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Post by generaldiaz on Jul 19, 2020 13:07:19 GMT
Hello all. I am not sure if this would be the right thread for this or not, but I do have a couple questions.
Would anyone know how to take the models or already have them from the 2002 Clone Wars Xbox game? I know it has a unit viewer feature where you can look at the units from any angle.
Also, would anyone know how to take models from the Empire at War series? Connected to that would there be a way to convert Walb_Null' s files to either .obj or .stl?
Any direction would be appreciated.
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Post by Warhammer_81 on Jul 19, 2020 17:11:05 GMT
Hello all. I am not sure if this would be the right thread for this or not, but I do have a couple questions. Would anyone know how to take the models or already have them from the 2002 Clone Wars Xbox game? I know it has a unit viewer feature where you can look at the units from any angle. Also, would anyone know how to take models from the Empire at War series? Connected to that would there be a way to convert Walb_Null' s files to either .obj or .stl? Any direction would be appreciated. The models and textures can be extracted from The Clone Wars (2002) for XBOX: You need to first decompress the "data.zwp" file using this QuickBMS script: forum.xentax.com/viewtopic.php?p=52097#p52097Then you need to convert all the ".xbt" texture files using this Noesis script: forum.xentax.com/viewtopic.php?t=13939Last you need a way to convert the ".msh" models, I use Ultimate Unwrap 3D (payware): www.unwrap3d.com/u3d/index.aspxStar Wars Empire at War and Forces of Corruption: This is a bit easier but you will need 3D Studio Max 6, 8, 9, or 2013 and this plugin: www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/downloads/alamo-object-importer-12OR use Ultimate Unwrap 3D as mentioned above.
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Post by umbra0912 on Nov 4, 2020 2:26:06 GMT
I seem to recall someone asking about the Harbinger transport from Star Wars: The Clone Wars (PS2, XBox, Game Cube). After a little digging, and a bit of luck, I found that most of the damaged model was ironically still intact. It's still a work in progress but I've managed to merge the main and damaged models and sort of reconstruct what it would've looked like. I replaced the little white squares that were supposed to represent windows with the cockpit windows because I think it looks much better. Given that I presently only have the PS2 disc, the textures a just temporary PS2 textures (they wouldn't quite rip properly) until I get the others off the XBox copy. Thoughts?
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Post by Warhammer_81 on Nov 4, 2020 3:00:52 GMT
I seem to recall someone asking about the Harbinger transport from Star Wars: The Clone Wars (PS2, XBox, Game Cube). After a little digging, and a bit of luck, I found that most of the damaged model was ironically still intact. It's still a work in progress but I've managed to merge the main and damaged models and sort of reconstruct what it would've looked like. I replaced the little white squares that were supposed to represent windows with the cockpit windows because I think it looks much better. Given that I presently only have the PS2 disc, the textures a just temporary PS2 textures (they wouldn't quite rip properly) until I get the others off the XBox copy. Thoughts? The only questions I have are 1. Do the side panels open to reveal the inner ball turret? and 2. Have you encountered any UV mapping errors on the models? Many of the .msh models I've converted contain UV mapping errors where the textures get skewed or rotated incorrectly. I'm not sure if it has to do with the way I'm importing them of if the models in the game are already that way. I can't tell but the PS2 textures look the same as the Xbox textures to me. Overall, very nicely done! I can get you any Xbox textures you might need by the way.
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Post by umbra0912 on Nov 4, 2020 3:41:20 GMT
I seem to recall someone asking about the Harbinger transport from Star Wars: The Clone Wars (PS2, XBox, Game Cube). After a little digging, and a bit of luck, I found that most of the damaged model was ironically still intact. It's still a work in progress but I've managed to merge the main and damaged models and sort of reconstruct what it would've looked like. I replaced the little white squares that were supposed to represent windows with the cockpit windows because I think it looks much better. Given that I presently only have the PS2 disc, the textures a just temporary PS2 textures (they wouldn't quite rip properly) until I get the others off the XBox copy. Thoughts? The only questions I have are 1. Do the side panels open to reveal the inner ball turret? and 2. Have you encountered any UV mapping errors on the models? Many of the .msh models I've converted contain UV mapping errors where the textures get skewed or rotated incorrectly. I'm not sure if it has to do with the way I'm importing them or if the models in the game are already that way. I can't tell but the PS2 textures look the same as the Xbox textures to me. Overall, very nicely done! I can get you any Xbox textures you might need by the way. Yep, they do! The UV mapping on the PS2 version was originally flipped when I made my conversion. The textures themselves were originally blue so I'm sure that my tweaks on them weren't all that accurate but were close enough to approximate what I needed at the time. If you have access to the XBox textures, they'd be greatly appreciated! The full model is more or less done (wasn't really much that needed to be done). While the mesh was present, there was no texture available for the top of the front part of the ship. Sort of guessed how it should look and went with that. I closed up a couple gaps here and there for aesthetic purposes but made as few changes to the main model as possible. I'm curious, what software do you use for your pics?
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Post by Warhammer_81 on Nov 4, 2020 4:51:51 GMT
The only questions I have are 1. Do the side panels open to reveal the inner ball turret? and 2. Have you encountered any UV mapping errors on the models? Many of the .msh models I've converted contain UV mapping errors where the textures get skewed or rotated incorrectly. I'm not sure if it has to do with the way I'm importing them or if the models in the game are already that way. I can't tell but the PS2 textures look the same as the Xbox textures to me. Overall, very nicely done! I can get you any Xbox textures you might need by the way. Yep, they do! The UV mapping on the PS2 version was originally flipped when I made my conversion. The textures themselves were originally blue so I'm sure that my tweaks on them weren't all that accurate but were close enough to approximate what I needed at the time. If you have access to the XBox textures, they'd be greatly appreciated! The full model is more or less done (wasn't really much that needed to be done). I closed up a couple gaps here and there for aesthetic purposes but made as few changes to the main model as possible. I'm curious, what software do you use for your pics? I understand about the flipped UVs and the way the PS2 textures are RGB color swapped, my issues are with incorrectly mapped polygons on the models. They are mostly small and not immediately noticeable. I have the same issues with the old Battlefront I and II .msh models as well and it appears they have the same mapping issues in the game so it's not a conversion error. Anyway, this is a pack containing all the original Xbox .dds textures, let me know if something is missing: Star Wars The Clone Wars XBOX TexturesI mostly use 3DS Max for all my renders/modeling. I haven't touched the Xbox models sitting on an old hard drive for a long time, since 2017. I feel they have been sorely neglected so I'm glad to see someone else is taking up the cause!
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Post by umbra0912 on Nov 4, 2020 5:03:36 GMT
Yep, they do! The UV mapping on the PS2 version was originally flipped when I made my conversion. The textures themselves were originally blue so I'm sure that my tweaks on them weren't all that accurate but were close enough to approximate what I needed at the time. If you have access to the XBox textures, they'd be greatly appreciated! The full model is more or less done (wasn't really much that needed to be done). I closed up a couple gaps here and there for aesthetic purposes but made as few changes to the main model as possible. I'm curious, what software do you use for your pics? I understand about the flipped UVs and the way the PS2 textures are RGB color swapped, my issues are with incorrectly mapped UV maps. I have the same issues with the old Battlefront I and II .msh models as well and it appears they have the same mapping issues in the game so it's not a conversion error. Anyway, this is a pack containing all the original Xbox .dds textures, let me know if something is missing: Star Wars The Clone Wars XBOX TexturesI mostly use 3DS Max for all my renders/modeling. That's odd. I think I converted these MSH files with 3D Object Converter but the Star Wars Battlefront Viewer (v0.04 Beta) has worked alright for the most part. Many thanks for the textures!
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Post by umbra0912 on Nov 4, 2020 9:08:13 GMT
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Post by umbra0912 on Nov 8, 2020 19:14:23 GMT
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Post by gtteancum on Nov 17, 2020 17:03:04 GMT
I understand about the flipped UVs and the way the PS2 textures are RGB color swapped, my issues are with incorrectly mapped UV maps. I have the same issues with the old Battlefront I and II .msh models as well and it appears they have the same mapping issues in the game so it's not a conversion error. Anyway, this is a pack containing all the original Xbox .dds textures, let me know if something is missing: Star Wars The Clone Wars XBOX TexturesI mostly use 3DS Max for all my renders/modeling. That's odd. I think I converted these MSH files with 3D Object Converter but the Star Wars Battlefront Viewer (v0.04 Beta) has worked alright for the most part. Many thanks for the textures! I know it's yet another app, but the SWBF modding community uses XSI Mod Tool 7.5 plus the community ZETools importer. It opens all Clone Wars 2002 MSH files perfectly, and they are available with TGA textures mapped in the Released Assets section of Gametoast.com. It's much more reliable than any viewers as many of them screw up the UV maps when opening the model.
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Post by umbra0912 on Nov 20, 2020 6:59:37 GMT
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Post by Warhammer_81 on Nov 20, 2020 21:34:19 GMT
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Post by Warhammer_81 on Nov 22, 2020 6:29:45 GMT
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Post by aspiring3dmod on Nov 22, 2020 10:50:47 GMT
Awesome, how did you get the animations or did you do them yourself? Also any chance for more Starfighter missions ships now that it supposedly works?
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Post by Warhammer_81 on Nov 22, 2020 12:10:03 GMT
Awesome, how did you get the animations or did you do them yourself? Also any chance for more Starfighter missions ships now that it supposedly works? I had to create custom animations for it because the original model's parts didn't line up properly. You can extract the original animations by importing the models into Zero Editor and exporting the models from there. Unfortunately not all the models have animations or some animations are missing. Star Wars Starfighter Missions is back to not working again since version 1.03 came out but I still have all the data from v0.98 and earlier. I'm struggling with getting the second set of UVs out though. Most of the models use two sets of UV coordinates for the skins which is proving difficult to extract. I managed to extract the second set of UVs for the Slave One model but it needs the textures re-baked to work with the second set of UV coordinates. Unity does this on the fly in-game so the models can use multiple UV sets at the same time with no problems. Some models I can extract with multiple UV sets while others I can't. It's a limitation of the tools I have to extract the models unfortunately. Asset Studio can't even extract models with more than one UV set so I have to use other tools which don't always work.
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Post by Warhammer_81 on Nov 24, 2020 22:05:11 GMT
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Post by umbra0912 on Nov 25, 2020 5:37:26 GMT
Yes! That's exactly what I was looking for. I hope its not asking too much would you also have the "Dark Acolyte" vehicle model? That's the only one I'm still missing from the game. The Sith Enforcer. This was an odd model as the in-game model appears broken and there are images that contradict each other. I assembled this one in the fashion of the image shown on Wookieepedia and included some pieces of the model that weren't shown in-game. Textures courtesy of Warhammer_81www.dropbox.com/s/sh3essoqui7qhfl/Sith%20Enforcer.zip?dl=0
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Post by aspiring3dmod on Mar 25, 2021 17:36:31 GMT
How does one extract from the 2002 clone wars game?, i keep getting some errors when importing into softimage
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Post by aspiring3dmod on Mar 27, 2021 17:38:10 GMT
Warhammer_81, how do you convert from the game to .obj or .fbx ? i have all the .msh files but i get an error in softimage
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Post by aspiring3dmod on Apr 4, 2021 15:31:11 GMT
Warhammer_81, how did you manage to rip meshes from the 2002 clone wars game?, i keep getting errors in softimage
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Post by Warhammer_81 on Apr 4, 2021 20:08:00 GMT
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Post by aspiring3dmod on Apr 4, 2021 20:11:55 GMT
Warhammer_81 , how did you manage to rip meshes from the 2002 clone wars game?, i keep getting errors in softimage I'm not sure what to tell you since I already explained above how I got them, I didn't use Softimage XSI. gtteancum also explained how they got the models using XSI Mod Tool 7.5 along with the Gametoast community ZETools importer. umbra0912 got the models by ripping them from an XBOX emulator with Ninja Ripper. Im using 7.5 with the importer but it gives me an error with certain models and they don't import :/
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Post by Warhammer_81 on Apr 4, 2021 20:15:18 GMT
I'm not sure what to tell you since I already explained above how I got them, I didn't use Softimage XSI. gtteancum also explained how they got the models using XSI Mod Tool 7.5 along with the Gametoast community ZETools importer. umbra0912 got the models by ripping them from an XBOX emulator with Ninja Ripper. Im using 7.5 with the importer but it gives me an error with certain models and they don't import :/ What does the error say specifically? Softimage XSI dumps errors to a log file which you should be able to read and post.
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Post by umbra0912 on Apr 5, 2021 20:55:06 GMT
I actually don't remember how I did it the first few times but now I use the BMS script and 3D Object Converter for the meshes and the collection of Xbox textures you sent me. I don't think that the Xbox version of the game is compatible with the emulator but the PS2 version is. I may have gotten some of the original files with Ninja Ripper and the PS2 emulator.
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Post by umbra0912 on Apr 5, 2021 22:32:32 GMT
Im using 7.5 with the importer but it gives me an error with certain models and they don't import :/ You could try Star Wars Battlefront Viewer (free program). It can actually read and save most of the Clone Wars MSH models in WRL format, which can be loaded into Blender with the right plugin. You may need to reposition some parts though.
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Post by Warhammer_81 on Apr 14, 2021 22:54:53 GMT
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Post by cpoeschl on Jan 16, 2023 21:29:45 GMT
I noticed you got the original full-resolution textures for the GAT and HAG. How were you able to do that?
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Post by bootemonsta on May 20, 2023 5:37:38 GMT
Would it be possible to take a model from the game files and 3d print it?
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Post by Warhammer_81 on May 20, 2023 6:07:42 GMT
Would it be possible to take a model from the game files and 3d print it? sure, you just have to edit the mesh to make it work with 3D printing.
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Post by bootemonsta on May 22, 2023 3:21:15 GMT
How do I go about editing mesh files? I have all the files, I just don't know how to edit or convert them. I've done a bit of research but I have no experience with these files. My goal was to get the models for some republic vehicles and maybe translate them or put them together into a 3D model for printing.
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