|
Post by BadHorse on Oct 25, 2020 3:51:30 GMT
Here are the 3 types of TIE repair stands shown below, assembled and including TIEs fighter, bomber, and interceptor. Link
|
|
|
Post by Der Blaue Klaus on Oct 25, 2020 10:55:39 GMT
BadHorse , how did you get that blue-ish look? I like it! I'm trying to get this done in Cinema 4D your lights are looking different too ... maybe I have missed a texture?
|
|
|
Post by rscott on Oct 25, 2020 13:46:46 GMT
BadHorse , how did you get that blue-ish look? I like it! I'm trying to get this done in Cinema 4D your lights are looking different too ... maybe I have missed a texture? Part of the emissive -Blue you are seeing is from the Force-field reflected off the floor panels etc. and for the Blueish wall emissive, I just added an RGB node tinged a bit Blue...You should be able to get this in Cinema just the same... Yes you missed a Light-Mask which was in the SooG folder... there is the CS map, Metalness map and the Light Mask in there... also BadHorse uses a different Render Engine than most of us. PS> There is no texture on any of the walls or any thing but the floor in this shot... I'm still working out why there are multiple UV slots on most of the items when all the textures work under a single UV...or why many of the items are duplicate meshes ( the floor panels were easy to figure out that the top panel was for the decals..and all the rest went on the under mesh...)
|
|
|
Post by Der Blaue Klaus on Oct 25, 2020 14:07:16 GMT
rscott, ahh okay ... I'll try your suggestions ... hope to get it done in Arnold too ... thank you!
|
|
|
Post by BadHorse on Oct 25, 2020 15:17:18 GMT
Here is Varko Grey's TIE Interceptor. Link
|
|
|
Post by Ducktrooper on Oct 25, 2020 18:35:50 GMT
BadHorse , In your Starhawk Package i see, you have managed to extract the Turrets without the Damage. Also i see, you have added an turret_starhawk_laser_medium_mesh with bones. Can you give me an Tipp, how you add the bones and extract the Damage Mesh. I tried to extract the Damage manually, but this is uneffective and boring.
|
|
|
Post by BadHorse on Oct 25, 2020 18:54:25 GMT
BadHorse , In your Starhawk Package i see, you have managed to extract the Turrets without the Damage. Also i see, you have added an turret_starhawk_laser_medium_mesh with bones. Can you give me an Tipp, how you add the bones and extract the Damage Mesh. I tried to extract the Damage manually, but this is uneffective and boring. Actually, I wasn't able to extract the Starhawk turrets with bones and without damage. But as it turned out the heavy turbolasers were the exact same as the Star Destroyer, and the standard turrets were the exact same as from the MC80, so instead I extracted them both from SWBF2 along with their bones. It was just dumb luck. Other capital ships aren't so lucky.
|
|
|
Post by Ducktrooper on Oct 25, 2020 19:28:22 GMT
BadHorse , In your Starhawk Package i see, you have managed to extract the Turrets without the Damage. Also i see, you have added an turret_starhawk_laser_medium_mesh with bones. Can you give me an Tipp, how you add the bones and extract the Damage Mesh. I tried to extract the Damage manually, but this is uneffective and boring. Actually, I wasn't able to extract the Starhawk turrets with bones and without damage. But as it turned out the heavy turbolasers were the exact same as the Star Destroyer, and the standard turrets were the exact same as from the MC80, so instead I extracted them both from SWBF2 along with their bones. It was just dumb luck. Other capital ships aren't so lucky. Oh, i see. The SWBF2 ones. I´ll go ahead with manually Edit.
|
|
|
Post by Der Blaue Klaus on Oct 26, 2020 15:46:04 GMT
BadHorse , rscott , can you help me with one texture I can't find please? The dark one please thank you!
|
|
|
Post by rscott on Oct 26, 2020 17:27:59 GMT
BadHorse , rscott , can you help me with one texture I can't find please? The dark one please thank you! Please Next time...could you be a bit more specific...like where that is?? I think I found it over the access wall... ...anyway this is what I would do and that is by just looking at the UV, (I always look there first so that I can match it to a texture rather than a Blind Guess).
|
|
|
Post by Ducktrooper on Oct 27, 2020 6:15:38 GMT
Some Turrets are ready. - Raider - Imp Cruiser - Gozanti - Nebulon SWS Turrets
The Object files contains - the original mesh - the target mesh ( for manualy positioning ) - maybe destruction meshes - maybe UV1 UV2 files - the seperated parts All parts where manualy cleaned, so not guaranty of correctness.
|
|
|
Post by Der Blaue Klaus on Oct 27, 2020 9:23:56 GMT
BadHorse , rscott , can you help me with one texture I can't find please? The dark one please thank you! Please Next time...could you be a bit more specific...like where that is?? I think I found it over the access wall... ...anyway this is what I would do and that is by just looking at the UV, (I always look there first so that I can match it to a texture rather than a Blind Guess). rscott, sorry not to be specific .... what I wanted to know was the texture name ... next time I'll be more specific ... but anyway ... thank you very much for your patience with me and thank you for you help
|
|
nebrick
Regular Poster Lvl 1
Posts: 116
|
Post by nebrick on Oct 27, 2020 20:44:12 GMT
Hi! Could anybody extract and share the emissives lights for the cockpits, please? Thanks
|
|
|
Post by Der Blaue Klaus on Oct 29, 2020 11:13:43 GMT
Hello there, are there any informations for a public release of the Frosty-Squadrons? Would be nice to get hand on the models (no, I'm not requesting the privat version)
|
|
|
Post by corraashu on Oct 29, 2020 12:38:01 GMT
Hello there, are there any informations for a public release of the Frosty-Squadrons? Would be nice to get hand on the models (no, I'm not requesting the privat version) The chances of Frosty getting public Squadrons support is extremely low if not ever as i don't think the dev's are up to supporting that game or really know how to do it since the main dev left earlier this year.
|
|
|
Post by Rancor022 on Oct 29, 2020 12:58:30 GMT
^Yep. Frosty hasn't had a single update since January when Gman left unfortunately, and there's no sign of any on the horizon.
|
|
|
Post by Der Blaue Klaus on Oct 29, 2020 16:13:39 GMT
corraashu, Rancor022, sad to hear that ... so I can request only? If that is so its okay for me
|
|
nebrick
Regular Poster Lvl 1
Posts: 116
|
Post by nebrick on Oct 30, 2020 13:09:20 GMT
Hi! Could anybody extract and share the emissives lights for the cockpits, please? Thanks Nobody? 😩
|
|
grimley
Junior Member Lvl 1
Modeling stuff for Empire at war modding. send help cause ive gone insane from it.
Posts: 55
|
Post by grimley on Oct 30, 2020 14:32:43 GMT
I was Curious if anyone has gotten there hands on the starhawk yet? , i know of some custom made models based on the armada version but havent seen this one yet and i checked the mediafire links unless its under a different name..
|
|
|
Post by Warhammer_81 on Oct 30, 2020 17:46:27 GMT
I was Curious if anyone has gotten there hands on the starhawk yet? , i know of some custom made models based on the armada version but havent seen this one yet and i checked the mediafire links unless its under a different name.. Look on page 4 of this thread, BadHorse already shared it.
|
|
|
Post by Ducktrooper on Oct 30, 2020 21:22:26 GMT
Hi! Could anybody extract and share the emissives lights for the cockpits, please? Thanks Nobody? 😩 All Cockpits are already shared included in the Fighter Folder from Corra Ashu. All Emissive Textures are also included. Do you think, there is something missing ? I can only find 10 emissive Textures for all Fighter together.
|
|
nebrick
Regular Poster Lvl 1
Posts: 116
|
Post by nebrick on Oct 30, 2020 22:11:25 GMT
All Cockpits are already shared included in the Fighter Folder from Corra Ashu. All Emissive Textures are also included. Do you think, there is something missing ? I can only find 10 emissive Textures for all Fighter together. Hi Ducktrooper! Thank you for your answer. I'm looking for the emissive (buttons, screens, etc) and the more i look for them, the less i find. Have you manage to find any of these? Thanks in advance
|
|
|
Post by benbaer on Oct 31, 2020 3:45:42 GMT
I stumbeld upon this and wonder if is possible to get the model of the Razor crest cockpit hanger? this droped on 28.october. cheers ben
|
|
|
Post by Rancor022 on Oct 31, 2020 14:16:11 GMT
|
|
|
Post by Ducktrooper on Oct 31, 2020 16:49:13 GMT
All Cockpits are already shared included in the Fighter Folder from Corra Ashu. All Emissive Textures are also included. Do you think, there is something missing ? I can only find 10 emissive Textures for all Fighter together. Hi Ducktrooper ! Thank you for your answer. I'm looking for the emissive (buttons, screens, etc) and the more i look for them, the less i find. Have you manage to find any of these? Thanks in advance I havn´t found any further Screen or Button Textures. The Cockpits are Interactiv, so i guess the Screens are animated and not textured. On Uv Channel 1 you can easily colour the Buttons or on UV Channel 2 they are matching the Cockpit Texture ( tested with the A-Wing ). For the Screens you can try my Animated Displays from SWBF 2 in GIF Format linkor any other Display Texture from SWBF 2 or other Games.
|
|
nebrick
Regular Poster Lvl 1
Posts: 116
|
Post by nebrick on Oct 31, 2020 20:19:53 GMT
Hi Ducktrooper ! Thank you for your answer. I'm looking for the emissive (buttons, screens, etc) and the more i look for them, the less i find. Have you manage to find any of these? Thanks in advance I havn´t found any further Screen or Button Textures. The Cockpits are Interactiv, so i guess the Screens are animated and not textured. On Uv Channel 1 you can easily colour the Buttons or on UV Channel 2 they are matching the Cockpit Texture ( tested with the A-Wing ). For the Screens you can try my Animated Displays from SWBF 2 in GIF Format linkor any other Display Texture from SWBF 2 or other Games. Thanks!
|
|
|
Post by benbaer on Oct 31, 2020 20:50:44 GMT
|
|
|
Post by garrusvalkyrin on Nov 1, 2020 16:01:42 GMT
Anyone able to rip any of the space stations yet?
|
|
|
Post by gerdzerlkinerfdamahn on Nov 2, 2020 19:39:01 GMT
Does anyone have fixed versions of all the turrets/cannons/missile launchers/etc. or nah? I imported Ducktrooper's into Blender and they don't look quite right, and I don't know how to fix them.
|
|
|
Post by Ducktrooper on Nov 3, 2020 8:56:33 GMT
Does anyone have fixed versions of all the turrets/cannons/missile launchers/etc. or nah? I imported Ducktrooper's into Blender and they don't look quite right, and I don't know how to fix them. I guess you have used one of the FBX Files. They are the original unmodded Files from the Game. Please use the OBJ Files. Just delete the Meshes you don´t need and the Meshes Barrel, Base, and/or Mount should left. Edit Updated List of Turrets Corvette CR90 Nebulon Frigate Gozanti Imp Cruiser MC 75 Quasar Raider Stardestroyer I have skipped the Starhawk Turrets cause the large one is the Stardestroyer Large Turret and the small one is the MC75 Medium Turret.
|
|