|
Post by Warhammer_81 on Oct 13, 2023 22:21:17 GMT
Is it possible to rip models from Fortnite? Because they have the SNW Enterprise Bridge... Yes, but you have to have Fortnite to download and rip the assets.
|
|
|
Post by johnfleetadmiral01 on Oct 14, 2023 19:13:39 GMT
The SNW Enterprise Bridge. That's something I've been waiting for.
|
|
|
Post by mikeyp92 on Oct 24, 2023 2:00:35 GMT
Anyone have obj files of STO's new Justiciar, Cyclone, Valkyrie classes? My drive of game files is out of date
|
|
|
Post by intothemirrorverse on Oct 25, 2023 1:20:50 GMT
sooo obviously new here but i was just wondering does anyone have the terran empire task force armor the enviromental suit and tos clothing i wish to remake them and having the actual in game models would be super handy
|
|
|
Post by mulk2011 on Oct 31, 2023 8:56:32 GMT
So im trying to texture up an Enterprise J. And when applying the textures to the UV maps, i get this... This is the first mesh ive had this happen with. Any one else get this to work properly? it happens with every version of the FD3. Attachments:
|
|
|
Post by Warhammer_81 on Oct 31, 2023 15:17:54 GMT
So im trying to texture up an Enterprise J. And when applying the textures to the UV maps, i get this... This is the first mesh ive had this happen with. Any one else get this to work properly? it happens with every version of the FD3. It looks like you're using the wrong UV channel for the textures.
|
|
|
Post by mulk2011 on Nov 1, 2023 8:50:34 GMT
So im trying to texture up an Enterprise J. And when applying the textures to the UV maps, i get this... This is the first mesh ive had this happen with. Any one else get this to work properly? it happens with every version of the FD3. It looks like you're using the wrong UV channel for the textures. It's driving me crazy thinking im missing something. It only has one uv map for the hull like all the other .obj's. I just dont get that i can texture all these other ships and not this one. Has anyone on the forum tried setting up the Universe Class? Attachments:
|
|
|
Post by Warhammer_81 on Nov 1, 2023 16:01:06 GMT
It looks like you're using the wrong UV channel for the textures. It's driving me crazy thinking im missing something. It only has one uv map for the hull like all the other .obj's. I just dont get that i can texture all these other ships and not this one. Has anyone on the forum tried setting up the Universe Class? If you use the .OBJ format for models they will not have all the UV channels since the .OBJ format only allows for one UV channel. You should use .FBX, .DAE or glTF formats to keep the UV layers intact.
|
|
it8988
New Member Lvl 1
Posts: 5
|
Post by it8988 on Nov 2, 2023 8:18:31 GMT
Hello, how do u extract the ship models from star trek online ?
|
|
|
Post by mulk2011 on Nov 2, 2023 9:27:13 GMT
It's driving me crazy thinking im missing something. It only has one uv map for the hull like all the other .obj's. I just dont get that i can texture all these other ships and not this one. Has anyone on the forum tried setting up the Universe Class? If you use the .OBJ format for models they will not have all the UV channels since the .OBJ format only allows for one UV channel. You should use .FBX, .DAE or glTF formats to keep the UV layers intact. When i decompile the .mset files they come out as .OBJ, so does converting the .OBJ to the other formats you mentioned resolve this?
|
|
|
Post by Warhammer_81 on Nov 2, 2023 15:48:23 GMT
If you use the .OBJ format for models they will not have all the UV channels since the .OBJ format only allows for one UV channel. You should use .FBX, .DAE or glTF formats to keep the UV layers intact. When i decompile the .mset files they come out as .OBJ, so does converting the .OBJ to the other formats you mentioned resolve this? Converting the .OBJ model won't fix it. I see the tool has no other option than exporting to .OBJ. I wonder if ripping the model from the game using NinjaRipper would work?
|
|
|
Post by mulk2011 on Nov 3, 2023 23:28:26 GMT
When i decompile the .mset files they come out as .OBJ, so does converting the .OBJ to the other formats you mentioned resolve this? Converting the .OBJ model won't fix it. I see the tool has no other option than exporting to .OBJ. I wonder if ripping the model from the game using NinjaRipper would work? Figured it out, there are 2 fd3 mset files. When I was decompiling it would overwrite the current object with the one with the bad uv texture. Thanks for your help.
|
|
|
Post by andym on Nov 5, 2023 13:23:37 GMT
Valdore conversion nearly complete
|
|
|
Post by andym on Nov 8, 2023 13:33:39 GMT
Valdore update ..
|
|
mcp935
New Member Lvl 1
Posts: 6
|
Post by mcp935 on Dec 2, 2023 11:22:00 GMT
Hello hello !
I have a quick question, as I can't find a way to do it... Anybody know how to convert the "green" normal map to the classic "purple" one ?
Thanks !!!
|
|
|
Post by Rancor022 on Dec 2, 2023 19:51:04 GMT
Hello hello ! I have a quick question, as I can't find a way to do it... Anybody know how to convert the "green" normal map to the classic "purple" one ? Thanks !!! That happens when the Blue channel is solid black. You'll need to open the image in Photoshop or GIMP and make the Blue channel solid white.
|
|
|
Post by andym on Dec 6, 2023 0:05:10 GMT
Quick render of the Krakatoa conversion to Lightwave, still need to sort out some surfaces, and tweak a few others.
|
|
it8988
New Member Lvl 1
Posts: 5
|
Post by it8988 on Dec 10, 2023 13:28:50 GMT
Does anyone have the noesis plugin for wtex and htex ? I have been trying to find it for ages But my noesis still can't read any of them
|
|
|
Post by andym on Dec 10, 2023 14:32:44 GMT
Does anyone have the noesis plugin for wtex and htex ? I have been trying to find it for ages But my noesis still can't read any of them I think the Noesis plugin for wtex is called fmt_cryptic_wtex.pyFor the htex files, rename them to .crn, and then Noesis will see and you will be able to open them.
|
|
rduda
New Member Lvl 2
Posts: 13
|
Post by rduda on Dec 25, 2023 14:39:03 GMT
I started a new bridge in blender.... but site won't let me add JPG for you guys LOL
|
|
|
Post by johnfleetadmiral01 on Dec 26, 2023 0:35:26 GMT
Please tell me it's the SNW Enterprise Bridge.
|
|
|
Post by Rancor022 on Dec 26, 2023 2:59:07 GMT
I started a new bridge in blender.... but site won't let me add JPG for you guys LOL I'm glad you brought this up. Seems we finally hit the storage quota.
|
|
|
Post by andym on Dec 29, 2023 0:53:01 GMT
Thought I'd see what the Star Trek Infinite models are like, quite low poly, but okay for background objects. Here one of the Ferengi ships.
|
|
dac
Regular Poster Lvl 1
Posts: 103
|
Post by dac on Jan 7, 2024 19:51:46 GMT
Has anyone got any rips from Star Trek Bridge Crew? I just realised there's a TNG era Borg Cube mission with a not terrible looking TNG Cube, which is sort of a holy grail.
|
|
|
Post by andym on Jan 7, 2024 20:35:07 GMT
Has anyone got any rips from Star Trek Bridge Crew? I just realised there's a TNG era Borg Cube mission with a not terrible looking TNG Cube, which is sort of a holy grail. PM sent
|
|
|
Post by unusualsuspex on Jan 10, 2024 22:49:22 GMT
Is there, amongst all the models, either DS9 ops or a Cardassian bridge (Galor preferably)
Thankya 😊
|
|
|
Post by andym on Jan 11, 2024 10:47:21 GMT
Is there, amongst all the models, either DS9 ops or a Cardassian bridge (Galor preferably) Thankya 😊 You may be able to get one out of STO, but I think the bridges are in pieces and need assembly, not a quick easy task. Do they need to be detailed?
|
|
|
Post by unusualsuspex on Jan 11, 2024 12:00:30 GMT
andym, the more detailed the better would be my honest answer. I'd be using them for rendering as opposed to game mods
|
|
|
Post by zxc1701 on Jan 24, 2024 20:48:54 GMT
Hi all! Does anyone have a file of the Matsumoto Class from STO they can send me?
|
|
|
Post by mikeyp92 on Jan 26, 2024 5:12:17 GMT
Anyone have files of the Dauntless II from Prodigy? I acquired it in game STO. I usually like to print the ships I fly myself but don't have any .stl or .obj files of this particular ship. Can also trade files if needed, I have quite a few files from STO. Any help would be so appreciated!
|
|