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Post by marmarbunbun on Jul 22, 2021 1:21:36 GMT
does anyone happen to have HK-77 and any other droids from the trials of obi wan expansion?
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Post by Warhammer_81 on Jul 22, 2021 4:41:07 GMT
Anyone happen to have Max Rebo from galaxies? Here you go, a male Ortolan species (Max Rebo) from Star Wars Galaxies: Ortolan SWG Model Rip:
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Post by Warhammer_81 on Jul 22, 2021 5:09:50 GMT
does anyone happen to have HK-77 and any other droids from the trials of obi wan expansion? I don't have all the droid models yet but I've been trying to get most of the obscure models. Thus far I have found the following: 2-1B Surgical droid 4-LOM 8D8 8t88 ASN-121 Courier droid Basilisk War droid B'omarr Monk spider-droid CLE-004 CLL-8 Binary Load Lifter CWW-8 DLC-13 mining droid DRK-1 Dark Eye probe droid DUM-series pit droid DZ-70 Fugitive Tracker droid EG-6 power droid Electrorefining droid FX-7 Medical droid GK-5 sentry droid Guardian Mark II droid IC-36 (not sure what this thing is actually called) INS-444 IT-O Interrogator droid LE-BO2D9 Lin Demolitionmech droid MA-3 mining droid Mark IV Sentry droid MixRMastR bartender droid MSE-6 series repair droid RA-7 protocol droid TT-8L gatekeeper droid WED Treadwell repair droid IG-106 assassin droid B2-series super battle droid B1-series battle droid Astromech droids (a bunch of different types)
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Post by umbra0912 on Jul 22, 2021 20:01:00 GMT
does anyone happen to have HK-77 and any other droids from the trials of obi wan expansion? HK-77
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Post by marmarbunbun on Jul 23, 2021 2:10:14 GMT
Thank you, this will be very useful
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Post by ancientv25 on Jul 27, 2021 11:08:16 GMT
Oops, Good catch! I had assumed it was still up as I've got it all locally on my PC. Thanks for the edit. Link's finally dead since it was in his trash and got pruned. Do you happen to still have the archive saved somewhere, and could you reupload it if so?
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Post by generaldiaz on Aug 6, 2021 23:14:40 GMT
i have the longprobe but uh it doesnt seem to have colored textures beyone black an white an grey Could you upload the model Longprobe even though the texture is not working?
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Post by AhsokaTano on Aug 8, 2021 11:42:26 GMT
del The problem is solved.
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Post by einheit101 on Aug 16, 2021 0:33:49 GMT
Can someone convert the wookie pistol model? I have it as wookie_blaster_s01.tga and it looks interesting, but there is no tool to convert msh files!
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Post by abeja on Aug 20, 2021 21:12:17 GMT
Anyone got the T-wing Interceptor and the Y-wing Longprobe? Re-requesting those two ships.
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Post by einheit101 on Aug 21, 2021 23:59:26 GMT
I have the 3D model of the Wookie UR-G8 blaster but it is in SWG msh format. Any working tools to convert/import this?
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Post by Warhammer_81 on Aug 22, 2021 5:38:47 GMT
Can someone convert the wookie pistol model? I have it as wookie_blaster_s01.tga and it looks interesting, but there is no tool to convert msh files! I have the 3D model of the Wookie UR-G8 blaster but it is in SWG msh format. Any working tools to convert/import this? Here you go: UR-G8 pistol SWG Model Rip:
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Post by michaelmac009 on Aug 22, 2021 18:23:51 GMT
Do you have any files from jabba’s palace? Specifically the lower rooms and areas. The garage would be a good one. I’m trying to do an animation using some of the environments from swg
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Post by einheit101 on Aug 22, 2021 22:05:07 GMT
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Post by umbra0912 on Aug 23, 2021 22:36:33 GMT
Anyone got the T-wing Interceptor and the Y-wing Longprobe? I think I have the Longprobe somewhere, will check next chance I get. Should be able to get the T-Wing too.
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Post by generaldiaz on Aug 26, 2021 23:05:51 GMT
Anyone got the T-wing Interceptor and the Y-wing Longprobe? I think I have the Longprobe somewhere, will check next chance I get. Should be able to get the T-Wing too. That would be amazing!
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Post by umbra0912 on Sept 14, 2021 21:55:49 GMT
Sorry for the delay, I am in the process of moving and it has been quite taxing. The Longprobe model needs just a little more time (the one I had was incomplete but I have the located the original). The T-Wing, however, is another story. I've yet to see it in the game files.
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Post by abeja on Sept 14, 2021 22:39:43 GMT
Don't worry man, take your time.
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Post by ancientv25 on Sept 16, 2021 4:24:00 GMT
Don't worry man, take your time. Here's all the T-Wing related files I could find in my own SWG repo
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Post by abeja on Sept 16, 2021 5:10:29 GMT
Don't worry man, take your time. Here's all the T-Wing related files I could find in my own SWG repo Thanks for the model, just a heads up you added an E-11 rifle blaster and a DH17. Do you have the textures by any chance?
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Post by ancientv25 on Sept 16, 2021 5:33:47 GMT
Here's all the T-Wing related files I could find in my own SWG repo Thanks for the model, just a heads up you added an E-11 rifle blaster and a DH17. Do you have the textures by any chance? Oh, oops! I forgot to switch to selected objects only. It doesn't matter that much though. I have to find the textures since I don't have them organized, it'll be a bit.
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Post by wickedhangover on Sept 25, 2021 19:17:15 GMT
I've been reading here for a while and want to do more. But in all I've read the one thing I don't understand is this and I really hoped you could help me understand the steps/process. I very much know my way around TRE files and have 'reskinned' weapons/armor/creatures, etc.
I have some STL files for new weapons.
I just don't understand how to paint them and then create the texture files. I've edited plenty of textures. While I have not paid for ultimate unwrap 3d, I don't know how much that helps.
I can import/export from blender but before I purchase 3dmax and ultimate unwrap 3d, I'm just really interested if you could offer the basic steps, I would be very appreciative to understand before I purchase the software. I mostly write screenplays but am working on mandalorian content and want to bring in some new models that were created as STL by a good friend. But I just can't figure out how to paint them and generate the texture file as unwrapped. I can create the proper mesh and shader (once I have a texture file). For the life of me, I don't understand how to unwrap an STL file that will work when I make a new TRE file to load into the game.
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Post by rscott on Sept 26, 2021 16:08:35 GMT
I've been reading here for a while and want to do more. But in all I've read the one thing I don't understand is this and I really hoped you could help me understand the steps/process. I very much know my way around TRE files and have 'reskinned' weapons/armor/creatures, etc.
I have some STL files for new weapons.
I just don't understand how to paint them and then create the texture files. I've edited plenty of textures. While I have not paid for ultimate unwrap 3d, I don't know how much that helps.
I can import/export from blender but before I purchase 3dmax and ultimate unwrap 3d, I'm just really interested if you could offer the basic steps, I would be very appreciative to understand before I purchase the software. I mostly write screenplays but am working on mandalorian content and want to bring in some new models that were created as STL by a good friend. But I just can't figure out how to paint them and generate the texture file as unwrapped. I can create the proper mesh and shader (once I have a texture file). For the life of me, I don't understand how to unwrap an STL file that will work when I make a new TRE file to load into the game.
You shouldn't even consider using an STL file to make a new model! It is far to much in the way of face and vertex count to be usable... The best solution I would use would be to Re-Topo over the original STL down, to a few hundred poly mesh and then UN-Wrap the lower poly then texture it...and keep the STL in a file some where if you ever decide to 3d print it...that is the main purpose of using an STL file... I would advise ( as you sound like you know your way around ) Use Blender ( FREE) and watch as many videos up Re-Topology and UV Unwrapping as well as Texture Painting on You-tube you can find. As a side note: you are working backwards...you create the mesh then Un-Wrap and Then Texture... You don't "create the Proper mesh once you have a Texture file"... Or to save you all of this, ask your friend to send you the files, as either Obj or FBX, it would save you hours of labor and frustration!!!
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Post by wickedhangover on Sept 26, 2021 22:34:28 GMT
Ok, I'm still learning, i can easily do that and hadn't realized that's the missing steps, i.e. simplifying the model.
Until now, the extend of working with models in SWG has been editing the texture files and making my own stuff. But that's just a trip through paint.net and photoshop ( i never had luck with the DDS plugin for photoshop).
Through work, i get free 3dsmax so i'm just starting to toy with the idea of pulling in new things.
The part that confuses me, maybe it's real obvious to everyone here.
1- I have a model that does all you said, it's an FBX file. 2- I paint it up 3- I'm ready to create the DDS, SHT and Mesh files.
Now in the above, I can deal with the SHT and MSH files. I have experience with Blender round tripping MSH files back into the game and am comfortable with that. The part I don't understand is creating the DDS file.
The question, is probably simple. If I simplify the model and then unwrap the UV, will the resulting BMP from 3dsmax or Blender work when I rebuild the tre file? Or is there something else I need to do here to generate the shader/texture stuff to make it work with SWG? I feel like this is the part I can't wrap my brain around yet.
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Post by Warhammer_81 on Sept 27, 2021 2:19:27 GMT
Ok, I'm still learning, i can easily do that and hadn't realized that's the missing steps, i.e. simplifying the model.
Until now, the extend of working with models in SWG has been editing the texture files and making my own stuff. But that's just a trip through paint.net and photoshop ( i never had luck with the DDS plugin for photoshop).
Through work, i get free 3dsmax so i'm just starting to toy with the idea of pulling in new things.
The part that confuses me, maybe it's real obvious to everyone here.
1- I have a model that does all you said, it's an FBX file. 2- I paint it up 3- I'm ready to create the DDS, SHT and Mesh files.
Now in the above, I can deal with the SHT and MSH files. I have experience with Blender round tripping MSH files back into the game and am comfortable with that. The part I don't understand is creating the DDS file.
The question, is probably simple. If I simplify the model and then unwrap the UV, will the resulting BMP from 3dsmax or Blender work when I rebuild the tre file? Or is there something else I need to do here to generate the shader/texture stuff to make it work with SWG? I feel like this is the part I can't wrap my brain around yet.
There are several free apps that can convert textures to .DDS format. If you already have 3DSMax it has a function to export generated textures as .DDS files. I've never ported anything into SWG so I'm not sure what exactly the process is to do that. SWG has several different formats for models and textures that I've seen. You might find some better help with SWG modding over on the Mod the Galaxy forums: modthegalaxy.com/index.php?resources/
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Post by rscott on Sept 27, 2021 13:07:50 GMT
Ok, I'm still learning, i can easily do that and hadn't realized that's the missing steps, i.e. simplifying the model.
Until now, the extend of working with models in SWG has been editing the texture files and making my own stuff. But that's just a trip through paint.net and photoshop ( i never had luck with the DDS plugin for photoshop).
Through work, i get free 3dsmax so i'm just starting to toy with the idea of pulling in new things.
The part that confuses me, maybe it's real obvious to everyone here.
1- I have a model that does all you said, it's an FBX file. 2- I paint it up 3- I'm ready to create the DDS, SHT and Mesh files.
Now in the above, I can deal with the SHT and MSH files. I have experience with Blender round tripping MSH files back into the game and am comfortable with that. The part I don't understand is creating the DDS file.
The question, is probably simple. If I simplify the model and then unwrap the UV, will the resulting BMP from 3dsmax or Blender work when I rebuild the tre file? Or is there something else I need to do here to generate the shader/texture stuff to make it work with SWG? I feel like this is the part I can't wrap my brain around yet.
There are several free apps that can convert textures to .DDS format. If you already have 3DSMax it has a function to export generated textures as .DDS files. I've never ported anything into SWG so I'm not sure what exactly the process is to do that. SWG has several different formats for models and textures that I've seen. You might find some better help with SWG modding over on the Mod the Galaxy forums: modthegalaxy.com/index.php?resources/Like Warhammer_81 said there are numerous progs for DDS files...and same I don't know what process or what image files SWG uses so I am also at a loss to help there...But I believe one thing you will most likely need is a Normal texture to pull the details from the HIGH poly (STL) to map to the LOW poly, your FBX/OBJ... this can be done as an intermediate step after the UV unwrap and you have created the Diffuse, Metalness, Roughness or what ever SWG requires in its render engine. Again there are several programs that will do this. The one most here are familiar with would be X-normal which will produce all the maps from the High poly to the UV on your Low poly. I don't remember off hand if it also saves in DDS, but still easy to convert. Since you work with texture files that have been in SWG you should know which ones you need to create.
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Post by Warhammer_81 on Sept 27, 2021 16:59:48 GMT
Just to add to what rscott is saying, here are two tutorials on how to do Normal Map Baking: First video is for Blender v2.91: And the second video is for 3DSMax 2012 (It's essentially the same process for most newer versions of 3DSMax): In the second video he demonstrates how to use "projection mapping" in 3DSMax. 3DSMax has many other texture baking methods which you can use to generate textures. I highly recommend learning how to use the render to texture function and how texture baking works.
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Post by wickedhangover on Sept 28, 2021 22:59:47 GMT
Thank you both for nudging me in the right direction, this has been incredibly useful!
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Post by mongrul on Sept 30, 2021 5:04:06 GMT
hello world champions. i would like to request the jawa ion rifle please
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Post by Warhammer_81 on Oct 1, 2021 23:24:49 GMT
hello world champions. i would like to request the jawa ion rifle please Ripped from Star Wars Galaxies here is the Jawa Ion rifle: And the Jawa Ion pistol:
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