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Post by aspiring3dmod on Mar 14, 2021 2:37:16 GMT
corraashu, Hey Corra, you willing to try to convert the ISD to EAW so i can stress test it?
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Post by Warhammer_81 on Mar 14, 2021 4:19:05 GMT
Do you know why some of kitty's models are distorted Warhammer_81 ,? As far as I'm aware the majority of the models are not distorted, the only exceptions would be the Finalizer and the Quasar Fire. The reason for the meshes being distorted is due to the way Asset Studio reads and extracts the asset data. I believe the issue has been fixed with the latest v0.15.32 build of Asset Studio.
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Post by aspiring3dmod on Mar 14, 2021 15:34:27 GMT
Is there a link to the newest .apk? Want to learn not to leach unity games atleast lol And a link to asset studio itself?
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Post by Warhammer_81 on Mar 14, 2021 18:45:15 GMT
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Post by aspiring3dmod on Mar 14, 2021 23:57:33 GMT
Should i export in .fbx or .obj if i want to avoid distorted meshes?
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Post by Warhammer_81 on Mar 15, 2021 1:30:59 GMT
Should i export in .fbx or .obj if i want to avoid distorted meshes? It makes no difference but in order to keep both UV channels only FBX will work.
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Post by aspiring3dmod on Mar 15, 2021 14:11:21 GMT
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Post by aspiring3dmod on Mar 15, 2021 18:24:52 GMT
Ok installed the game via bluestacks. what do i do now? Warhammer_81, or have i done something wrong?
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Post by Warhammer_81 on Mar 16, 2021 17:31:22 GMT
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Post by aspiring3dmod on Mar 16, 2021 18:04:37 GMT
Warhammer_81 , ok which folder do i export? obb or the one in data?
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Post by Warhammer_81 on Mar 16, 2021 19:35:51 GMT
Warhammer_81 , ok which folder do i export? obb or the one in data? The cache data should be in the "Android/data/com.joymax.starwarsstarfighter/files/UnityCache/Shared" folder and should be around 2.26 GB.
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Post by aspiring3dmod on Mar 16, 2021 20:41:18 GMT
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Post by Warhammer_81 on Mar 16, 2021 20:55:17 GMT
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Post by aspiring3dmod on Mar 16, 2021 21:09:56 GMT
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Post by Warhammer_81 on Mar 16, 2021 22:39:15 GMT
It's really not that complicated, follow the tutorial from my last post. Install ES File Explorer in Bluestacks and use it to copy the "/Android/data/com.joymax.starwarsstarfighter/files/UnityCache/Shared" folder to your "/sdcard/bstfolder/BstSharedFolder". Then in Windows you should be able to browse to your "C:\ProgramData\BlueStacks\UserData\SharedFolder" and you should see a new folder called "Shared" containing all the game's cache data. That's basically it! As I've said I don't use Bluestacks so I assume this is how it works. Using Nox involves a similar process but the Nox shared folder location under Windows is different.
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Post by aspiring3dmod on Mar 16, 2021 22:50:51 GMT
Warhammer_81, it didn't work. Ill try nox instead (i assume you use it?)
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Post by Warhammer_81 on Mar 16, 2021 23:02:12 GMT
Warhammer_81 , it didn't work. Ill try nox instead (i assume you use it?) I prefer Nox. When using Nox you have to change the settings to "Root startup" in order to get root level access to the files using the file browser app. Then just copy the "/Android/data/com.joymax.starwarsstarfighter/files/UnityCache/Shared" folder to your "/mnt/shared/Other" folder. Under Windows the files should be under your "C:\Users\username\Nox_share\Other" folder.
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Post by aspiring3dmod on Mar 16, 2021 23:51:03 GMT
Warhammer_81 , alright i can acess it. how to i copy? I know how to find it and how to select the folder. I just don't know how to copy it to a location
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Post by Warhammer_81 on Mar 17, 2021 0:13:12 GMT
Warhammer_81 , alright i can acess it. how to i copy? I know how to find it and how to select the folder. I just don't know how to copy it to a location Ah, ok! Select the folder in the File Manager app by Left-Clicking on it for about 1-2 seconds and the menu will come up asking you to "Select" it or just put a check mark in the little box to the left of the folder. Once that is done you must browse to the "/mnt/shared/Other" folder and click on the little "Actions" button and select "Copy selection here".
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Post by aspiring3dmod on Mar 17, 2021 2:26:33 GMT
Warhammer_81, It worked! Thanks! Do you know why there are some ships that are completely assembled and some that aren't?, are they the same?, is there a system to know which ship needs which part? (do i have to assemble them?). I know LOD0 is the highest quality and that _D means damaged
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Post by Warhammer_81 on Mar 17, 2021 3:35:04 GMT
Warhammer_81 , It worked! Thanks! Do you know why there are some ships that are completely assembled and some that aren't?, are they the same?, is there a system to know which ship needs which part? (do i have to assemble them?). I know LOD0 is the highest quality and that _D means damaged I couldn't tell you why some assets are correctly assembled while others are not other than it has to do with the way Asset Studio parses the data. The assembled models are not always the same as the disassembled ones. Looking at them is the only way to know for sure if a piece is missing or distorted. You don't have to "assemble" them all yourself though, Asset Studio can dump the fully assembled models for you. It just gets complicated when dealing with models with hundreds of parts so my suggestion is to try and parse the data folders out yourself first before telling Asset Studio to load the data! For example in Windows I'll look at the "data" folder for a specific filename like "interdictor" and then copy all of those folders to a separate folder. Then in Asset Studio from the "File" drop-down menu I'll select "Load Folder" and then load the folder where I copied all the "interdictor" files to. This way Asset Studio only loads the files for the interdictor model only. It's much easier to deal with than with thousands of files all at once. From there I can better figure out what to export/dump and what is just redundant data. You can also get a better handle on how each asset is assembled. The Interdictor for example uses more than just one or two model assemblies to represent it in the game: Interdictor_Boss is the model used during the capital ship battle missions. Interdictor_Cruiser_Boss is a sub model of the model used for the boss battle. Interdictor_Defense is the model used during the "escort/defense" missions. Interdictor_Defense_Defeat is used when you lose the escort/defense mission and the ship is destroyed. Interdictor_Cruiser_Lobby is the background model shown when looking at the mission select screen. BattleRecord_Interdictor is used as the background model after successfully completing a mission involving the Interdictor. Boss_Interdictor_Intro is used when watching the level intro animation before the boss battle starts. Def_Intro_Interdictor is used when watching the level intro animation before the escort/defense mission starts. Now you can see why it gets complicated so quickly, these all make up just one asset used in the game! Another thing to be aware of is Asset Studio can automatically dump and assemble the entire list of assets all at one time but it often will leave out certain files such as "Decal" textures because they are not directly applied to the models, they are only used by the game through shaders and applied to the models' second UV channel. This is why I don't recommend just dumping everything at once the way KittyinHiding did, Asset Studio won't automatically dump files it can't properly assemble. This may get fixed in some future update but I wouldn't wait for that to happen anytime soon!
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Post by aspiring3dmod on Mar 17, 2021 13:35:20 GMT
Warhammer_81, Correct me if i've dumped the files incorrectly. I took and extracted from nox. I loaded the folder with the 3 folders extracted from nox in asset studio I just went and exported certain models instead of exporting all assets at once in the viewer (second tab in asset studio) if i import all the .fbx parts of a ship in blender will they automatically be in the correct position?
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Post by rscott on Mar 17, 2021 13:48:16 GMT
Warhammer_81 , Correct me if i've dumped the files incorrectly. I took and extracted from nox. I loaded the folder with the 3 folders extracted from nox in asset studio I just went and exported certain models instead of exporting all assets at once in the viewer (second tab in asset studio) if i import all the .fbx parts of a ship in blender will they automatically be in the correct position? I would advise you (if importing to Blender 2.8/9 xx) to grab a copy of the Multi-FBX importer add-on ( FREE ) it does a great job...and while you are there pick up a copy of Multi-OBJ importer...saves all the import import etc. blenderartists.org/t/import-multiple-fbx-files-for-blender-2-8x/1186108
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Post by aspiring3dmod on Mar 17, 2021 14:53:27 GMT
Ill absolutely think about it rscott Warhammer_81, The thing im confused about is that im looking for the braha'tok, raider II, CR-90, the nebulon B, quasar and MC75. I noticed some of them have assembled meshes and some are in parts. The nebulon B, CR-90, raider II and the Braha'tok has assembled meshes. I just don't understand what the difference is between the assembled and the unassembled ones... Some are called LOD0 and some don't have any number. Do the ships need armor?
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Post by Warhammer_81 on Mar 17, 2021 18:58:04 GMT
Ill absolutely think about it rscott Warhammer_81, The thing im confused about is that im looking for the braha'tok, raider II, CR-90, the nebulon B, quasar and MC75. I noticed some of them have assembled meshes and some are in parts. The nebulon B, CR-90, raider II and the Braha'tok has assembled meshes. I just don't understand what the difference is between the assembled and the unassembled ones... Some are called LOD0 and some don't have any number. Do the ships need armor? The unassembled parts are supposed to be fully assembled into a single model but for whatever reason Asset Studio doesn’t know how to properly do this with every model. It doesn’t matter what the parts are called because that only references their function inside the game, not what they physically are. For instance the MC85 has parts labeled “turret” but they are just hull greebles and don’t look like gun turrets, however in the game these parts fire shots at you as if they were turrets. They are needed to properly assemble the full model but you can call them whatever you want. The models that are fully assembled with no LOD or part names are used in the game as background objects and you don’t fight them. The models with all the parts are the ones with destroyable bits. As I’ve said before you will only know what is missing by comparing the models. Asset Studio can’t fully handle and assemble all the asset types in this game so it requires a little work to get them together properly. I already did all of this when I released the models previously in this thread.
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Post by aspiring3dmod on Mar 17, 2021 18:58:29 GMT
Warhammer_81, The ships which have black parts in asset studio are assembled with the highest lod correct?, or are they missing details or parts?
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Post by Warhammer_81 on Mar 17, 2021 19:16:19 GMT
Warhammer_81, The ships which have black parts in asset studio are assembled with the highest lod correct?, or are they missing details or parts? As I’ve said Asset Studio can’t properly handle all of the assets in this game so sometimes parts look “black” but that’s not how they’re supposed to look. I can’t tell you if they’re the highest LOD or not or if they have every part or not, only by comparing and contrasting models yourself will you be able to see what is missing. You can’t use Asset Studio to compare the models since it can’t fully assemble everything sometimes, do all that work outside of Asset Studio.
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Post by Mecard91 on Mar 23, 2021 2:33:42 GMT
What I don't get is that why the Y-Wings don't have any astromechs with them. Did the developers forget, or decide not to?
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Post by Warhammer_81 on Mar 23, 2021 2:58:19 GMT
What I don't get is that why the Y-Wings don't have any astromechs with them. Did the developers forget, or decide not to? Yeah, the game has some “quirks” for sure. Some issues are bugs the developer has yet to fix while others just seem like oversights. Talking about the Y-Wing, the BTL-A4 Y-wings fly into missions with their landing gear extended.
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Post by aspiring3dmod on Mar 26, 2021 1:01:33 GMT
Due to personal reasons i can't extract any models right now. Can somebody that follows the news tell me if the app will be pulled/retired from the app store in the future?
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