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Post by paketchi on Feb 4, 2023 18:52:05 GMT
Does anyone have high quality images of CC-2801 or other announcers from the Battlefront II (2017) files?
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Post by Rancor022 on Feb 5, 2023 21:05:49 GMT
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on Feb 20, 2023 2:15:19 GMT
Is there a known method for dumping the textures from a map, im recreating some maps and i have the models from a dump but it dosnt do textures I see frosty editor can but not for like a whole map/level in one go Ideally i would just dump the whole games textures to dds/png as these meshes to link to the texture names to i can easily add them into blender once i have them as usable image files Wow! I tried to do the same a year or so ago but yours is much better. Did you use a tool for it? Also I made a fork of Frosty Editor and modified it to be act as a batch exporter. You'll probably want v1.1.0 instead of v1.2.0 because while the latter can export audio files, there's a bug that makes it crash after like ~2000 exports, and you only need texture assets. Instruction are at the top of the readme and should be pretty straight forward. It's hardcoded to export texture assets as TGA files currently, but if you specifically need DDS/PNG I can push a patch with that functionality. Also it exports every asset type it supports (RigidMeshAsset, CompositeMeshAsset, TextureAsset, etc) but I intended to add a selection for assets types, so same with that if you need it. Otherwise just search the exported directory for ".fbx" and delete all results. github.com/corbin-poteet/FrostyToolsuiteExporterCheers!
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Post by arajedimaster1138 on Mar 1, 2023 22:45:11 GMT
Rancor022,Just went through Rancor022’s archives on the list of vehicles he has available, looking for some certain vehicles and found nothing. The craft I am looking for are the Venator-class Star Destroyer, the Munificent-class Frigate, the Recusant-class destroyer, the Lucrehulk-class battleship and Droid Control Ship, a CR-90 corvette that is not a background model and the same with the MC-80 (Home One and Liberty), maybe even a Hailfire Droid if there is one. I apologize if none of this is possible. I ask because I would like to find top-notch quality models from these games if possible.
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Post by Warhammer_81 on Mar 1, 2023 22:51:55 GMT
Just went through Warhammer’s archives on the list of vehicles he has available, looking for some certain vehicles and found nothing. The craft I am looking for are the Venator-class Star Destroyer, the Munificent-class Frigate, the Recusant-class destroyer, the Lucrehulk-class battleship and Droid Control Ship, a CR-90 corvette that is not a background model and the same with the MC-80 (Home One and Liberty), maybe even a Hailfire Droid if there is one. I apologize if none of this is possible. I ask because I would like to find top-notch quality models from these games if possible. BadHorse , Rancor022 , corraashu , Ducktrooper , and others have released most of those and more. The MC80 Home One, Recusant and Munificent don't exist in Battlefront II (2017). MC80 LibertyVenator-class Star DestroyerLucrehulk-class BattleshipProvidence-class DreadnoughtIG-227 Hailfire-class droid tankCR90 Corvette
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Post by arajedimaster1138 on Mar 1, 2023 22:55:22 GMT
Sounds good. Pardon me, but where can I find BadHorse's archives?
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Post by Warhammer_81 on Mar 1, 2023 23:21:03 GMT
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Post by arajedimaster1138 on Mar 2, 2023 2:24:35 GMT
I see. Thank you for providing the links for the models and his Discord. I appreciate the help you could give me.
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Post by bluestar on Mar 14, 2023 0:58:24 GMT
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Post by slagothor on Mar 15, 2023 7:52:14 GMT
Can anyone please point me in the direction of how to batch import ascii models into Blender. All of the plugins I've used only allow a single mesh at a time. I know this is Blender specific, but I thought that someone here has that knowledge. Thank you for any ideas!
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Post by jonslynn on Mar 18, 2023 2:23:57 GMT
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Post by luigisb on Mar 18, 2023 2:51:28 GMT
For the Blender gurus out there, how do I set an object (like a lightsaber) to follow a weapon bone in a figure's hand, so that when the hand moves, the object goes with it? Thanks! Check this channel for Animation Tips for Blender
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Post by bluestar on Mar 19, 2023 3:38:27 GMT
I too would like any info on a ascii file converter or way to import multiple. I been looking and not having any luck. I converted the Bespin administrators palace. I'm posting the fbx files. I also merged the material names. No textures though. Could try this script blenderartists.org/t/batch-import-ascii-files/1318061/3Not tried it yet my self slagothor,
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Post by slagothor on Mar 19, 2023 4:52:22 GMT
bluestar, Thank you for the link. I've ran across it as well, but I suck at coding. I'll attempt to figure it out and if so, I'll post it here. One Hoth map has over 700 terrain pieces!
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Post by awesomevipman on Mar 19, 2023 22:28:09 GMT
Does anyone have the Lucrehulk-class Battleship? The links in this thread for them is dead.
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Post by jonslynn on Mar 21, 2023 9:31:20 GMT
bluestar , Thank you for the link. I've ran across it as well, but I suck at coding. I'll attempt to figure it out and if so, I'll post it here. One Hoth map has over 700 terrain pieces!
All 700
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Post by jonslynn on Mar 21, 2023 9:53:21 GMT
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Post by einheit101 on Apr 1, 2023 19:48:46 GMT
Hey, it may be a simple question but does somebody have textures of all default clone Legion and droid skins in BF2?
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Post by Rancor022 on Apr 1, 2023 19:58:24 GMT
Hey, it may be a simple question but does somebody have textures of all default clone Legion and droid skins in BF2? All of the clone markings are in my archive (I believe the droid markings too). The colors are generated in-engine, so they need to be applied manually.
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Post by einheit101 on Apr 1, 2023 23:12:02 GMT
Hey, it may be a simple question but does somebody have textures of all default clone Legion and droid skins in BF2? All of the clone markings are in my archive (I believe the droid markings too). The colors are generated in-engine, so they need to be applied manually. I see, but these markings look like they are broken. Is there any info on how to bake these into the default textures? €DIT::: I found something, it looks like somebody already did that job - but dont ask me where this stuff came from, it was on my external HDD in an old folder. Many SWBF2 skins, already completely baked. I could upload that stuff so you can add it to your archive if you want?
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Post by corraashu on Apr 2, 2023 0:14:45 GMT
All of the clone markings are in my archive (I believe the droid markings too). The colors are generated in-engine, so they need to be applied manually. I see, but these markings look like they are broken. Is there any info on how to bake these into the default textures? €DIT::: I found something, it looks like somebody already did that job - but dont ask me where this stuff came from, it was on my external HDD in an old folder. Many SWBF2 skins, already completely baked. I could upload that stuff so you can add it to your archive if you want? Clone markings are applied to the UV channel 2 on the clonetrooper, if they came from the game on release then the markings are applied to channel 1 on the uv layer.
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Post by einheit101 on Apr 2, 2023 16:22:00 GMT
Alright, i have many nice B1 and clone skins now. Does someone have skins for B2 and BX droid Series? It looks like there are only 2 B2 skins (default and with white stripes) and Rancors archive only has the BX droid with default skin, but in the game there are many different colors (like BX diplomat). Thanks for helping^^
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Post by Ducktrooper on Apr 5, 2023 2:04:29 GMT
einheit101, try this link for the Droidtextures linkIf you run in any Issue, just post it here. Greetings
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Post by unusualsuspex on Apr 13, 2023 12:00:11 GMT
If there's anybody here who can help, I've been trying to put the BF U-Wing together from it's respective parts but not succeeding very well Is there any chance some kind person could help me out here please? I would greatly appreciate it.Always seems to happen, whenever I ask for help, I solve it!! I'll have to do that more often PS Which archive would Maz Kanata be in please?
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Post by Rancor022 on Apr 13, 2023 19:01:58 GMT
If there's anybody here who can help, I've been trying to put the BF U-Wing together from it's respective parts but not succeeding very well Is there any chance some kind person could help me out here please? I would greatly appreciate it.Always seems to happen, whenever I ask for help, I solve it!! I'll have to do that more often PS Which archive would Maz Kanata be in please? Maz Kanata didn't appear in-game, only in a pre-rendered cinematic.
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Post by BadHorse on Apr 24, 2023 20:17:37 GMT
If there's anybody here who can help, I've been trying to put the BF U-Wing together from it's respective parts but not succeeding very well Is there any chance some kind person could help me out here please? I would greatly appreciate it.Always seems to happen, whenever I ask for help, I solve it!! I'll have to do that more often PS Which archive would Maz Kanata be in please? I don't remember which mobile AR game it's from, but I extracted a Maz model a few years ago that's not too shabby. The armature's a little wonky and the scale's off, but otherwise mostly okay. Maz Kanata
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Post by unusualsuspex on Apr 27, 2023 21:44:55 GMT
BadHorse, Nice one thank you! Much appreciated
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Post by unusualsuspex on May 1, 2023 11:11:59 GMT
OK, this is probably more down to operator error than anything else, but I'm trying to get the BF U-Wing into a landed config. The problem is that the wings seem to be one piece in the forward position but they're together instead of the body width apart???
What am I doing wrong?
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Post by Rancor022 on May 1, 2023 19:31:35 GMT
OK, this is probably more down to operator error than anything else, but I'm trying to get the BF U-Wing into a landed config. The problem is that the wings seem to be one piece in the forward position but they're together instead of the body width apart??? What am I doing wrong? If you're just looking for a static model in the landing configuration, the game has one. I believe I put it in my archive as well. If you want to do it manually though, you'll have to use the model's skeleton.
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Post by unusualsuspex on May 1, 2023 21:21:09 GMT
Rancor022 , thanks kindly I'll see if I can use your version. It doesn't look like the U-Wing I have has a skeleton, not when I've dropped it into Blender anyways. Cheers Sir
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