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Post by Ducktrooper on Mar 9, 2021 15:00:20 GMT
View AttachmentHas anybody been able to extract this Jukebox from the cantina? I have updated the Archives with a few Props including the Jukebox. You can find it under Misc. link
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Post by BabyYoda on Mar 11, 2021 16:41:49 GMT
View AttachmentHas anybody been able to extract this Jukebox from the cantina? I have updated the Archives with a few Props including the Jukebox. You can find it under Misc. linkoh man! THANK YOU! You're too kind
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Sept 4, 2021 9:40:14 GMT
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jaxxon
New Member Lvl 2
Posts: 19
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Post by jaxxon on Sept 15, 2021 18:50:07 GMT
Hello Ducktrooper! I know this is the VR game thread, but any chance you will revisit the SIMs Batuu stuff? I would really, really love RX-3 the DJ robot that used to pilot Star Tours.
Thanks so much!
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Post by BadHorse on Sept 16, 2021 13:03:17 GMT
Has anyone else tried using the id-daemon tool to extract assets from the new “Last Call” missions? I've been using it and it seems to work for meshes, but I'm not getting the textures.
Update: Disregard. I forgot that I can get the textures with UModel.
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shren
New Member Lvl 2
Posts: 17
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Post by shren on Nov 13, 2021 4:46:02 GMT
Dok Ondar model???
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Post by cptrex on Nov 27, 2021 15:15:09 GMT
hi everyone,
i just wanted to ask if there are news about the models from the game? i just did see the trailer and did see hondo in it which would be great to have.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 27, 2021 21:28:12 GMT
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Post by cptrex on Nov 28, 2021 8:07:51 GMT
thank you very much. he looks awesome. i try to port him to nv today. thanks again. much appreciate.
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Post by cptrex on Nov 30, 2021 5:03:02 GMT
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shren
New Member Lvl 2
Posts: 17
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Post by shren on Dec 4, 2021 5:46:13 GMT
Still no Dok? are people having problems with this model?
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Post by thegreebleaddict on Dec 14, 2021 21:52:59 GMT
Has anyone exported the Player character's vest, gloves, and multitool? wanting to put them on a character for a render.
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Post by Ducktrooper on Dec 22, 2021 13:22:01 GMT
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Post by thegreebleaddict on Dec 22, 2021 21:20:35 GMT
Legendary! thanks for exporting all of those! Might i ask how you do it? looking to export some of the nar shadda assets, like the background buildings and such. Or if anyone has already been working on that, that would be great to. Thanks!
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Post by Warhammer_81 on Dec 22, 2021 22:28:29 GMT
Legendary! thanks for exporting all of those! Might i ask how you do it? looking to export some of the nar shadda assets, like the background buildings and such. Or if anyone has already been working on that, that would be great to. Thanks! You need uModel and a special tool from here: forum.xentax.com/viewtopic.php?f=16&t=23136The tool will export the Static and Skeletal mesh models while uModel is needed to extract the textures. Set uModel to use Engine override v4.24 to work with the Textures. FYI models with the prefix "_SM" are "static mesh" and models with the prefix "_SK" are "skeletal mesh".
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Post by thegreebleaddict on Dec 22, 2021 23:22:18 GMT
Legendary! thanks for exporting all of those! Might i ask how you do it? looking to export some of the nar shadda assets, like the background buildings and such. Or if anyone has already been working on that, that would be great to. Thanks! You need uModel and a special tool from here: forum.xentax.com/viewtopic.php?f=16&t=23136The tool will export the Static and Skeletal mesh models while uModel is needed to extract the textures. Set uModel to use Engine override v4.24 to work with the Textures. FYI models with the prefix "_SM" are "static mesh" and models with the prefix "_SK" are "skeletal mesh". Thanks! If i can get the buildings ported, i'll go ahead and post em'.
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shren
New Member Lvl 2
Posts: 17
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Post by shren on Dec 24, 2021 4:41:28 GMT
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Post by flipdark95 on Dec 24, 2021 8:19:42 GMT
Are there any body models for Ady by any chance? I looked into Duck's archive, but so far she mainly just seems to have a first person model with arms only and clothing, but no head or anything.
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Post by Gwyndala on Dec 30, 2021 16:52:53 GMT
Good speeders, thank you. And then everything or else is there.
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Post by BadHorse on Jan 10, 2022 17:03:16 GMT
So here's a quick tutorial on how I've been extracting the animated models from the game. As a starting point, I'll assume that you have access to unpacked game assets. One thing that should be known (and maybe some of you already do), is that there is a custom build of UModel specifically for SW:TFGE, details of which can be found here. I had previously been using the Id-Daemon tool which exports XNALara -- which is not my preferred format. With the custom UModel build, you can browse and export almost everything (meshes, textures, etc.), except for animation, as SW:TFGE uses proprietary ACL libraries for animation compression on most, but not quite all of their animations. If you use the UModel CTRL-A function to find available animations for a model, you will still find a few that will work -- I think some of the pirates, for example. For everything else, you will have to do this... - Download/install the resources listed below.
- Make sure that the NUX plugin that is included with the ACL Animation Tool (i.e. 'fmt_Nux.py') is installed in the Noesis 'plugins\python' folder.
- Open the game assets using the custom UModel build. Override game detection and use UE 4.24.
- Find and export the skeletal mesh of the character of interest using glTF file format. You might as well also export the textures as long as you're already there, but it's not necessary. Make note of the name of the related skeleton uasset file -- you're going to need it later. It's usually in the 'Rig' subfolder, and starts with 'SKN_'.
- Use Noesis to convert your newly exported glTF skeletal mesh to the NUX file format.
- Open the ACL Animation Tool.
- Click the "Load NUX" button to import the NUX file you just created.
- Click the "Set Skeleton" button to import the associated skeleton uasset I mentioned previously from the extracted game assets folder structure. Again, it's usually in the 'Rig' subfolder, and starts with 'SKN_'.
- Click the "Load Anim" button to import any of the animations uasset from the extracted game assets folder structure. Most of the interesting animations are in the 'sequences' folder, and each character has a unique 3-character identifier in the animation file name. For example, all of C-3PO's animations include "C3P" in the asset file name.
- Click the "Export NUX" button to create a new file that includes both the mesh and animation. It'll automatically be located in the Export subfolder.
- Repeat steps 9-10 for as many animations as you see fit.
- Use Noesis to convert the newly created NUX files back into glTF. Presumably you could also convert them to FBX, but I haven't tested that yet. I do know that the glTF files with animation import into Blender just fine.
Required resources UModel SW:TFGE custom buildNoesisUE4 ACL Animation Tool
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Post by corraashu on Jan 11, 2022 0:38:05 GMT
Awesome now if only i could get ahold of the Last Call DLC files to extract stuff straight from it.
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Post by thegreebleaddict on Mar 19, 2022 19:58:56 GMT
Weird request, but can someone export the food and drink models? those would be incredibly useful.
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Post by benbaer on May 29, 2022 19:04:51 GMT
Hi folks, is it possible that the tools like fusion cutter ect can be extracted?
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Post by Rancor022 on Jun 3, 2022 19:10:54 GMT
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Post by daddylongs on Jun 3, 2022 20:28:11 GMT
Are there any walkers in this game because wookiepeedia said the at-m6 appeared in the game. if there any walkers please extract them Attachments:
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Jul 13, 2022 23:56:42 GMT
Ducktrooper , would it be possible to extract the meshes and textures for the cantina? Thanks Special Thanks to Id-Daemon for this marvelous Tool. The Cantina linkThank you for taking the time to rip the model, but I noticed the cantina model download seems to be missing some of the textures. Specifically both the diffuse and NAR files for: t_can_barcountercombined, t_can_bartapscombined, t_can_bartrima, t_can_barwalla, and t_can_uppertarpsa. Would it be at all possible to get those 5 sets of textures? Thanks!
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Post by Ducktrooper on Jul 15, 2022 15:09:06 GMT
Special Thanks to Id-Daemon for this marvelous Tool. The Cantina linkThank you for taking the time to rip the model, but I noticed the cantina model download seems to be missing some of the textures. Specifically both the diffuse and NAR files for: t_can_barcountercombined, t_can_bartapscombined, t_can_bartrima, t_can_barwalla, and t_can_uppertarpsa. Would it be at all possible to get those 5 sets of textures? Thanks!
Yes. You are right. My Fault. I have an Updated Version placed in the Maps Folder on Google Drive link
All Textures are SooG PNG. I will also Reorganize the older Files to this Folder maybe next Week the get them all in one Place.
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equus
New Member Lvl 3
Posts: 29
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Post by equus on Jul 17, 2022 17:21:56 GMT
Thank you for taking the time to rip the model, but I noticed the cantina model download seems to be missing some of the textures. Specifically both the diffuse and NAR files for: t_can_barcountercombined, t_can_bartapscombined, t_can_bartrima, t_can_barwalla, and t_can_uppertarpsa. Would it be at all possible to get those 5 sets of textures? Thanks!
Yes. You are right. My Fault. I have an Updated Version placed in the Maps Folder on Google Drive link
All Textures are SooG PNG. I will also Reorganize the older Files to this Folder maybe next Week the get them all in one Place. Thank you so much!
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Post by classifiedusername on Jul 24, 2022 6:27:05 GMT
Anyone have IG88 model?/ if it is a full model
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Post by Warhammer_81 on Jul 24, 2022 6:56:53 GMT
Anyone have IG88 model?/ if it is a full model It's in one of Ducktrooper's character model packs under the folder IGG (pack 2 I believe).
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