... I think he's trying to locate all of the blueprints so that he can input the data into Badhorse's script. I guess we will have to see, when he gets back to us...All the ships he mentioned I believe have already been ripped with the script...so was confused...
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Post by skrmptious on Apr 16, 2020 20:16:19 GMT
Does anyone have the DICE model of the Venator from battlefront 2? (2017)
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Post by skrmptious on Apr 17, 2020 13:54:15 GMT
Does anyone have a DICE Venator model from the 2017 battlefront 2? I need it for a certain project I am working on.
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