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Post by gerdzerlkinerfdamahn on Apr 3, 2022 16:00:07 GMT
Would anyone happen to have the Kashyyyk Imperial factory, or at least parts of it? Primarily the interiors/corridors that's a huge ask i'd rather not work on. are you aware that it's all build from modular pieces? there's no way to puzzle any of that without the map or blueprint data. look... this is just one piece of a corridor. the whole factory is composed of most likely hundreds of assets. wth i.imgur.com/jUYCXZE.jpgI figured that. To clarify, it doesn't have to be all assembled together, I'd be happy with just the models and textures by themselves.
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Post by dlight on Apr 3, 2022 18:02:06 GMT
there you go. i don't wanna sort or convert all of this. it's raw beef. happy cooking.
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Post by darthdeaconrage on Apr 21, 2022 23:04:08 GMT
Not sure how hard this will be but are any of these Bracca Scaffolding Kit + Little Set Dressing Props available?
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Post by dlight on Apr 21, 2022 23:58:59 GMT
Not sure how hard this will be but are any of these Bracca Scaffolding Kit + Little Set Dressing Props available? is not hard. this particular content is well organized. 4 folders. all of it plus some xtra props and some rusty panels to fill some space. all raw xtract ofc. you gotta sort it yourself. www.mediafire.com/file/38hnosu7vqjaeeq/bracca_platforming.rar
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Post by darthdeaconrage on Apr 22, 2022 16:14:45 GMT
Not sure how hard this will be but are any of these Bracca Scaffolding Kit + Little Set Dressing Props available? is not hard. this particular content is well organized. 4 folders. all of it plus some xtra props and some rusty panels to fill some space. all raw xtract ofc. you gotta sort it yourself. www.mediafire.com/file/38hnosu7vqjaeeq/bracca_platforming.rarThank you for the help!
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Post by rebornmirror80 on Apr 25, 2022 23:58:32 GMT
Hello I was wondering if anyone could pass over the raw assets used in the Fortress Inquisitorius? If anyone has the dojo assembled that would be amazing but Raw assets are okay also.
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Post by dlight on Apr 26, 2022 1:33:45 GMT
what exactly is "the dojo"? the final battle chamber? yeh... i'll have a look. just not tonite. will update this post, eventually.well... have the raw data. i dunno what they used as the ceiling. neither have any clue where the lava trenches are at.
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Post by urktheturtle on May 4, 2022 0:25:04 GMT
Hey, I am a 3D artist... pretty new here. My computer (and wallet) cant handle a lot of these games, and I was hoping for some help getting some specific assets from Fallen Order. I have a hard time ascertaining which assets are whihch, and how it works. I am looking for the ominous effigy, all of the vases/urns that the daths make on their planet, basically anything that isnt some ancient Zeffo thing (sorry if this lore goes above your guyses heads), and the native plant life (I already have all the animals)
I am also having trouble finding usable models of the nightbrothers. (I do have all of their weapons in a usable form)
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Post by Rancor022 on May 4, 2022 3:51:26 GMT
Hey, I am a 3D artist... pretty new here. My computer (and wallet) cant handle a lot of these games, and I was hoping for some help getting some specific assets from Fallen Order. I have a hard time ascertaining which assets are whihch, and how it works. I am looking for the ominous effigy, all of the vases/urns that the daths make on their planet, basically anything that isnt some ancient Zeffo thing (sorry if this lore goes above your guyses heads), and the native plant life (I already have all the animals) I am also having trouble finding usable models of the nightbrothers. (I do have all of their weapons in a usable form)
Even if you're unable to run the games, you can always use Umodel (https://www.gildor.org/en/projects/umodel#files) to extract the models/textures if you're unable to find the assets in anyone else's archives. If you can't figure out how to get it working we can help, it's really quite simple once you get the hang of it.
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Post by urktheturtle on May 4, 2022 3:55:34 GMT
Hey, I am a 3D artist... pretty new here. My computer (and wallet) cant handle a lot of these games, and I was hoping for some help getting some specific assets from Fallen Order. I have a hard time ascertaining which assets are whihch, and how it works. I am looking for the ominous effigy, all of the vases/urns that the daths make on their planet, basically anything that isnt some ancient Zeffo thing (sorry if this lore goes above your guyses heads), and the native plant life (I already have all the animals) I am also having trouble finding usable models of the nightbrothers. (I do have all of their weapons in a usable form)
Even if you're unable to run the games, you can always use Umodel (https://www.gildor.org/en/projects/umodel#files) to extract the models/textures if you're unable to find the assets in anyone else's archives. If you can't figure out how to get it working we can help, it's really quite simple once you get the hang of it. I would give it a shot, but I literally cant afford a copy of the game right now. I will definitly get in on this when I am able to afford the game, but that just isnt right now.
And I was very meticulous with checking each archive available! (I was very happy to find Shelish and Deathstick out there!)
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racel
New Member Lvl 3
Posts: 23
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Post by racel on May 7, 2022 17:49:11 GMT
Is it possible to get lower-LOD versions of BD-1?
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Post by Rancor022 on May 7, 2022 19:07:54 GMT
Is it possible to get lower-LOD versions of BD-1? Unreal Engine doesn't use LOD meshes like Frostbite does. They're generated automatically in-engine.
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Post by corraashu on May 8, 2022 1:10:37 GMT
Is it possible to get lower-LOD versions of BD-1?
Also you can extract lods from UE4 games all you need to do is check mark this box and if the model has LODs it'll export them. <script src="moz-extension://94719ece-7512-483d-b01c-d65e59e5de5f/js/app.js" type="text/javascript"></script>
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Post by Rancor022 on May 8, 2022 2:46:57 GMT
Is it possible to get lower-LOD versions of BD-1? Also you can extract lods from UE4 games all you need to do is check mark this box and if the model has LODs it'll export them. <script src="moz-extension://94719ece-7512-483d-b01c-d65e59e5de5f/js/app.js" type="text/javascript"></script> Interesting, I was not aware of this feature! I stand corrected.
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Post by gabrialwolf on May 27, 2022 21:20:43 GMT
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Post by frostbitecinematics on Jun 4, 2022 15:04:53 GMT
Hey all I can't remember whose archive I got it from but somebody fixed the UVs for SWJ:FO's RATAT model. Does anybody by any chance have a fixed version of " RATAT_KAS_Intro_Destruction " from Game/Models/Vehicles/RATAT/Destruction? I'm hoping to use this model and it's destruction animation in a cinematic project but I can't right now because the UVs from the base game are wack, so I'm hoping there's a fixed version out there. Thanks in advance
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Jun 4, 2022 20:43:38 GMT
Hey all I can't remember whose archive I got it from but somebody fixed the UVs for SWJ:FO's RATAT model. Does anybody by any chance have a fixed version of " RATAT_KAS_Intro_Destruction " from Game/Models/Vehicles/RATAT/Destruction? I'm hoping to use this model and it's destruction animation in a cinematic project but I can't right now because the UVs from the base game are wack, so I'm hoping there's a fixed version out there. Thanks in advance Hi. Try this one. www.mediafire.com/file/z006ngq1cfh38x8/RATAT_Destruction.rar/file
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Post by thegreebleaddict on Jun 5, 2022 6:50:10 GMT
Is it possible to export the exterior of fortress inquisitorious to any degree? doesn't need to be high quality, or even textured. just trying to get a good look at its layout so i can recreate it.
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Post by benbaer on Jun 13, 2022 13:05:56 GMT
hello I looked through the folders but couldnt finde thw wookie slave collar. Does have anyone the Wookie collar as seperate File.? thank you in advances
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Post by abeja on Jul 1, 2022 20:46:47 GMT
Can anyone export Cal Kestis's room? I think it's the only imperial-esque room with a bed. Attachments:
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Post by Rancor022 on Jul 1, 2022 21:22:46 GMT
I don't believe structures can be exported as there's no way to get the blueprint files to assemble them.
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Post by dlight on Jul 1, 2022 22:25:03 GMT
right. i found some parts of the room. the bunk wall model and the matress. it's not that easy to put whole rooms together, tho. it's unreal. it's a lot of meshes to put together a scene. yo
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Post by abeja on Jul 2, 2022 1:21:08 GMT
Ah, OK. I'm fine with the bunk wall and the matress. Thanks.
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Jul 10, 2022 19:13:54 GMT
For the various RMA textures, which texture is in which channel? Are they in order by the file name? Is it Red = Roughness/Spec, Green = metal, Blue = AO?
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Post by Rancor022 on Jul 10, 2022 19:17:57 GMT
For the various RMA textures, which texture is in which channel? Are they in order by the file name? Is it Red = Roughness/Spec, Green = metal, Blue = AO? That is exactly correct.
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Jul 10, 2022 20:35:00 GMT
For the various RMA textures, which texture is in which channel? Are they in order by the file name? Is it Red = Roughness/Spec, Green = metal, Blue = AO? That is exactly correct. Thanks!
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Post by frostbitecinematics on Jul 19, 2022 8:08:53 GMT
Hey all, I recently asked if anyone by any chance had a link to the fixed RATAT models where the UVs are mapped to UV0-1 space so that the textures work. Does anybody by any chance have a tutorial or tips on how to do the UV fixing task myself just for future reference? Is it as simple as using a tool to automate it? Is it all done manually? That sort of stuff.
I really appreciate all the work others have done to rip and fix assets and they are such a great help, but it'd just be nice to know how to do the UV fix myself too just in case. E.g maybe someone else's asset is in .obj format and therefore loses skinning, maybe it's the wrong scale, etc. To give an example, Duck Trooper's Imperial Troop Transport is the wrong scale and is a .obj file, but I'd need to fix the UVs myself on a .fbx file to retain the skinning and animations.
Another example is SWBF2's vehicles, since the normal maps and sometimes the other textures are on a UV channel that is scaled outside of UV0-1 space. Any tips on how to go about fixing them as easily as possible would really help me out, and I'd be sure to post my assets here in case anybody needs them as I do. Thanks in advance.
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Post by Rancor022 on Jul 19, 2022 19:32:20 GMT
Hey all, I recently asked if anyone by any chance had a link to the fixed RATAT models where the UVs are mapped to UV0-1 space so that the textures work. Does anybody by any chance have a tutorial or tips on how to do the UV fixing task myself just for future reference? Is it as simple as using a tool to automate it? Is it all done manually? That sort of stuff. I really appreciate all the work others have done to rip and fix assets and they are such a great help, but it'd just be nice to know how to do the UV fix myself too just in case. E.g maybe someone else's asset is in .obj format and therefore loses skinning, maybe it's the wrong scale, etc. To give an example, Duck Trooper's Imperial Troop Transport is the wrong scale and is a .obj file, but I'd need to fix the UVs myself on a .fbx file to retain the skinning and animations. Another example is SWBF2's vehicles, since the normal maps and sometimes the other textures are on a UV channel that is scaled outside of UV0-1 space. Any tips on how to go about fixing them as easily as possible would really help me out, and I'd be sure to post my assets here in case anybody needs them as I do. Thanks in advance. BadHorse has a tutorial here: groinkick.freeforums.net/thread/18/normal-texture-channel-bake-instructions
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Post by marvelousbattles on Jul 22, 2022 6:00:10 GMT
Curious.. Anyone know if there is an actual physical mesh of fortress inquisitorius (external structure) stored in the JFO game archives?.. I've only seen limited/internal scenes...
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Post by mg1172 on Jul 22, 2022 12:29:03 GMT
I dont believe there is- pretty sure the fortress exterior was only seen in a pre rendered cutscene
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