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Post by swuspeedy on Mar 8, 2022 14:08:16 GMT
Have the extra textures for the B-Wing ever been extracted? Thanks!
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Post by respaekt on May 13, 2022 10:06:17 GMT
Have the extra textures for the B-Wing ever been extracted? Thanks! And the LOD Texture? I would like to use it, it isnt in the mediafire downloads.
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Post by BadHorse on May 20, 2022 15:14:49 GMT
Here's a packed .blend file of the Nadiri dockyards. For those of you who don't favor Blender, it's free and you can at least use it to open, unpack, and export the meshes/textures in the format of your choice from the file provided. Fair warning -- it's a big one. Link: Nadiri Dockyards
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Post by jonslynn on May 26, 2022 8:49:17 GMT
I keep trying to open the file in Blender. It goes to a node screen with no export options. Not sure what the deal is. The file is almost 10 GB. It slows my system way down. I don't use blender much.
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Post by marvelousbattles on Jun 6, 2022 4:00:07 GMT
Here's it is: Imperial_SD_Mission_Briefing_Room_Package• Some of the SooG meshes are the same as SD Hangar, so I didn't include them in this package. If you really want them, then you can go grab them from that previous share. • Yes, I am aware that there is a chair magically floating below the briefing room pit. No, it's not a mistake ... or at least it's not my mistake. It's exactly where the blueprint said it should be. Feel free to delete or relocate it as you see fit. Free chair! I've run into the missing textures.. cant seem to find a link for the SD Hangar in the forums.. has this being released yet?...
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Jun 18, 2022 18:48:46 GMT
BadHorse,is there any possibility you could share the Rebel Briefing Room? I don't mind if it's BLEND file or FBX. Thanks in advance
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Post by marvelousbattles on Jun 19, 2022 3:42:27 GMT
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Post by BadHorse on Jun 19, 2022 17:12:22 GMT
BadHorse ,is there any possibility you could share the Rebel Briefing Room? I don't mind if it's BLEND file or FBX. Thanks in advance I've never actually assembled the rebel briefing room. I started a few times, but the nested SpatialPrefabBlueprints (SPBs) are 5(ish) levels deep from what I remember. This doesn't make it impossible -- just a lot more work keeping everything organized. I may still do it someday, but I don't want to get anyone's hopes up.
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Post by vinnyyyperry on Sept 16, 2022 16:37:39 GMT
Looking for the planet textures used in Squadrons, mainly the one for Hosnian Prime. Can't find it anywhere. Is there a way to extract that file?
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Post by BadHorse on Sept 29, 2022 0:30:52 GMT
BadHorse ,is there any possibility you could share the Rebel Briefing Room? I don't mind if it's BLEND file or FBX. Thanks in advance Finally getting around to working on it. It's going well so far.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Sept 29, 2022 5:35:03 GMT
BadHorse ,is there any possibility you could share the Rebel Briefing Room? I don't mind if it's BLEND file or FBX. Thanks in advance Finally getting around to working on it. It's going well so far. Thank you!!!
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Post by BadHorse on Sept 30, 2022 1:42:21 GMT
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Sept 30, 2022 7:15:23 GMT
BadHorse , Can you believe I'm nervous? I feel like I'm about to open a present for Christmas!!. Thank you very much. I really appreciate it.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Oct 1, 2022 17:16:28 GMT
Hi BadHorse, just a quick question. I'm following step by step the tutorial you provided to assembling FBX meshes, but all i get is this error. Any clue of what's going on?. Thanks
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Post by BadHorse on Oct 1, 2022 19:21:46 GMT
Hi BadHorse , just a quick question. I'm following step by step the tutorial you provided to assembling FBX meshes, but all i get is this error. Any clue of what's going on?. Thanks View AttachmentNot sure. Did it do anything or stop immediately? Wondering if it's a localization/number-format issue, as it appears that the value it's struggling with has a comma instead of a period as the decimal character. I did all of the script development/troubleshooting in the US, so I only worked with numbers that use a period as a decimal character.
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Post by BadHorse on Oct 1, 2022 20:08:29 GMT
Hi BadHorse , just a quick question. I'm following step by step the tutorial you provided to assembling FBX meshes, but all i get is this error. Any clue of what's going on?. Thanks View AttachmentNot sure. Did it do anything or stop immediately? Wondering if it's a localization/number-format issue, as it appears that the value it's struggling with has a comma instead of a period as the decimal character. I did all of the script development/troubleshooting in the US, so I only worked with numbers that use a period as a decimal character. Yep, that was it. I was able to recreate the issue by changing my regional settings and then exporting the XML from Frosty. I'll see if I can figure out a fix, but this is definitely not my area of expertise. As a workaround, you can go into your Windows regional settings, temporarily swap the decimal symbol and number grouping symbol, then re-export your XML from Frosty. Admittedly not ideal. Don't forget to swap them back when you're done.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Oct 1, 2022 21:23:15 GMT
Not sure. Did it do anything or stop immediately? Wondering if it's a localization/number-format issue, as it appears that the value it's struggling with has a comma instead of a period as the decimal character. I did all of the script development/troubleshooting in the US, so I only worked with numbers that use a period as a decimal character. Yep, that was it. I was able to recreate the issue by changing my regional settings and then exporting the XML from Frosty. I'll see if I can figure out a fix, but this is definitely not my area of expertise. As a workaround, you can go into your Windows regional settings, temporarily swap the decimal symbol and number grouping symbol, then re-export your XML from Frosty. Admittedly not ideal. Don't forget to swap them back when you're done. Thank you. I'll try to do that.
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Post by BadHorse on Oct 3, 2022 2:26:07 GMT
Yep, that was it. I was able to recreate the issue by changing my regional settings and then exporting the XML from Frosty. I'll see if I can figure out a fix, but this is definitely not my area of expertise. As a workaround, you can go into your Windows regional settings, temporarily swap the decimal symbol and number grouping symbol, then re-export your XML from Frosty. Admittedly not ideal. Don't forget to swap them back when you're done. Thank you. I'll try to do that. I think I figured it out. I updated the script with some localization features (see link below), so it should now work with your original XML -- no need to change your regional settings. To test it out, I created a dummy user on my PC and changed their region to Germany (first example I could think of where the "." and "," are swapped). Let me know if it works for you. FBA4B_01.01.rar
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Oct 3, 2022 7:35:23 GMT
Thank you. I'll try to do that. I think I figured it out. I updated the script with some localization features (see link below), so it should now work with your original XML -- no need to change your regional settings. To test it out, I created a dummy user on my PC and changed their region to Germany (first example I could think of where the "." and "," are swapped). Let me know if it works for you. FBA4B_01.01.rarIt works BadHorse,Thanks!
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Post by enpremi on Oct 6, 2022 13:56:44 GMT
Hello there, kudos to folks providing the assets to the community! I'm not sure if I missed anything, but I couldnt find a working version of Frosty (I know Squadron was never ofically supported). Could I please request textures (_CS only is fine) for the Phoenix skin on the Xwing? I checked the 2 Media Fire repos, but for some reason the X-wing is missing that specific skin. Thanks in adavance, Enpremi
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Post by Warhammer_81 on Oct 6, 2022 15:55:17 GMT
Hello there, kudos to folks providing the assets to the community! I'm not sure if I missed anything, but I couldnt find a working version of Frosty (I know Squadron was never ofically supported). Could I please request textures (_CS only is fine) for the Phoenix skin on the Xwing? I checked the 2 Media Fire repos, but for some reason the X-wing is missing that specific skin. Thanks in adavance, Enpremi You need a special build of Frosty that works specifically with this game, corraashu posted about it back on page 15 here: groinkick.freeforums.net/post/4888
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Post by enpremi on Oct 6, 2022 17:03:33 GMT
Hello there, kudos to folks providing the assets to the community! I'm not sure if I missed anything, but I couldnt find a working version of Frosty (I know Squadron was never ofically supported). Could I please request textures (_CS only is fine) for the Phoenix skin on the Xwing? I checked the 2 Media Fire repos, but for some reason the X-wing is missing that specific skin. Thanks in adavance, Enpremi You need a special build of Frosty that works specifically with this game, corraashu posted about it back on page 15 here: groinkick.freeforums.net/post/4888Perfect! Took me a minute to set it up, but I got what I needed. Thank you
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Post by maxsword on Oct 9, 2022 13:00:36 GMT
BadHorse , rscott In the imperial hangar I'm not able to find the right texture for the models in the pics. Would You likr to give me some help on that? Thank You in advance.
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Post by BadHorse on Oct 9, 2022 21:56:32 GMT
BadHorse , rscott In the imperial hangar I'm not able to find the right texture for the models in the pics. Would You likr to give me some help on that? Thank You in advance.
I have an archive at the Groinkick Discord server where I shared a packed BLEND file of the ISD hangar including all the shaders/textures that you can use as a reference. link
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Post by maxsword on Oct 9, 2022 22:29:27 GMT
BadHorse , rscott In the imperial hangar I'm not able to find the right texture for the models in the pics. Would You likr to give me some help on that? Thank You in advance.
I have an archive at the Groinkick Discord server where I shared a packed BLEND file of the ISD hangar including all the shaders/textures that you can use as a reference. link BadHorse Your link is dead. It says no access to textual channell.
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Post by Rancor022 on Oct 10, 2022 2:41:27 GMT
I have an archive at the Groinkick Discord server where I shared a packed BLEND file of the ISD hangar including all the shaders/textures that you can use as a reference. link BadHorse Your link is dead. It says no access to textual channell. It's working for me. Maybe try this link to join first: discord.gg/tsdeEAdD4T
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Post by maxsword on Oct 10, 2022 4:55:56 GMT
It works now Thank You so much.
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Post by maxsword on Oct 10, 2022 5:51:36 GMT
BadHorse It seems you're porting all your models to Blender Hopefully. Am I right?
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Post by BadHorse on Oct 10, 2022 13:59:56 GMT
BadHorse It seems you're porting all your models to Blender Hopefully. Am I right? I'm not really actively porting. It's just that when I do assemble a large/complicated model for whatever purpose, packed BLEND files make more sense to me. For those that use Blender, it's fairly plug-and-play. For those that don't use Blender, because it's free, they can at least use it to unpack the textures, and export an FBX.
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Post by maxsword on Oct 10, 2022 16:12:21 GMT
BadHorse It seems you're porting all your models to Blender Hopefully. Am I right? I'm not really actively porting. It's just that when I do assemble a large/complicated model for whatever purpose, packed BLEND files make more sense to me. For those that use Blender, it's fairly plug-and-play. For those that don't use Blender, because it's free, they can at least use it to unpack the textures, and export an FBX. Are Blender models only what I see in that Archive? Honestly as a Blender user it should be wonderful to have the entire list of vehicle and objects. Im still having problem in finding the right texture/UV maps for some of the models.
However thank You really much for your effort in doing that.
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