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Post by BadHorse on Nov 3, 2022 12:29:07 GMT
Was intrigued by your droid room project. One mesh led to another, and 3.8M triangles later ... That’s great as it is driving me mad. I’ve managed to assemble “only” the droid room with no hallways or anything else, so it would be great if you could share that one. I’m still dealing with the textures. Does the script maps the textures? If so, what do I have to do? Thanks! Here it is: PF_Atmospheric_Plant_Facility_03_FirstOrder_Spawn.rarUnfortunately the script won't help you at all when it comes to finding the textures and re-creating the shaders. About all you can do is find/open the individual meshes in Frosty, and dig through the 'Properties' pane to identify the textures used. Most of the time it's pretty straight-forward, but sometimes some guesswork is required. On the bright side, many shaders will be re-used dozens of times.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 3, 2022 13:39:18 GMT
That’s great as it is driving me mad. I’ve managed to assemble “only” the droid room with no hallways or anything else, so it would be great if you could share that one. I’m still dealing with the textures. Does the script maps the textures? If so, what do I have to do? Thanks! Here it is: PF_Atmospheric_Plant_Facility_03_FirstOrder_Spawn.rarUnfortunately the script won't help you at all when it comes to finding the textures and re-creating the shaders. About all you can do is find/open the individual meshes in Frosty, and dig through the 'Properties' pane to identify the textures used. Most of the time it's pretty straight-forward, but sometimes some guesswork is required. On the bright side, many shaders will be re-used dozens of times. Thanks!!
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 11, 2022 12:50:38 GMT
Hi again BadHorse . I am trying to assemble PF_LarsHomestead which needs some meshes and some SPB. When I run the script, it assembles the SPB without any problem but it doesn't look for the meshes, as if it didn't need them. do you have any clue of what is going on?
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 11, 2022 12:56:59 GMT
WIP Hyperdrive Generator Control Room. I love this script. Thank you BadHorse,
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Post by BadHorse on Nov 12, 2022 4:00:32 GMT
Hi again BadHorse . I am trying to assemble PF_LarsHomestead which needs some meshes and some SPB. When I run the script, it assembles the SPB without any problem but it doesn't look for the meshes, as if it didn't need them. do you have any clue of what is going on? View AttachmentSame problem as the others. When you open the SPB and expand the Objects list, and there no ObjectReferenceObjectData entries, but there is a StaticModelGroupEntityData entry, then the assembly is being handed off to Havok.
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Post by BadHorse on Nov 12, 2022 4:01:14 GMT
That looks awesome. Really nice work.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 12, 2022 9:48:06 GMT
Hi again BadHorse . I am trying to assemble PF_LarsHomestead which needs some meshes and some SPB. When I run the script, it assembles the SPB without any problem but it doesn't look for the meshes, as if it didn't need them. do you have any clue of what is going on? View AttachmentSame problem as the others. When you open the SPB and expand the Objects list, and there no ObjectReferenceObjectData entries, but there is a StaticModelGroupEntityData entry, then the assembly is being handed off to Havok. What a shame. It seems that no map is assembleable in BF. I haven't even been able to assemble the hangar. Have you managed to assemble any BF or BF2 hangar?
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Post by Dan on Nov 14, 2022 4:54:02 GMT
Hello there, it's been quite a while and I apologize. I've been away. Anyway, I asked a while back if anyone could find the interchangeable versions T-21, DL-18, and Cycler Rifle in Battlefront 2. The only thing I could find in Rancor022's archive was the Battlefront 2015 versions. Any updates?
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Post by Rancor022 on Nov 14, 2022 22:45:12 GMT
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Post by Dan on Nov 23, 2022 14:23:00 GMT
Many thanks for the response. I noticed though that the UV mapping for the DL-18's power pack attachment doesn't match with the given texture file. I also couldn't find any other UV Maps in the mesh. Does that mean there should be another texture file for the attachment?
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Post by Rancor022 on Nov 23, 2022 20:44:39 GMT
Many thanks for the response. I noticed though that the UV mapping for the DL-18's power pack attachment doesn't match with the given texture file. I also couldn't find any other UV Maps in the mesh. Does that mean there should be another texture file for the attachment? Hm, that's strange. I added all of the textures that were in the same directories as the meshes. EDIT: Figured it out; it uses the A280C base textures.
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Post by Dan on Dec 4, 2022 15:35:41 GMT
Does anyone know where I can find the torso and legs for this Mos Eisley Rebel Specialist? I've checked Rancor022's "Rebel Gear" file but i can't find it anywhere. Any help would be much appreciated.
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Post by Rancor022 on Dec 4, 2022 20:46:18 GMT
View AttachmentDoes anyone know where I can find the torso and legs for this Mos Eisley Rebel Specialist? I've checked Rancor022's "Rebel Gear" file but i can't find it anywhere. Any help would be much appreciated. It's in my "Rebel Soldier (Tatooine)" archive. It's the BF2015 variant, so the only difference is the diffuse texture (which is only minimally different). Here is the BF2 version in case you want it: www.mediafire.com/file/b2rtl5bztrags7a/T_L_Specialist_Orig_01_Body_MOS_C.tga/file
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Dec 7, 2022 18:59:48 GMT
Hi everybody! Please, i need some help with this object. Does anybody know what it is and where can i find it? i've already checked the whole directory with no success. Thanks!
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Post by Ducktrooper on Dec 23, 2022 10:27:03 GMT
Hi everybody! Please, i need some help with this object. Does anybody know what it is and where can i find it? i've already checked the whole directory with no success. Thanks! View AttachmentFound it under : Objects - Props - Yavin4 - TankGas_02_A
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Post by lil_lk21 on Jan 14, 2023 12:20:05 GMT
anyone here have ea bf2 2017 resistance and first order troopers in fbx or obj format ?
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Post by Rancor022 on Jan 14, 2023 20:27:58 GMT
anyone here have ea bf2 2017 resistance and first order troopers in fbx or obj format ? All characters are in my archive.
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Post by daddylongs on Jan 17, 2023 23:05:25 GMT
anybody how to fix the arquitens turrets being messed up upon being imported from frosty as in frosty it looks fine but it gets messed up when its imported Attachments:
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Post by Rancor022 on Jan 17, 2023 23:28:20 GMT
anybody how to fix the arquitens turrets being messed up upon being imported from frosty as in frosty it looks fine but it gets messed up when its imported This is how it looks when you delete the bone structure. Be sure not to accidentally delete the root structure when importing.
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Post by daddylongs on Jan 18, 2023 0:08:43 GMT
How do i fix this as it the bones dont even show up when i import the model
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Post by Rancor022 on Jan 18, 2023 1:34:30 GMT
How do i fix this as it the bones dont even show up when i import the model Which version of Frost are you currently using? I can't recall exactly which version added bone support for vehicles/weapons, but I know the older versions didn't have it.
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Post by daddylongs on Jan 19, 2023 16:52:44 GMT
How do i fix this as it the bones dont even show up when i import the model Which version of Frost are you currently using? I can't recall exactly which version added bone support for vehicles/weapons, but I know the older versions didn't have it. I'm using the recent one
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Post by Rancor022 on Jan 19, 2023 20:46:09 GMT
Which version of Frost are you currently using? I can't recall exactly which version added bone support for vehicles/weapons, but I know the older versions didn't have it. I'm using the recent one 1.0.7? I think the 1.0.6~ betas also had issues with bones not exporting. I'm still using 1.0.5.9 for now and don't have any issues, maybe try that and see what happens.
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Post by daddylongs on Jan 19, 2023 23:48:08 GMT
1.0.7? I think the 1.0.6~ betas also had issues with bones not exporting. I'm still using 1.0.5.9 for now and don't have any issues, maybe try that and see what happens. still having the issue is it automatically enabled as you download or you got to enable it. cause im still having issues Attachments:
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Post by Rancor022 on Jan 20, 2023 2:53:46 GMT
1.0.7? I think the 1.0.6~ betas also had issues with bones not exporting. I'm still using 1.0.5.9 for now and don't have any issues, maybe try that and see what happens. still having the issue is it automatically enabled as you download or you got to enable it. cause im still having issues It's automatic when you export it, unlike the human skeletons that you have to manually apply.
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Post by daddylongs on Jan 20, 2023 20:22:06 GMT
still having the issue is it automatically enabled as you download or you got to enable it. cause im still having issues It's automatic when you export it, unlike the human skeletons that you have to manually apply. this is the verison im using as its still not working is it the alpha verison or something else because im still having issues i just export the model and open it up as an fbx in blender Attachments:
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Post by Rancor022 on Jan 20, 2023 21:21:13 GMT
It's automatic when you export it, unlike the human skeletons that you have to manually apply. this is the verison im using as its still not working is it the alpha verison or something else because im still having issues i just export the model and open it up as an fbx in blender Yep, that's the alpha, says it right in the filename. That's one of the builds that doesn't export vehicle bones. This is the final build: www.mediafire.com/file/0onz6yefkgqhlfd/FrostyEditor_v1.0.5.9.rar/file
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Post by daddylongs on Jan 20, 2023 21:57:13 GMT
anybody have the sullust imperial hangar and the sullust at-at hangar Attachments:
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Post by swuspeedy on Jan 23, 2023 19:06:19 GMT
For the Blender gurus out there, how do I set an object (like a lightsaber) to follow a weapon bone in a figure's hand, so that when the hand moves, the object goes with it? Thanks!
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Post by bluestar on Jan 29, 2023 23:46:49 GMT
Is there a known method for dumping the textures from a map, im recreating some maps and i have the models from a dump but it dosnt do textures I see frosty editor can but not for like a whole map/level in one go cdn.discordapp.com/attachments/736560503035527209/1069402072065261668/image.pngThis is from the venator interior Ideally i would just dump the whole games textures to dds/png as these meshes to link to the texture names to i can easily add them into blender once i have them as usable image files
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