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Post by flipdark95 on Mar 4, 2020 4:32:12 GMT
Damn, that's some nice work right there. I'm also almost finished with a model of the N-1 Starfighter and the Scurrg H-6 Bomber.
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Mar 4, 2020 8:02:54 GMT
Alright, so the Marauder Weequay ship is finished and I wanted to show you guys. I made this model on sketchup, i can export the model to several formats if anyone is interested. FBX format please! As well as any other custom designs you'd be willing to share, thank you for sharing your work Here you go: Marauder. I exported it to fbx and the zip comes with the original sketchup file and 3ds max file. I'll share more models nce I finish them, here's a look at what's next:
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Post by johnfleetadmiral01 on Mar 4, 2020 17:28:05 GMT
FBX format please! As well as any other custom designs you'd be willing to share, thank you for sharing your work Here you go: Marauder. I exported it to fbx and the zip comes with the original sketchup file and 3ds max file. I'll share more models nce I finish them, here's a look at what's next: Are those game rips or customs? If customs I'm really impressed.
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Mar 4, 2020 20:07:31 GMT
Here you go: Marauder. I exported it to fbx and the zip comes with the original sketchup file and 3ds max file. I'll share more models nce I finish them, here's a look at what's next: Are those game rips or customs? If customs I'm really impressed. They're all custom made, thanks.
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Post by johnfleetadmiral01 on Mar 5, 2020 3:33:55 GMT
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Mar 5, 2020 4:35:47 GMT
Looks good. I've been working on the ISD for almost 7 months now, had to look for a ton of image references.
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Post by johnfleetadmiral01 on Mar 5, 2020 6:16:29 GMT
I developed mine over a span of three.
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Post by johnfleetadmiral01 on Mar 5, 2020 19:38:14 GMT
Never-mind. I found it. Decided to bite the bullet and check the hard drive that I recovered from total corruption in 2017. I knew it was on that one but was thinking it wasn't going to work because of the aforementioned hard drive corruption but it still works.
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Post by Warhammer_81 on Mar 6, 2020 10:26:38 GMT
Warhammer_81 Do you still have a link to the Home one model you ripped from the arcade game? Also is it possible to rip from rogue squadron III?, if so is it possible to rip the MC80 And home one from there? Lastly anybody who can help me with the unity thing? Here is the MC80 Home One model from Star Wars Trilogy Arcade: MC80 Home One Star Wars Trilogy Arcade Model RipI'm still working on the models from Rogue Squadron II Rogue Leader/Rogue Squadron III Rebel Strike.
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Post by garrusvalkyrin on Mar 7, 2020 4:29:33 GMT
FBX format please! As well as any other custom designs you'd be willing to share, thank you for sharing your work Here you go: Marauder. I exported it to fbx and the zip comes with the original sketchup file and 3ds max file. I'll share more models nce I finish them, here's a look at what's next: Fantastic work with the Marauder, if I ever get a texture done for the model I will send it your way! Please do share anything else you are willing especially in fbx, thank you!
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Post by Warhammer_81 on Mar 7, 2020 23:57:58 GMT
Nice about home one!, just curious, is it scaled the same as the isd? Also anybody ripping maps from rogue squadron 1 for pc? I'm not sure what ISD model you are comparing the scale with. The MC80 has its own relative scale that fits with the other Star Wars Trilogy Arcade models so if you are trying to scale it to models from another source I can't tell you if the scale will match up or not. You can read all about ripping Rogue Squadron 3D assets including terrain maps on the Reverse Engineering Star Wars: Rogue Squadron 3D website. Also here is the MC80 Liberty from Star Wars Trilogy Arcade (I have never released this model until now): MC80 Liberty Star Wars Trilogy Arcade Model Rip
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Post by aspiring3dmod on Mar 8, 2020 0:04:11 GMT
I meant the ISD from trilogy arcade, using it as a reference when scaling the Home one model
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Post by Dan on Mar 9, 2020 3:01:49 GMT
Just curious, has anyone had the chance to extract the new weapons from battlefront 2 yet?
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Post by Rancor022 on Mar 9, 2020 7:40:58 GMT
Just curious, has anyone had the chance to extract the new weapons from battlefront 2 yet? I've been working on re-doing all of the weapons, including the new ones. I'll be posting them soon whenever I finish working on the.
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Post by Angelos K. on Mar 9, 2020 12:36:59 GMT
Here you go: Marauder. I exported it to fbx and the zip comes with the original sketchup file and 3ds max file. I'll share more models nce I finish them, here's a look at what's next: Are those game rips or customs? If customs I'm really impressed. Ι like your destroyer Rogue one details. Bonus points that you added the trench curve!
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Post by johnfleetadmiral01 on Mar 9, 2020 19:04:33 GMT
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Mar 9, 2020 20:16:07 GMT
Are those game rips or customs? If customs I'm really impressed. Ι like your destroyer Rogue one details. Bonus points that you added the trench curve!Thanks, that trench along the broadside turbolaser were tricky, next thing I'm going to work is on the details of the trench and the hangar bay. Your renders of the ISD are amazing!
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Post by Angelos K. on Mar 10, 2020 10:00:33 GMT
Ι like your destroyer Rogue one details. Bonus points that you added the trench curve! Thanks, that trench along the broadside turbolaser were tricky, next thing I'm going to work is on the details of the trench and the hangar bay. Your renders of the ISD are amazing! Thank you! I cant wait to see more of your work!
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Post by vision0815 on Mar 12, 2020 16:26:55 GMT
Does anyone by chance have textured models of the Rebellion Assault Frigatte MK I or MK II ? Any help is apreciated
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Post by shinyman on Mar 13, 2020 12:45:32 GMT
Does anyone by chance have textured models of the Rebellion Assault Frigatte MK I or MK II ? Any help is apreciated You can get them from any number of EAW mods on ModDB (or the base game itself) using Blender's ALO tools. It's pretty straightforward to import and then export them in whatever format you'd like: Alamo Tools for BlenderYou can try searching through the old forums as well.
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Mar 13, 2020 16:20:15 GMT
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Post by Warhammer_81 on Mar 13, 2020 18:38:14 GMT
Does anyone by chance have textured models of the Rebellion Assault Frigatte MK I or MK II ? Any help is apreciated You can find a model of the Assault Frigate Mk.II in Elite's Conflict Mod.
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Post by piratemonkie on Mar 13, 2020 19:36:03 GMT
Any word on the E-11D from the new SWBF2 updates? Has it been ripped, by chance?
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Post by gerdzerlkinerfdamahn on Mar 13, 2020 19:44:13 GMT
Do either of DICE's Battlefront games have any models of the Tantive IV / a CR90 in general?
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Post by Rancor022 on Mar 14, 2020 1:49:09 GMT
Any word on the E-11D from the new SWBF2 updates? Has it been ripped, by chance? I'm still working on my weapon dump. I have to go through over 100 weapons which is why it's taking so long.
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Post by piratemonkie on Mar 14, 2020 2:02:54 GMT
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Post by Zero on Mar 15, 2020 10:01:29 GMT
So I am extremely uneducated in the 3D modeling/animation field, so my terminology may not be correct and even the location of this post. But I was trying to throw together some quick Star Wars animations in Unreal Engine 4, but my biggest problem was finding assets. But all these rips look amazing, so now that I've found the assets I've realized that I've got no clue how to give them functioning skeletons or pair those skeletons with the correct meshes if I throw them through Mixamo's auto-rigger (since they usually come out all white and blank).
I was just wondering if anyone has used any of these in Unreal and has rigged them up through blender or another program, or if the skeletons already work?
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Post by rscott on Mar 15, 2020 12:24:20 GMT
So I am extremely uneducated in the 3D modeling/animation field, so my terminology may not be correct and even the location of this post. But I was trying to throw together some quick Star Wars animations in Unreal Engine 4, but my biggest problem was finding assets. But all these rips look amazing, so now that I've found the assets I've realized that I've got no clue how to give them functioning skeletons or pair those skeletons with the correct meshes if I throw them through Mixamo's auto-rigger (since they usually come out all white and blank). I was just wondering if anyone has used any of these in Unreal and has rigged them up through blender or another program, or if the skeletons already work? What assets are you referring to? Characters? If characters then you would just import the FBX and they don't need to be rigged as they are already. If they don't have a rig, the FBX from Miximo is just fine...You would need to import and assign the texture sets inside of Blender, then import into UNreal.... Watch This and any of the other gazillion Youtube Videos... Pay special attention to scale...always apply scale and rotation even when working inside Blender, for if you don't things will start messing up inside Blender as well!! Get an account on Blender Artist...all the help you need can be found there ... Blender Artist Search
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Post by giftheck on Mar 16, 2020 19:52:30 GMT
Not sure if it's going to be delayed, though. DICE sent all its devs to work from home.
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Post by Rancor022 on Mar 16, 2020 20:59:12 GMT
They're still saying March. It was basically finished anyway, they just need to make sure the build is stable before distributing it. The devs working from home is a good sign though; thankfully they didn't just simply "shut down" for the time being.
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