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Post by garrusvalkyrin on Oct 15, 2020 23:55:30 GMT
Do you remember ? In a time befor this Forum, there was a Sript for the lower deck interior in BF2 I have to search for it and will upload it later. I believe I've got it, it's called " PF_ATAT_InteriorsDoorLeft_SP_01.ms". Slow_Mo posted his script back on the Knockout forums here: knockout.chat/thread/590/3Unfortunately I don't think the fully assembled model of the AT-AT interior was ever shared. Sullust map AT-AT Factory is where interior is from, campaign map -->
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Post by gerdzerlkinerfdamahn on Oct 16, 2020 22:18:07 GMT
Yes. I totally forgot this because of the Textures. I have never finished to apply the Textures. Some Textures are in Battlefront II \ Objects \ Props \ Cinematics \ ATAT_Interior where the Meshes are from. I guess the others should be from the ATAT in the Vehicle Folder. This is the whole Folder. All i have so far if anyone is interested. I have less Time atm to finish this. linkgerdzerlkinerfdamahn , The lower Deck has less Seats and the upper Deck is Empty but this should be easy to fix. Thanks! How do I assemble it/put everything where it goes, though?
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Oct 17, 2020 5:08:08 GMT
gerdzerlkinerfdamahn , You need 3dsMax for Badhorses Script to assemble the parts together. The max Files ( max 2011 ) are already assembled. Also the obj File, but this is maybe useless cause i dont know what UV-Channel the Textures are using.
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Post by coppershore on Oct 18, 2020 19:47:31 GMT
Does anyone have the model of the Fondor Dockyard? Like the full map?
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Post by BadHorse on Oct 18, 2020 20:11:20 GMT
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Post by coppershore on Oct 19, 2020 16:14:11 GMT
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Oct 27, 2020 3:26:10 GMT
Rancor022: a bit of a long shot, but you wouldn't by chance have the mesh/textures for the intractable doors as well as the bridge consoles and chairs?
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Post by Rancor022 on Oct 27, 2020 8:06:09 GMT
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Oct 27, 2020 12:58:18 GMT
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Post by marvelousbattles on Oct 28, 2020 21:14:32 GMT
Hey BadHorse.. I downloaded this ages ago when you first released it... I started assembling/texturing it but gave up as was becoming pretty tedious/time consuming..Cheeky request.. But would you be willing to please share your completed textured version with the renderer you used?..
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Post by gerdzerlkinerfdamahn on Oct 29, 2020 18:33:37 GMT
Do either Battlefront games have a Star Destroyer bridge interior? I found these images on ArtStation, but I'm not sure if these asset are in the final game(s).
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Post by Rancor022 on Oct 29, 2020 18:42:45 GMT
Do either Battlefront games have a Star Destroyer bridge interior? I found these images on ArtStation, but I'm not sure if these asset are in the final game(s). They're in the final game, but the first 2 images are from pre-rendered cutscenes. I can't recall if you are able to make it to the bridge in the final mission, or if the cutscene triggers beforehand. EDIT: I can't seem to find any trace of it in the game files, so I assume it's not present in-game at all.
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Post by gerdzerlkinerfdamahn on Oct 29, 2020 18:51:09 GMT
Do either Battlefront games have a Star Destroyer bridge interior? I found these images on ArtStation, but I'm not sure if these asset are in the final game(s). They're in the final game, but the first 2 images are from pre-rendered cutscenes. I can't recall if you are able to make it to the bridge in the final mission, or if the cutscene triggers beforehand. EDIT: I can't seem to find any trace of it in the game files, so I assume it's not present in-game at all. Ah, fair enough. In that case, would finding the parts used for the surface of the Star Destroyer seen here be possible?
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Post by Rancor022 on Oct 29, 2020 19:16:45 GMT
I think it might just use the standard Stardestoyer model (at least partially), but I have no clue. I haven't come across anything mentioning an SD surface personally.
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Post by swuspeedy on Nov 10, 2020 15:07:53 GMT
When the Ewok Hunter update was released, were there any additions to the Ewok model? Textures, weapons, etc.? Or is it just the NPC Ewok model and the bow?
Thanks!
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Post by giftheck on Nov 14, 2020 15:24:36 GMT
This is more a texture request than a model request. Does anybody have the Rogue One-style scope texture? I need a decent reference and screenshots of the film aren't cutting it.
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Post by giftheck on Nov 16, 2020 20:48:42 GMT
Is Frosty Editor not compatible with the most recent SWBF2 update?
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Post by Rancor022 on Nov 16, 2020 21:19:51 GMT
Is Frosty Editor not compatible with the most recent SWBF2 update? No it works fine. What issue/s are you having specifically?
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Post by giftheck on Nov 16, 2020 21:39:55 GMT
Ah, I think I see what was going on: because Frosty hasn't been updated, it has to update its catalog to match. My laptop is too old to properly run SWBF2 (but can run 2015) so I assumed that was the end of that, but even just running the game at the main menu gets the process going.
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fox
New Member Lvl 1
Posts: 9
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Post by fox on Nov 21, 2020 20:56:23 GMT
Hey guys! Quick question here. I'm looking for the raw AO maps of DICE's stormtrooper mesh. The stormie from the first "DICE-SWBF" (that 2015 one) since SWBF2 has a different stormtrooper UV layout. I ain't sure if height, rough and metal maps exist for such stormtrooper model as I heard DICE used a spec/gloss workflow for BF2015, however if they do it would be so freakin helpful! Actually, I wouldn't mind the raw spec/gloss maps as well. I have mine but I don't think they're raw. Thanks guys!
EDIT:
Alright sorry for the mess, I didn't know SWBF15 had two stormie meshes: the default ROTJ one (3 UVs sets, 3 textures: helmet, upperbody, lowerbody), and the Death Star DLC model (All-in-one UVs, single texture for everything).
I'm looking for the raw AO, Height, Rough and metal maps of the SWBF15 Default ROJT mesh, not the deathstar dlc one.
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Post by Rancor022 on Nov 21, 2020 23:30:24 GMT
Hey guys! Quick question here. I'm looking for the raw AO maps of DICE's stormtrooper mesh. The stormie from the first "DICE-SWBF" (that 2015 one) since SWBF2 has a different stormtrooper UV layout. I ain't sure if height, rough and metal maps exist for such stormtrooper model as I heard DICE used a spec/gloss workflow for BF2015, however if they do it would be so freakin helpful! Actually, I wouldn't mind the raw spec/gloss maps as well. I have mine but I don't think they're raw. Thanks guys! EDIT:
Alright sorry for the mess, I didn't know SWBF15 had two stormie meshes: the default ROTJ one (3 UVs sets, 3 textures: helmet, upperbody, lowerbody), and the Death Star DLC model (All-in-one UVs, single texture for everything).
I'm looking for the raw AO, Height, Rough and metal maps of the SWBF15 Default ROJT mesh, not the deathstar dlc one.
All of the BF2015 meshes and textures are in my archive, all textures are included.
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fox
New Member Lvl 1
Posts: 9
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Post by fox on Nov 22, 2020 14:38:54 GMT
Hey guys! Quick question here. I'm looking for the raw AO maps of DICE's stormtrooper mesh. The stormie from the first "DICE-SWBF" (that 2015 one) since SWBF2 has a different stormtrooper UV layout. I ain't sure if height, rough and metal maps exist for such stormtrooper model as I heard DICE used a spec/gloss workflow for BF2015, however if they do it would be so freakin helpful! Actually, I wouldn't mind the raw spec/gloss maps as well. I have mine but I don't think they're raw. Thanks guys! EDIT:
Alright sorry for the mess, I didn't know SWBF15 had two stormie meshes: the default ROTJ one (3 UVs sets, 3 textures: helmet, upperbody, lowerbody), and the Death Star DLC model (All-in-one UVs, single texture for everything).
I'm looking for the raw AO, Height, Rough and metal maps of the SWBF15 Default ROJT mesh, not the deathstar dlc one.
All of the BF2015 meshes and textures are in my archive, all textures are included. So I just checked your archive and it does have the Death Star DLC stormtrooper. However -unless I'm blind af ofc, which is a possibility- I didn't find anything regarding the default ROTJ Stormtrooper (3 UVs sets, 3 textures: helmet, upperbody, lowerbody). Here's an image of what I gathered so far for such stormtrooper model: as you can see I still miss the AO, rough and spec for the lower body and upper body textures which have a different UVs sets: I could probably recreate them using the all-in-one UVs textures which have AO, Rough and Spec but my result wouldn't be as clean as the raw ones from the game. So yeah these are the ones I'm looking for.
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Post by swuspeedy on Nov 22, 2020 15:22:05 GMT
All of the BF2015 meshes and textures are in my archive, all textures are included. So I just checked your archive and it does have the Death Star DLC stormtrooper. However -unless I'm blind af ofc, which is a possibility- I didn't find anything regarding the default ROTJ Stormtrooper (3 UVs sets, 3 textures: helmet, upperbody, lowerbody). Here's an image of what I gathered so far for such stormtrooper model: as you can see I still miss the AO, rough and spec for the lower body and upper body textures which have a different UVs sets: I could probably recreate them using the all-in-one UVs textures which have AO, Rough and Spec but my result wouldn't be as clean as the raw ones from the game. So yeah these are the ones I'm looking for. In Rancor's archive, both the Death Star and regular Stormtrooper files have textures broken down into Body, Hands, and Head. Each has AO, C, M, N, R, and S textures. Make sure you're downloading from Rancor's archive, linked in the main Star Wars Modeling thread.
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fox
New Member Lvl 1
Posts: 9
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Post by fox on Nov 22, 2020 15:30:20 GMT
So I just checked your archive and it does have the Death Star DLC stormtrooper. However -unless I'm blind af ofc, which is a possibility- I didn't find anything regarding the default ROTJ Stormtrooper (3 UVs sets, 3 textures: helmet, upperbody, lowerbody). Here's an image of what I gathered so far for such stormtrooper model: as you can see I still miss the AO, rough and spec for the lower body and upper body textures which have a different UVs sets: I could probably recreate them using the all-in-one UVs textures which have AO, Rough and Spec but my result wouldn't be as clean as the raw ones from the game. So yeah these are the ones I'm looking for. In Rancor's archive, both the Death Star and regular Stormtrooper files have textures broken down into Body, Hands, and Head. Each has AO, C, M, N, R, and S textures. Make sure you're downloading from Rancor's archive, linked in the main Star Wars Modeling thread. Yeah I know. And I ain't interested in those (Body, Hands, and Head). I'd like to find the helmet (I do have that one) upper body and lower body AO, SPEC and ROUGH textures. As shown in my screenshot basically. I know they exists.
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Post by Rancor022 on Nov 22, 2020 16:57:19 GMT
In Rancor's archive, both the Death Star and regular Stormtrooper files have textures broken down into Body, Hands, and Head. Each has AO, C, M, N, R, and S textures. Make sure you're downloading from Rancor's archive, linked in the main Star Wars Modeling thread. Yeah I know. And I ain't interested in those (Body, Hands, and Head). I'd like to find the helmet (I do have that one) upper body and lower body AO, SPEC and ROUGH textures. As shown in my screenshot basically. I know they exists. Oh okay, you're referring to the first-person upper/lower body meshes/textures, which are completely separate from the standard third-person assets. I did not include them as first-person meshes are incomplete; basically only the front half of the meshes exist, as you don't see the back half during gameplay. Here you go: www.mediafire.com/file/5bvqoxjatqqacmd/Stormtrooper_1P.rar/file^Now keep in mind this is complete. That includes all of the first-person stormtrooper meshes and textures. If it is not in this folder, then it does not exist. The helmet mesh/textures are identical to the third-person assets, so you can just use those from my archive, all of the textures are included. EDIT: Most infantry meshes in SWBF 2015 do not include AO maps. Specular maps are included, and must be inverted to generate roughness maps (which is done in-engine). There are no separate AO and roughness maps for the 2015 stormtrooper.
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Post by gerdzerlkinerfdamahn on Nov 27, 2020 3:32:25 GMT
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Dec 28, 2020 11:52:26 GMT
Is it possible to get the Maz Kanata model, or did only appear in pre-rendered cutscenes?
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Post by Rancor022 on Dec 28, 2020 22:55:20 GMT
Is it possible to get the Maz Kanata model, or did only appear in pre-rendered cutscenes? Only in the cinematic unfortunately.
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Dec 29, 2020 1:13:50 GMT
Is it possible to get the Maz Kanata model, or did only appear in pre-rendered cutscenes? Only in the cinematic unfortunately. That's unfortunate. Thanks for the reply.
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Post by cptrex on Dec 29, 2020 17:16:32 GMT
hmm.. there was a maz kanata model in one of those cell phone vr games.. i dont know the correct word for it. you activate the app and you see a speciffic sw character combined with the real background that your cellphone/smartphone is catching with its camera.
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