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Post by cptrex on Jun 29, 2019 19:33:29 GMT
i have a question about the 41st clone scout trooper. is someone of you able and willing to make a desert camo for that trooper? i tried to make one but i failed. im not realy sure how a desert camo look like, so 2 versions linkwow that was fast .. the textures look great. thank you very much. much appreicate
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Post by Ducktrooper on Jun 29, 2019 19:40:45 GMT
I may have just figured out why the skeletons weren't binding to the head meshes I uploaded... if and when I get it working, I'll redo all of the heroes. You talked about unused Marking Textures for the Clones. Where can i find them in Frosty?
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Post by Rancor022 on Jun 29, 2019 19:56:02 GMT
I may have just figured out why the skeletons weren't binding to the head meshes I uploaded... if and when I get it working, I'll redo all of the heroes. You talked about unused Marking Textures for the Clones. Where can i find them in Frosty? It turns out they aren't unused; I was referring to the 41st Scout Battalion markings for the Heavy, Officer and Specialist. I wasn't aware at the time that they are indeed usable in the game. I will be adding them to my clone trooper file when I have the chance (I also found a couple more updated markings as well).
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Scar
New Member Lvl 1
Posts: 2
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Post by Scar on Jun 29, 2019 23:20:41 GMT
Thanks for this new forum. Hope we can stay here where noone complain or make silly no links rules
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dabnis
New Member Lvl 2
Posts: 10
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Post by dabnis on Jun 30, 2019 0:14:18 GMT
i have a question about the 41st clone scout trooper. is someone of you able and willing to make a desert camo for that trooper? i tried to make one but i failed. im not realy sure how a desert camo look like, so 2 versions linkThat looks pretty good, though I would like to see more sand (tan) color.
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Post by marvelousbattles on Jun 30, 2019 0:47:25 GMT
So.. Who am I!?.. not that anyone cares ha ha!
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Post by garrusvalkyrin on Jun 30, 2019 2:27:59 GMT
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Post by Rancor022 on Jun 30, 2019 3:23:07 GMT
Badhorse just posted it on the old thread (if you came from there). I'm already working on putting my own package together for it as well.
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Post by BadHorse on Jun 30, 2019 3:23:28 GMT
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Post by giftheck on Jun 30, 2019 7:12:17 GMT
Exported the Containes and craites the Republic. Will upload them if needed. Furthermore I´m looking forward to export more props such as env props I'd like these, please
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Post by erm1999 on Jun 30, 2019 10:08:09 GMT
Exported the Containes and craites the Republic. Will upload them if needed. Furthermore I´m looking forward to export more props such as env props I'd like these, please Alright, will upload them today or tomorrow
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Post by aspiring3dmod on Jun 30, 2019 12:51:03 GMT
in abit of a panic here but did anybody DL minelayers police gunship?
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Post by Warhammer_81 on Jun 30, 2019 19:18:28 GMT
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Post by aspiring3dmod on Jun 30, 2019 19:49:43 GMT
The sketchfab one
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Post by Rancor022 on Jul 1, 2019 7:35:09 GMT
I'm positive that I'm doing everything correctly, but for some reason the skeleton won't bind to the fixed head meshes. I followed xCrofty's tutorial to a tee, but still no luck. I'll try updating Blender and see if that makes any difference.
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Post by giftheck on Jul 1, 2019 8:09:19 GMT
Can anybody extract the massive hut from Kashyyyk for me? Specifically the one used at Command Post B as seen here:
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Post by Rancor022 on Jul 1, 2019 19:17:48 GMT
Can anybody extract the massive hut from Kashyyyk for me? Specifically the one used at Command Post B as seen here: I'll try putting together a package.
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Post by Rancor022 on Jul 1, 2019 19:35:48 GMT
Can anybody extract the massive hut from Kashyyyk for me? Specifically the one used at Command Post B as seen here: Here are the Kashyyyk Huts. There are a couple pieces I couldn't figure out where to position, so these are just all of the raw files; also there is one normal map that is not mapped to UV1. www.mediafire.com/file/8f1j944gva878sb/Kashyyyk+Huts.rar
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Post by giftheck on Jul 1, 2019 20:33:26 GMT
Can anybody extract the massive hut from Kashyyyk for me? Specifically the one used at Command Post B as seen here: Here are the Kashyyyk Huts. There are a couple pieces I couldn't figure out where to position, so these are just all of the raw files; also there is one normal map that is not mapped to UV1. www.mediafire.com/file/8f1j944gva878sb/Kashyyyk+Huts.rarMuch appreciated!
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Post by Rancor022 on Jul 1, 2019 22:38:46 GMT
By the way, o_kas_hut_l_ornament_a_01_mesh needs to be duplicated for each doorway, and simply needs to be rotated +18 degrees for every one. Should be quite simple to assemble. EDIT: Also something is wrong with the textures, and several are missing. I'll have to look in some of the other subfolders for the correct textures.
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Post by erm1999 on Jul 2, 2019 8:41:37 GMT
Sorry for the delay, here are the containers. Just keep two things in mind. I didn´t do a Non-LOD export of the 01 Detail Mesh because it´s sorta useless (in my opinion) Though the mesh is still in the Folder "Original FBX" Folder. Secondly, I exported the objects in meters so I dunno if the objects will look huge for you. If you need them in cm then reply to this here. One more thing, for 01 (Both Closed and Open), 02 and Crate the Normal Map needs to assigned to UV Channel 1 and all other textures like C, S, M to Channel 2. For 03 (All versions) the channel for all textures is 1 mega.nz/#!wHpFUaKZ!PKem-_qGtEO195xfk7BKez7HIA7uaD7-EFqOHAvPUCE Here a screenshot again to show the people about what the reply is without reading
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Post by marvelousbattles on Jul 4, 2019 0:49:28 GMT
Jesus!.. dlight got banned again on knockout!?.. was it his last comment about being offtopic... I mean.. I'm really starting to hate knockout.. feel like posting offensive stuff just to piss them off & get myself banned!!! ha ha
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Post by Rancor022 on Jul 4, 2019 1:27:36 GMT
Lol I noticed that too, no idea why he got banned this time.
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Post by dlight on Jul 4, 2019 2:02:22 GMT
Yeh. I think the mods are just too stupid to do their job, there. They got a stick in the butt. Too damn strict. Like rule robots. I'd call that incompetent. The should change a couple of the mod rules. The "news" forum is huge pile of random topics, derails, rants and shit posts and they flag people for lil bits of not exactly on topic or just "not discussion". Whatever. If not for some random shit, there's actually not much of interesting stuff on knockout, rn. I'm fine not being on there.
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Post by marvelousbattles on Jul 4, 2019 2:59:42 GMT
They're are just dicks.. I'd give them a piece of my tongue.. & maybe a fist if i saw them on the street (calm down wubba!).. I mean WE are the ones that create the thread topics, so therefore as long as we aint posting really foul language/links to pirate versions of Photoshop/bullying or whatever related, what right do they have.. Its our thread!!!.. if we wanna talk about Marvel in a Star Wars thread or how funny Trump is in what he does, NOT THERE BUSINESS/CONCERN!!!
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Post by dlight on Jul 4, 2019 3:20:53 GMT
Well. To be fair, moderation is necessary. They are way to quick tho with all this banhammer shit in those random fast food topics. That is some rule clutter that should be modified. Or removed. I dunno what they think they achieve with that. It's total moderation nonsense to me. Anyway, let's not detail or derail this here or there even. Nothing YOU can do about that. And, don't try to "fight" this if you're not hit by it. You'll get yourself banned for no reason. I'll throw them a post when i'm back on it and feel like complaining. It's just a 2 day ban.
Back to Star Wars Models.
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Post by Rancor022 on Jul 4, 2019 3:53:37 GMT
I mean, as the only mod here, if I had a problem with someone I'd just message them or even just send a comment reply to get back on topic or whatever, not just flat out ban them. That's just plain lazy moderating. But yeah as Dlight said let's get back on topic.
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Post by marvelousbattles on Jul 4, 2019 5:42:53 GMT
Yes I agree mods a def a must.. tbh, you have made comments to others on FP in the past that I considered a little below the belt/unnecessary which at most would of earned a ban but definitely not what you have posted on knockout.. at least from what I've read anyway.. Anyhow..like Rancor said back to the thread topic!
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Post by minelayer on Jul 4, 2019 6:20:48 GMT
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Post by Warhammer_81 on Jul 4, 2019 9:04:40 GMT
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