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Post by Rancor022 on Feb 16, 2021 22:41:43 GMT
Are you guys talking about TFU 1 or 2? Also which of the DLC was Xbox exclusive? Because I have a dump of both game that include from what I can tell most of the DLC characters. I don't have any of the environments though unfortunately.
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Post by Warhammer_81 on Feb 16, 2021 23:40:12 GMT
Are you guys talking about TFU 1 or 2? Also which of the DLC was Xbox exclusive? Because I have a dump of both game that include from what I can tell most of the DLC characters. I don't have any of the environments though unfortunately. Star Wars The Force Unleashed II (XBOX360) DLC. I only got as far as extracting the contents of the "_x360.lp.wad" files from the DLC content. Noesis crashes when trying to load a .gto file from the XBOX360 DLC. Using Hex2Obj is possible to get the model data out but I'm not sure exactly what offsets to use to get it working with the files.
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Post by isaac1138 on Feb 22, 2021 4:24:17 GMT
Are you guys talking about TFU 1 or 2? Also which of the DLC was Xbox exclusive? Because I have a dump of both game that include from what I can tell most of the DLC characters. I don't have any of the environments though unfortunately. Star Wars The Force Unleashed II (XBOX360) DLC. I only got as far as extracting the contents of the "_x360.lp.wad" files from the DLC content. Noesis crashes when trying to load a .gto file from the XBOX360 DLC. Using Hex2Obj is possible to get the model data out but I'm not sure exactly what offsets to use to get it working with the files. Have you tried renaming all the gto files to ".zip" than use 7zip to extract? Thats what I did. Also this will be helpful (mdl/mdg to obj): forum.xentax.com/download/file.php?id=14390
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Post by Warhammer_81 on Feb 22, 2021 4:48:11 GMT
Star Wars The Force Unleashed II (XBOX360) DLC. I only got as far as extracting the contents of the "_x360.lp.wad" files from the DLC content. Noesis crashes when trying to load a .gto file from the XBOX360 DLC. Using Hex2Obj is possible to get the model data out but I'm not sure exactly what offsets to use to get it working with the files. Have you tried renaming all the gto files to ".zip" than use 7zip to extract? Thats what I did. Also this will be helpful (mdl/mdg to obj): forum.xentax.com/download/file.php?id=14390 That doesn't apply to the XBOX360 DLC .gto files unfortunately, they are a different format. Also the tools you shared are how I got these models:
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Post by Warhammer_81 on Mar 12, 2021 6:54:53 GMT
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Post by goosekgb on Apr 23, 2021 23:00:29 GMT
hey does anyone have a folder with starkiller models from force unleashed? I'm looking specifically for the masked tatooine starkiller outfit right now.
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Post by Warhammer_81 on Apr 23, 2021 23:14:02 GMT
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Post by goosekgb on Apr 24, 2021 20:11:21 GMT
Oh thank you i feel dumb lol
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Post by gtteancum on Apr 25, 2021 4:03:57 GMT
Has anyone had any luck getting Force Unleashed II Wii models out in t-pose? Red Fly Studios developed the game, and from what I know it uses Terminal Reality's engine. I've napped some 3D models in the multiplayer mode (was mostly just trying to grab Ventress) but they don't dump to the default pose. I was using Ninja Ripper + Dolphin emulator. That being said they're not very detailed so their appeal is limited.
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Post by Warhammer_81 on Apr 25, 2021 5:21:37 GMT
Has anyone had any luck getting Force Unleashed II Wii models out in t-pose? Red Fly Studios developed the game, and from what I know it uses Terminal Reality's engine. I've napped some 3D models in the multiplayer mode (was mostly just trying to grab Ventress) but they don't dump to the default pose. I was using Ninja Ripper + Dolphin emulator. That being said they're not very detailed so their appeal is limited. To my knowledge the answer is NO. All the ripped models we have from the Wii version were obtained using the same method you're using. It might be possible to force the character models into a T-pose using a Gecko Code hack but that's beyond me to figure out. All I've managed to do is extract the .POD archive files which contain the game assets. The models share the same architecture as BloodRayne 2 with .skb .bfm and .jug files but I haven't found any tools that work with them. I can get you the model of Asajj Ventress from the first Force Unleashed Wii game though it's not the same exact model.
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Post by gtteancum on Apr 26, 2021 1:28:10 GMT
Thanks - I have all the TFU1 Wii models. I was more just curious about it. I might jump in and see what I can do another time. I actually rigged the Asajj in 3DS Max using a biped then straightened her out, but I just wasn't happy with the results.
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jaxxon
New Member Lvl 2
Posts: 19
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Post by jaxxon on Jun 20, 2021 21:38:11 GMT
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Post by gtteancum on Jun 22, 2021 1:10:44 GMT
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Post by umbra0912 on Jun 22, 2021 2:29:42 GMT
Kleef from Star Wars TFU PS2 version. The model is a direct extraction, with meshes grouped by texture, and the textures were acquired via NinjaRipper.
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jaxxon
New Member Lvl 2
Posts: 19
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Post by jaxxon on Jun 22, 2021 10:27:27 GMT
Thank you so much!
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Post by Warhammer_81 on Jul 1, 2021 8:07:25 GMT
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Post by justice on Jul 7, 2021 20:19:32 GMT
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Post by Warhammer_81 on Jul 8, 2021 9:46:50 GMT
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Post by giftheck on Jul 8, 2021 9:53:51 GMT
Could you please be more specific? There are several Star Destroyer models in the game so I need to know which one in particular you're looking for. Here is a YT Video to help narrow it down: TIE Construction Yard - Imperial Heavy Transports I think he is being specific - in this instance, the Star Destroyer in question is a unique design (described in that article linked as a cross between Venator and Imperial, but stubbier) rather an an ISD.
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Post by Warhammer_81 on Jul 8, 2021 10:35:22 GMT
Could you please be more specific? There are several Star Destroyer models in the game so I need to know which one in particular you're looking for. Here is a YT Video to help narrow it down: TIE Construction Yard - Imperial Heavy Transports I think he is being specific - in this instance, the Star Destroyer in question is a unique design (described in that article linked as a cross between Venator and Imperial, but stubbier) rather an an ISD. I think I've got it sorted out now, in the game files the model is called "ImpHeavyTrans". Imperial Heavy Transport TFU Wii Model RipAttachments:
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Post by gtteancum on Jul 12, 2021 19:47:12 GMT
Wow. I kinda love this mini-ISD. I might have to find a use for it.
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radec
New Member Lvl 2
Posts: 14
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Post by radec on Oct 3, 2021 17:31:26 GMT
Hello there does any of you gents have the imperial commando model from the force unleashead ? Thank you in advance.
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Post by Warhammer_81 on Oct 7, 2021 23:01:28 GMT
Hello there does any of you gents have the imperial commando model from the force unleashead ? Thank you in advance. Here is the Imperial Navy Commando from The Force Unleashed Wii (includes the captain's gear along with the regular and sniper versions):
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Post by Warhammer_81 on Oct 25, 2021 3:40:57 GMT
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jaxxon
New Member Lvl 2
Posts: 19
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Post by jaxxon on Oct 28, 2021 14:40:41 GMT
Just a random shout-out that I have seen some really cool fan-made CGI coming out that I know is linked to resources from this board. No way to say thanks enough!
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Post by jobby56 on Nov 1, 2021 18:56:00 GMT
Would anyone happen to have Chopa'a as an obj? I love his helmet and would like to play around with giving it to other mandos but for the life of me I can't find any add ons for blender that can import the .msh files floating around of him online that work with my version of blender.
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Post by nb20026 on Nov 4, 2021 16:21:08 GMT
Have someone ever ripped stormtrooper model from The Force Unleashed 2 wii? (I've noticed this one is more detailed then the one from previous version of game)
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Post by Warhammer_81 on Nov 5, 2021 2:46:54 GMT
Have someone ever ripped stormtrooper model from The Force Unleashed 2 wii? (I've noticed this one is more detailed then the one from previous version of game) I’ll refer you to my answer above: groinkick.freeforums.net/post/5729
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Post by Warhammer_81 on Nov 10, 2021 4:12:41 GMT
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Post by Warhammer_81 on Nov 10, 2021 23:28:40 GMT
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