|
Post by Der Blaue Klaus on Oct 10, 2019 10:07:17 GMT
How does one use the facefix tool?, also i assume you use id-daemons tool? It's not a tool, it's a series of SMD files. Here's a tutorial I posted a while back, let me know if it doesn't work properly: drive.google.com/open?id=1Kk4iiMQUui8cjDg691hdWmnD5LaVD4i3Also, I'm not positive, but the heads may need to be in centimeters to work. You can try it out in meters if you want to see if it works. thanks for the tutorial ... very helpfull
|
|
|
Post by aspiring3dmod on Oct 11, 2019 1:40:52 GMT
Ok som i'm confused now, i understand the second uv-map on vehicles and weapons. But can somebody explain how it works on characters?
|
|
|
Post by Rancor022 on Oct 11, 2019 1:58:02 GMT
Ok som i'm confused now, i understand the second uv-map on vehicles and weapons. But can somebody explain how it works on characters? Only on the clones and droids, and it only affects the markings, none of the other textures. It's the exact same concept as the vehicles and weapons.
|
|
Slow_Mo
Junior Member Lvl 1
Posts: 55
|
Post by Slow_Mo on Oct 11, 2019 3:47:19 GMT
Ok som i'm confused now, i understand the second uv-map on vehicles and weapons. But can somebody explain how it works on characters? Maybe you misunderstood the sense of all this. I make only an Texture ADDON for the Clone Regimental Classes Allow me some questions: -What do you want to do with your Models ? -What Software do you use, is it Multi UV-Layer compatible ? If your Software is Multi UV-Layer compatible this all does not realy make sense for you and you can just ignore it. If you want to make an Mod for an older Game, like CorraAshu for his EAW Mod, you can´t use the 2nd UV-Layer. You have to make all Layers to just one Texture. That´s the Reason for the UV1 and UV2 Stuff. I think my last post is what you confused. Thats just for the newest Markings of some Regimental Clone Markings. They are not symetric, That means the left and the right side of the Body have different appearences. For Example look at the Picture of the Phase 2 104 Wolfpack Clones in my last Post. You will see the Shoulderpads on the left and the right Side are not the same. One is full Colored, one has Strips. The Problem is that the Shoulderpads, the Arms and Legs ( and maybe some other small Parts i havent noticed ) have the exactly same UV Coordinates on the same Texture. So you can´t Paint 2 different Textures at the same Time on the same Place on one Texture Map. Thats Impossible. For this the Developers made the 2nd UV-Layer. So i made the Colormap for the 2nd UV-Layer to apply the Markings on it with 2 different sides. This does only effect the newer Clone Markings i will all mark with UV2 at the end. All others belongs to the default Clone mesh with UV1-Layer. P.S. I will upload only the needed Textures for the Markings. All missing Textures and Meshes are Default and several several times Shared. Downloadlinks on the first Site of this Forum. I use Badhorses UV-Tutorial and xNormal for this with a few Changes. I hope this helps.
|
|
|
Post by aspiring3dmod on Oct 11, 2019 15:19:18 GMT
I understand now. Just curious wouldn't it be easier to copy and paste the markings on the diffuse, or is the entire point they have different uv coords?, or is it setup like this?
All the non marking parts have the same uv coords and only the markings are different on the second channel?
|
|
|
Post by Rancor022 on Oct 11, 2019 18:23:41 GMT
I understand now. Just curious wouldn't it be easier to copy and paste the markings on the diffuse, or is the entire point they have different uv coords?, or is it setup like this? All the non marking parts have the same uv coords and only the markings are different on the second channel? Only the markings are on the second UV. Everything else is on the first UV channel. And no, you cannot simply put the markings on the diffuse texture. That's how we used to be able to do it a few months ago when the clones only had one single UV channel. But ever since the recent update, DICE added the second UV channel and mapped the marking textures to that UV. So now if you try to overlay the markings on top of the diffuse, they do not match up at all. As to why they did that, I have no idea.
|
|
|
Post by Rancor022 on Oct 12, 2019 1:29:41 GMT
|
|
|
Post by aspiring3dmod on Oct 12, 2019 2:18:04 GMT
Thanks Slow_mo and Rancor022!
I'm almost done thanks to you guys!
Just some last questions:
Is it only the clones/b1's/B2 that have 2 uv maps?, also none of the clone gear have?
What textures use glass and lens?
I noticed some weapons like the E5s don't have a uv map 0_0 how did you guys extract it?
|
|
|
Post by Ducktrooper on Oct 12, 2019 3:32:51 GMT
Has Anyone ever mannaged to extract models from the Disney Movie VR Game ? I found this Picture of it and it seams to be a Modelfile. Map or Background Model. Would be nice to get my hands on this Falcon Interieur, to complete the Falcon from Trials on Tattoine with the open Access-Hatch. Umodel dosent open the Files. Perhaps Decrypted ? A while back someone shared the Droids from the Starwars Droid Repair Bay Game. This looks like the same Filestructure. Any Tipp ?
|
|
|
Post by Rancor022 on Oct 12, 2019 4:09:12 GMT
Thanks Slow_mo and Rancor022! I'm almost done thanks to you guys! Just some last questions: Is it only the clones/b1's/B2 that have 2 uv maps?, also none of the clone gear have? What textures use glass and lens? I noticed some weapons like the E5s don't have a uv map 0_0 how did you guys extract it? B2 droids do NOT have 2 UVs. ONLY B1 battle droids and clone troopers. Clone gear only has 1 UV. For your second question, only the blaster scope lenses use lens textures. I'm not sure what you mean in your last question. All of my extractions have at least one UV channel. You're using Frosty to extract your models, correct?
|
|
|
Post by Warhammer_81 on Oct 12, 2019 5:22:11 GMT
Has Anyone ever mannaged to extract models from the Disney Movie VR Game ? I found this Picture of it and it seams to be a Modelfile. Map or Background Model. Would be nice to get my hands on this Falcon Interieur, to complete the Falcon from Trials on Tattoine with the open Access-Hatch. Umodel dosent open the Files. Perhaps Decrypted ? A while back someone shared the Droids from the Starwars Droid Repair Bay Game. This looks like the same Filestructure. Any Tipp ? If you could share where you got the files I may be able to help you out. The game uses ILMxLab so I would assume the process to extract the assets would be similar to the other Unreal Engine games like Vader Immortal, Trials on Tatooine, etc. You need to know what version of the Unreal Engine the game is using first. For example Vader Immortal uses Unreal Engine v4.19. The assets from the game are full 3D models though I don't know how much of the Falcon interior is modeled beyond what is seen in the vignettes:
|
|
|
Post by corraashu on Oct 12, 2019 6:15:10 GMT
It uses Unity and most if not everything in there that isn't in the main menu is made up of 360 video and has no model ingame.
|
|
|
Post by Ducktrooper on Oct 12, 2019 10:50:21 GMT
You can get it here: www.disneymoviesvr.com/Size about 2GB , free to Download. My Files are from Steam for Hive VR. Maybe there are differences. If you dont wont to download the whole Game i can upload a few Samples. Just tell me what Filetypes you need. Vader Immortal and Trials on Tatooine are easy , but with Droid Repair Bay and Disney Movies VR i stuck.
|
|
|
Post by aspiring3dmod on Oct 12, 2019 15:11:09 GMT
Thanks Slow_mo and Rancor022! I'm almost done thanks to you guys! Just some last questions: Is it only the clones/b1's/B2 that have 2 uv maps?, also none of the clone gear have? What textures use glass and lens? I noticed some weapons like the E5s don't have a uv map 0_0 how did you guys extract it? B2 droids do NOT have 2 UVs. ONLY B1 battle droids and clone troopers. Clone gear only has 1 UV. For your second question, only the blaster scope lenses use lens textures. I'm not sure what you mean in your last question. All of my extractions have at least one UV channel. You're using Frosty to extract your models, correct? The E5S uv map seems to be based on a plane, it's like somebody unwrapped it from the front view. e.g it's got no uv map
|
|
|
Post by Rancor022 on Oct 12, 2019 18:21:03 GMT
B2 droids do NOT have 2 UVs. ONLY B1 battle droids and clone troopers. Clone gear only has 1 UV. For your second question, only the blaster scope lenses use lens textures. I'm not sure what you mean in your last question. All of my extractions have at least one UV channel. You're using Frosty to extract your models, correct? The E5S uv map seems to be based on a plane, it's like somebody unwrapped it from the front view. e.g it's got no uv map It has two perfectly fine UV maps on my end. Not sure why it isn't working for you... what modelling program are you using? I'm guessing that could be the issue (although I'm not sure how).
|
|
|
Post by Rancor022 on Oct 12, 2019 19:59:31 GMT
|
|
|
Post by aspiring3dmod on Oct 13, 2019 0:01:15 GMT
I'm using max. Do the clone helmets have 2 uv's aswell?, because i have the same problem there together with the new clone scout troopers. All other meshes i've done are perfect
Wait a minute... You're using the 1st person weapons. I'm using the 3rd
|
|
|
Post by Warhammer_81 on Oct 13, 2019 0:18:02 GMT
It uses Unity and most if not everything in there that isn't in the main menu is made up of 360 video and has no model ingame. Thanks Corra, I can confirm this to be true. The 360° scenes are just pre-rendered videos and contain no models with the exception of the UI elements. It's a disappointment I know but it makes sense if you consider the level of detail shown in the scenes. There is no way to render that level of detail in real-time across all the different hardware platforms the game runs on. This also explains the FPS lag/stuttering seen when watching the videos. Disney Movies VR is not much different from all the other 360° VR video apps out there.
|
|
|
Post by Warhammer_81 on Oct 13, 2019 0:20:03 GMT
You can get it here: www.disneymoviesvr.com/Size about 2GB , free to Download. My Files are from Steam for Hive VR. Maybe there are differences. If you dont wont to download the whole Game i can upload a few Samples. Just tell me what Filetypes you need. Vader Immortal and Trials on Tatooine are easy , but with Droid Repair Bay and Disney Movies VR i stuck. Sorry mate, Disney Movies VR is just a glorified 360° video viewer. It has no actual 3D scenes, just pre-rendered 360° videos.
|
|
|
Post by Rancor022 on Oct 13, 2019 0:38:12 GMT
I'm using max. Do the clone helmets have 2 uv's aswell?, because i have the same problem there together with the new clone scout troopers. All other meshes i've done are perfect Wait a minute... You're using the 1st person weapons. I'm using the 3rd I tested it on both 3rd person and 1st person meshes, and they both have the same result. I would recommend using the 1st person weapon meshes anyway, as they are higher poly, and therefore better quality. Yes, clone helmets as well as their bodies. I'm not familiar at all with Max, so I'm not sure if the issue could be caused by it.
|
|
|
Post by CipherdE on Oct 13, 2019 1:11:48 GMT
Anyone got a moisture vaporator laying around(from EA SWBF2 perhaps)?
|
|
|
Post by aspiring3dmod on Oct 13, 2019 2:30:21 GMT
I'm using max. Do the clone helmets have 2 uv's aswell?, because i have the same problem there together with the new clone scout troopers. All other meshes i've done are perfect Wait a minute... You're using the 1st person weapons. I'm using the 3rd I tested it on both 3rd person and 1st person meshes, and they both have the same result. I would recommend using the 1st person weapon meshes anyway, as they are higher poly, and therefore better quality. Yes, clone helmets as well as their bodies. I'm not familiar at all with Max, so I'm not sure if the issue could be caused by it. Yeah it's extremely weird :/ does the clone scout have it? The clone body was fine but none of the clone helmets, droid assault backpack and about 5-7 weapons like the E5S base (the attachments are ok i think) and the nt242 i think :/
|
|
|
Post by Rancor022 on Oct 13, 2019 2:36:37 GMT
I tested it on both 3rd person and 1st person meshes, and they both have the same result. I would recommend using the 1st person weapon meshes anyway, as they are higher poly, and therefore better quality. Yes, clone helmets as well as their bodies. I'm not familiar at all with Max, so I'm not sure if the issue could be caused by it. Yeah it's extremely weird :/ does the clone scout have it? The clone body was fine but none of the clone helmets, droid assault backpack and about 5-7 weapons like the E5S base (the attachments are ok i think) and the nt242 i think :/ I believe the clone scout has two UV's as well, but I haven't checked. I know it does have markings.
|
|
|
Post by CipherdE on Oct 13, 2019 5:08:13 GMT
Anyone got a moisture vaporator laying around(from EA SWBF2 perhaps)? Actually I need several environment props from Tatooine. Can someone point me to some, from EA Battlefront 2 please, thank you.
Things that can be found on Lars Homestead like in this picture:
|
|
|
Post by Ducktrooper on Oct 13, 2019 12:55:20 GMT
Sorry mate, Disney Movies VR is just a glorified 360° video viewer. It has no actual 3D scenes, just pre-rendered 360° videos. Hey, Mate. Thanks for trying. CipherdEMoisture Vaporator linkFrom the Facpunch links. (Autor not known). The Box on the right side is the miscpropfusiongeneratorsupplytank linkThe Funnel on the left side i have seen once but cant find it now.
|
|
|
Post by AhsokaTano on Oct 13, 2019 16:17:19 GMT
Hey,maybe someone will convert it. Racing fighters. I don’t care that they are there low poly. For resistance racer.
|
|
|
Post by lastjawa on Oct 13, 2019 16:38:16 GMT
|
|
|
Post by johnmarchant on Oct 15, 2019 19:39:02 GMT
Anyone know of a decent Upsilon Command Shuttle (Kylo Ren). Im trying to figure out the lighting setup and also how the wings slide up and down. Ive seen some where the top wing slides into the lower wing which i think is wrong, it slides down inside of the lower wing from what i see. Any help would be appreciated.
|
|
|
Post by Rancor022 on Oct 15, 2019 21:32:50 GMT
|
|
|
Post by Warhammer_81 on Oct 16, 2019 8:01:59 GMT
I've got some good news for everyone, I've ripped the assets from Star Wars Resistance Racer! The entire game is only about 28MB total so the assets are very low resolution and low poly but I should have a package up with all the models soon.
|
|