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Post by garrusvalkyrin on Oct 3, 2020 13:59:16 GMT
Any chance on ripping the following fighters if they are in-fact in the game (disregard already ripped ones): X,Y,A,B Wings & any Imperial TIE Fighter variants
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Post by Warhammer_81 on Oct 3, 2020 19:38:14 GMT
Any chance on ripping the following fighters if they are in-fact in the game (disregard already ripped ones): X,Y,A,B Wings & any Imperial TIE Fighter variants I’m ripping all the models so nothing will be left out. I’m working on all the non-player ships at the moment and the B-Wing and Z-95 are next. After the NPC ships I’ll start on the larger player ships working my way down the list until I get everything ripped.
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Post by Warhammer_81 on Oct 3, 2020 20:11:23 GMT
I’m not sure what you’re asking for. Are you trying to say you want the lower poly models but only the ones without errors? If so I’m afraid it just depends. Most, if not all, the lower detail models contain errors due to the way the 3D asset developers reduced the poly count on them. It looks like they probably used an automated script to do the work which is why so many mesh errors are present. What i mean is the 6K tris x-wing is perfect for me, exactly what im looking for. I just mean if it's missing parts (if it looks exactly the same as it looks ingame. I mean if the LOD looks the same as it does ingame). By mesh errors i mean there were triangles all over the place so the mesh was distorted I don't want to be out of line but: Do the LODS need editing?, if not are you able to upload them? (unedited/just extracted). Also what types of "fixing" are required for the LODS? Are you also able to export the boss ships (only the raider and quasar) (unedted/only extracted). What fixes are needed here? You have done perfect work! (I just like doing things myself/Thats the way i am, nothing personal) I've got no problems with anything you've said. I won't be ripping all the models with their full model trees but you can probably already find what you need from Kitty's model dump. Instead of looking at the "low" models look at the main models and just take from them what you want. For example the T-65B X-Wing, look for the "SF_T65B_XW (1)" folder and use the "SF_T65B_XW.fbx". Delete all the mesh objects except for "X-Wing_T65B_Body_LOD2", "X-Wing_T65B_Wing_01_LOD2", "X-Wing_T65B_Wing_02_LOD2", and "X_Wing_T_65B_Droid_LOD2", for the lowest poly model or the same for LOD1 for a better model just under 10K polies. There are no mesh errors that I could see but each model is its own case so it's subjective as to whether they need editing or not. The capital ships however are another story since they are not all fully assembled. I don't know why Kitty didn't rip all the models completely but I can get you the low poly versions of the Quasar and Raider II easily enough. With regard to the Raider II however AssetStudio rips the model with some turrets missing, the middle turret on the left is not present and all the turrets on the right side are missing. I assume this is due to the way the game assembles the models which AssetStudio cannot figure out.
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Post by aspiring3dmod on Oct 3, 2020 20:32:09 GMT
What i mean is the 6K tris x-wing is perfect for me, exactly what im looking for. I just mean if it's missing parts (if it looks exactly the same as it looks ingame. I mean if the LOD looks the same as it does ingame). By mesh errors i mean there were triangles all over the place so the mesh was distorted I don't want to be out of line but: Do the LODS need editing?, if not are you able to upload them? (unedited/just extracted). Also what types of "fixing" are required for the LODS? Are you also able to export the boss ships (only the raider and quasar) (unedted/only extracted). What fixes are needed here? You have done perfect work! (I just like doing things myself/Thats the way i am, nothing personal) I've got no problems with anything you've said. I won't be ripping all the models with their full model trees but you can probably already find what you need from Kitty's model dump. Instead of looking at the "low" models look at the main models and just take from them what you want. For example the T-65B X-Wing, look for the "SF_T65B_XW (1)" folder and use the "SF_T65B_XW.fbx". Delete all the mesh objects except for "X-Wing_T65B_Body_LOD2", "X-Wing_T65B_Wing_01_LOD2", "X-Wing_T65B_Wing_02_LOD2", and "X_Wing_T_65B_Droid_LOD2", for the lowest poly model or the same for LOD1 for a better model just under 10K polies. There are no mesh errors that I could see but each model is its own case so it's subjective as to whether they need editing or not. The capital ships however are another story since they are not all fully assembled. I don't know why Kitty didn't rip all the models completely but I can get you the low poly versions of the Quasar and Raider II easily enough. With regard to the Raider II however AssetStudio rips the model with some turrets missing, the middle turret on the left is not present and all the turrets on the right side are missing. I assume this is due to the way the game assembles the models which AssetStudio cannot figure out. Did you rip these 2 yourself? Only wondering since i don't know if Kitty edited the meshes (also i only asked from you because i know you rip them without scaling so each vehicle is the correct scale to eachother) Regarding the Raider 2 i don't mind the high poly if it has the turret problems Where did you find the turrets? (or do i just have to mirror the turrets?) Does the brahatok need any editing? also does the high poly quasar need editing? lastly does the MC75 and mc80 need edits? Regarding the Fighters are there any LOD's (the same detail level as the 6K tris x-wing) or high poly that don't have problems? or do all the fighters need editing? If you can't rip them or don't want i don't mind. Also if you don't have time i can wait (i can edit them myself but i absolutely appreciate what you have done) I'm essentially just looking for uneditied original trilogy ships (plus the Z95). I don't care about the sequel ships
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Post by Warhammer_81 on Oct 3, 2020 23:10:56 GMT
I've got no problems with anything you've said. I won't be ripping all the models with their full model trees but you can probably already find what you need from Kitty's model dump. Instead of looking at the "low" models look at the main models and just take from them what you want. For example the T-65B X-Wing, look for the "SF_T65B_XW (1)" folder and use the "SF_T65B_XW.fbx". Delete all the mesh objects except for "X-Wing_T65B_Body_LOD2", "X-Wing_T65B_Wing_01_LOD2", "X-Wing_T65B_Wing_02_LOD2", and "X_Wing_T_65B_Droid_LOD2", for the lowest poly model or the same for LOD1 for a better model just under 10K polies. There are no mesh errors that I could see but each model is its own case so it's subjective as to whether they need editing or not. The capital ships however are another story since they are not all fully assembled. I don't know why Kitty didn't rip all the models completely but I can get you the low poly versions of the Quasar and Raider II easily enough. With regard to the Raider II however AssetStudio rips the model with some turrets missing, the middle turret on the left is not present and all the turrets on the right side are missing. I assume this is due to the way the game assembles the models which AssetStudio cannot figure out. The Quasar Fire if fine though. Quasar Fire Low-PolyRaider II Low-PolyDid you rip these 2 yourself? Only wondering since i don't know if Kitty edited the meshes (also i only asked from you because i know you rip them without scaling so each vehicle is the correct scale to eachother) Regarding the Raider 2 i don't mind the high poly if it has the turret problems Where did you find the turrets? (or do i just have to mirror the turrets?) Does the brahatok need any editing? also does the high poly quasar need editing? lastly does the MC75 and mc80 need edits? Regarding the Fighters are there any LOD's (the same detail level as the 6K tris x-wing) or high poly that don't have problems? or do all the fighters need editing? If you can't rip them or don't want i don't mind. Also if you don't have time i can wait (i can edit them myself but i absolutely appreciate what you have done) I'm essentially just looking for uneditied original trilogy ships (plus the Z95). I don't care about the sequel ships. Whoa there, that's a lot to break down, lol! 1. Yes, I ripped them myself. The scaling of all my model rips depends on each model's unique scale matrix as exported by AssetStudio so no promises all the scales will match up. I just scale everything myself anyway so I don't ever bother with if the scales from one model to the next are the same. The game itself has various scales applied to the models depending on the scene they are used in so it's not 100% consistent. 2. This question is confusing to me since the Raider II turrets are included with the model dump Kitty made and the one I did. The Low-Poly Raider II turrets need mirrored and you need to add the missing middle turrets. I did all this already for the high-poly version I released. 3. The Braha'tok needed some editing to fix a few missing faces and to move the turrets to to the correct locations and adjust their pivot points. Other than that I think it was ok. 4. The Quasar Fire needed a bit of work to reassemble the model. AssetStudio hates the greeble detal mesh and screws it up and the scaling matrix for the turret models was also off. So I had to use another program to get the proper meshes out then scaled and adjusted them to fit the model. The turrets were skewed slightly along the Y axis for some odd reason making them an oval shape instead of round, remember what I said above about AssetStudio and exporting each individual model's scaling matrix. 5. The MC75 had a few missing faces I fixed but that was all. 6. The MC80 needed a lot of work to fixed badly skewed and missing faces. This is due to how the original asset creators made the lower detail models as noted by myself and giftheck. Also the hull decals/burn marks don't match up well but they aren't needed and can be deleted. 7. I'm not sure about all of the fighters' LOD models since I haven't looked at all of them. Kitty's dump has most of the models already with their LOD's so you can look at them for yourself. I posted above about the T65B X-Wing as an example. 8. So far I have edited just about every single model I've extracted in some way, some more than others. You don't have to edit them at all I just prefer them to be in a more complete state for my own purposes. In the game you don't really notice most of the modeling issues since the models are only seen at a distance and only from certain angles. The problems only become apparent when you look at them up close in 3D editing software. Also as mentioned numerous times already some of the problems arise from the way AssetStudio exports the models, not from the original game data. 9. If you want all the models in their raw unaltered state the only way to do that is exporting them yourself from the game data. I use DevXUnity to get the models that AssetStudio can't handle properly.
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Post by aspiring3dmod on Oct 4, 2020 1:35:38 GMT
The only thing that confuses me is that the X-wing is the only fighter in Kitty's pack that has a lod under 10K tris. I've looked though all of the fighters and it seems to be the only one? (or have i missed something?)
Would you have time in the future to upload some of the ships with no edits? (only direct export) It's essentially the VT-49/phantom/ghost and the quasar (both high and low poly) (Raider unedited high)(imperial cruiser unedited high) (brahatok high) (mc75 high poly)
Sorry if i sound demanding or stupid (like i said i like to do things myself) :3
I know it sounds stupid and like a waste of time (since you've already done a splendid job) but i want to fix the meshes myself and have it unedited before i edit it
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Post by Warhammer_81 on Oct 4, 2020 6:01:09 GMT
The only thing that confuses me is that the X-wing is the only fighter in Kitty's pack that has a lod under 10K tris. I've looked though all of the fighters and it seems to be the only one? (or have i missed something?) Would you have time in the future to upload some of the ships with no edits? (only direct export) It's essentially the VT-49/phantom/ghost and the quasar (both high and low poly) (Raider unedited high)(imperial cruiser unedited high) (brahatok high) (mc75 high poly) Sorry if i sound demanding or stupid (like i said i like to do things myself) :3 I know it sounds stupid and like a waste of time (since you've already done a splendid job) but i want to fix the meshes myself and have it unedited before i edit it I don't know how exactly you're getting your numbers. I don't know about the total poly counts of all the various LOD models, I haven't been paying much attention to them. If I recall most of the player craft that have LOD1 are under 6-8K and LOD2 is usually under 2-3K. The BTL-A4 Y-Wing for instance is under 2K for LOD1 and under 400 total polys for LOD2 while the RZ-1 A-Wing has 2K polys for LOD2 and 7K for LOD1. So they vary quite a bit between models but still easily under 10K. I don't think you realize what you're asking for. The low poly Quasar Fire and Raider II FBX models I posted above were exported 100% using AssetStudio with no alterations on my part. The problem is AssetStudio can't properly export all the models correctly by itself. When it fails on a particular model the only thing I can do is export the individual models myself using DevXUnity. This means the models do not come out in a fully assembled FBX file but in a bunch of OBJ models which I then have to manually reassemble. So far there have only been a few that AssetStudio couldn't handle namely the Finalizer, Quasar Fire, and ISD. All of the models in Kitty's dump are unaltered, just dumped directly using AssetStudio, that's why some of them are messed up. I don't know why you need a redump of all the same models since they are already in Kitty's pack. Kitty's pack already has the VT-49, VCX-100, Phantom 1 and 2, Quasar Fire, Raider II, Arquitens cruiser, Braha'tok gunship, and MC75! Are you missing files from the dump? In the dump there are two folders, "Models 1" and "Models 2" and all the models I've mentioned can be found in either one or the other.
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Post by aspiring3dmod on Oct 4, 2020 14:37:15 GMT
The only reason im asking for a rerip is because i don't know if kitty altered the models Thats the only reason why. Its only because i want to reassemble the ships myself Sorry for causing you trouble warhammer I really appreciate what you've done
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Post by Warhammer_81 on Oct 4, 2020 16:13:53 GMT
The only reason im asking for a rerip is because i don't know if kitty altered the models Thats the only reason why. Its only because i want to reassemble the ships myself Sorry for causing you trouble warhammer I really appreciate what you've done I’m not upset, just trying to understand and help you out. If you use the models from Kitty’s pack they are unaltered. If you want a model not present in that pack unaltered I’d be more than happy to dump it for you, that seems more reasonable to me.
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Post by aspiring3dmod on Oct 4, 2020 16:22:14 GMT
Ah ok then i can use kitty's files. Just curious, how do you know they arent edited? also if i import your HP quasar over kitty's will the ships align?
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Post by aspiring3dmod on Oct 4, 2020 17:52:46 GMT
Sorry Warhammer_81 , I'm just confused by the file structure. I don't see any problems with kitty's models except the Raider and Quasar :/ I should have explained better what i'm looking for: All fighter LODS between 4k-10k tris (except the sequel ships) Which ships had problems being exported from asset studio? (as in missing parts for the highest lod?) Does the Brahatok, MC75, Raider II, Imperial light cruiser, Quasar and CR90 have problems when extracted? (I'm looking for the highest LOD's and the .obj parts for them) Only if it doesn't trouble you and you have time ofcourse
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Post by Warhammer_81 on Oct 4, 2020 21:13:51 GMT
aspiring3dmod , here are the Quasar Fire and Raider II straight from AssetStudio with all the OBJ mesh files included. The FBX models are assembled automatically by AssetStudio but the OBJ models you'll have to assemble yourself if you want to use them instead. The Raider II has three LOD models to choose from and a broken model for when the ship gets completely destroyed and breaks apart in game. The Quasar Fire has no full LOD model and only has a high poly version or a low poly version. The "Boss" models are fully complete but don't have LOD models. Quasar Fire Full RipRaider II Full Rip
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Post by dlight on Oct 4, 2020 21:38:37 GMT
xcuse me being busy outtaloop, lately. mobile and unity rips is something i do easily. i coulda helped feeding the thread here... mmh nvm me thinking just saying
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Post by garrusvalkyrin on Oct 5, 2020 13:12:29 GMT
Any chance on ripping the following fighters if they are in-fact in the game (disregard already ripped ones): X,Y,A,B Wings & any Imperial TIE Fighter variants I’m ripping all the models so nothing will be left out. I’m working on all the non-player ships at the moment and the B-Wing and Z-95 are next. After the NPC ships I’ll start on the larger player ships working my way down the list until I get everything ripped. Absolutely understood, thank you for all the rips when they come
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Post by aspiring3dmod on Oct 5, 2020 22:09:14 GMT
aspiring3dmod , here are the Quasar Fire and Raider II straight from AssetStudio with all the OBJ mesh files included. The FBX models are assembled automatically by AssetStudio but the OBJ models you'll have to assemble yourself if you want to use them instead. The Raider II has three LOD models to choose from and a broken model for when the ship gets completely destroyed and breaks apart in game. The Quasar Fire has no full LOD model and only has a high poly version or a low poly version. The "Boss" models are fully complete but don't have LOD models. Quasar Fire Full RipRaider II Full Rip Thanks man i really mean it!, so no editing was required for the .fbx's exported?, must be something to do with the pivots of the meshes (i think OBJ automatically sets all meshes to 0,0,0 when exporting and .fbx keeps the original position). Do i have to fix anything with these 2 meshes? Do the .fbx versions need to be edited or only the .obj's? Is the boss model the same as the highest detailed LOD?, or is the Boss model a completely different model?
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Post by mg1172 on Oct 8, 2020 10:20:35 GMT
Looking forward to seeing the rest of the fighters ported! youre doing great
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Post by dlight on Oct 8, 2020 11:47:52 GMT
i was about ot download it, but... is this game region locked? again. damn mickey mouse business. could somebody provide the current working apk version? i could manually install and try to rip some too.
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Post by Warhammer_81 on Oct 8, 2020 17:59:30 GMT
i was about ot download it, but... is this game region locked? again. damn mickey mouse business. could somebody provide the current working apk version? i could manually install and try to rip some too. Yes, it is region locked to Asian territories for now. The game is currently in a "soft launch" phase so sometime very soon all the game accounts are going to be reset and the app will be updated with some bug fixes and gameplay changes. Here you go!
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Post by dlight on Oct 8, 2020 20:24:11 GMT
cool thx. it showed me a gig download. will see if it does all that and what i can do with it. will check back a lil buggy service atm. it crashed at the 2nd download. i dunno where it restarted and what i have rn. 1.03 gigs. mmh. will see...
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Post by aspiring3dmod on Oct 8, 2020 20:45:15 GMT
Warhammer_81, The models you uploaded last (quasar and raider) the .fbx's were just raw exports correct? Do i have to edit them in anyway or was that only for the .obj versions? Is the boss model the same as the highest detailed LOD?, or is the Boss model a completely different model?
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Post by dlight on Oct 8, 2020 21:38:45 GMT
welp... i crashed my machine tryna export (split) all at once. c# and asset studio are not that efficient releasing file handles and buffers if you try that. i got all fbxes tho. noice
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Post by Warhammer_81 on Oct 8, 2020 22:24:28 GMT
welp... i crashed my machine tryna export (split) all at once. c# and asset studio are not that efficient releasing file handles and buffers if you try that. i got all fbxes tho. noice AssetStudio runs out of memory trying to load everything at once. DevXUnity can handle parsing all the assets at one time and will even decompile the C# and Assembly code. Once the app downloads all the data the app stuff really isn't needed, the downloaded game asset data is around 1.04GB.
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Post by Warhammer_81 on Oct 8, 2020 22:34:25 GMT
Warhammer_81 , The models you uploaded last (quasar and raider) the .fbx's were just raw exports correct? Do i have to edit them in anyway or was that only for the .obj versions? Is the boss model the same as the highest detailed LOD?, or is the Boss model a completely different model? 1. The models were exported from AssetSrudio "as-is", just a direct dump with no editing on my behalf. 2. You don't have to edit them unless you want to. If you compare the way the basic dump looks to the models I've released you can see for yourself what I did to them. It's all subjective to what you personally want out of the models. 3. The OBJ models are just unassembled raw dumps of all the mesh data. 4. No, the Boss models are not 100% the same as the LOD0 models, that's why they are included as separate dumps.
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Post by dlight on Oct 8, 2020 22:35:50 GMT
yo. i got that. i have a load of folders now. i sampled slave1 in blender, ofc. it's mobile data. mmh...
gotta say you did a good job on the release renders. with all textures (normalroughmetalocclusion) it doesn't look that good. or needs a bit of work in the shader editor. blender and unity are not the same shaders. yep...
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Post by aspiring3dmod on Oct 8, 2020 22:45:41 GMT
Warhammer_81 , The models you uploaded last (quasar and raider) the .fbx's were just raw exports correct? Do i have to edit them in anyway or was that only for the .obj versions? Is the boss model the same as the highest detailed LOD?, or is the Boss model a completely different model? The models were exported from AssetSrudio "as-is", just a direct dump with no editing on my behalf. That exactly what i wanted to know!, thanks! I noticed one of the turrets are damaged on the Raider corvette. Were there any other parts missing/damaged? I can wait for the rest of the models so don't feel any stress (if you are interested in direct dumping MC75, CR-90, imperial light cruiser and Brahatok without editing them) Once again many thanks!
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Post by Warhammer_81 on Oct 13, 2020 8:25:59 GMT
FYI, Star Wars Starfighter Missions has just been updated to version 0.95 which resets all game accounts and requires everyone to start over. They've also changed a few things with how the gameplay works. Unfortunately I can no longer play the game due to the update so I can't access any of the new content. It's either no longer compatible with my device or something else is going on. It tells me I can pre-register and GooglePlay will let me know when the app can be installed on my device.
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Post by dlight on Oct 13, 2020 18:27:06 GMT
yo. i installed the update too. it's crashing at start. dead for me. let the asians have it for themselves. shit mickey business. it is asian exclusive money making. really weird tho. mmh
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Post by aspiring3dmod on Oct 13, 2020 20:53:12 GMT
I hope it will work in the future tho Really has some great models
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Post by corraashu on Oct 14, 2020 0:24:10 GMT
FYI, Star Wars Starfighter Missions has just been updated to version 0.95 which resets all game accounts and requires everyone to start over. They've also changed a few things with how the gameplay works. Unfortunately I can no longer play the game due to the update so I can't access any of the new content. It's either no longer compatible with my device or something else is going on. It tells me I can pre-register and GooglePlay will let me know when the app can be installed on my device. It requires Arm64 to work on devices now and if you use Bluestacks you can switch to Arm in the settings and i was able to get the game to update to the latest version via this APK www.mediafire.com/file/rloezvlpj8wqo0z/com.joymax.starwarsstarfighter.apk/file but it doesn't want to load and download the main data as it also needs to have config.arm64_v8a.apk installed which installs in the background to help optimize the system/game and since Bluestack can't install that since as we know it's a emulator and probably doesn't have a updated version of the ARM emulation we can't use the app now until a official version is out. I think they did this to stop it from being used on emulators.
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Post by Warhammer_81 on Oct 14, 2020 2:10:22 GMT
FYI, Star Wars Starfighter Missions has just been updated to version 0.95 which resets all game accounts and requires everyone to start over. They've also changed a few things with how the gameplay works. Unfortunately I can no longer play the game due to the update so I can't access any of the new content. It's either no longer compatible with my device or something else is going on. It tells me I can pre-register and GooglePlay will let me know when the app can be installed on my device. It requires Arm64 to work on devices now and if you use Bluestacks you can switch to Arm in the settings and i was able to get the game to update to the latest version via this APK www.mediafire.com/file/rloezvlpj8wqo0z/com.joymax.starwarsstarfighter.apk/file but it doesn't want to load and download the main data as it also needs to have config.arm64_v8a.apk installed which installs in the background to help optimize the system/game and since Bluestack can't install that since as we know it's a emulator and probably doesn't have a updated version of the ARM emulation we can't use the app now until a official version is out. I think they did this to stop it from being used on emulators. Ah, that makes sense why no emulators are working with it then! I tried updating the install on my tablet but unfortunately it won't install the "config.arm64_v8a.apk" file. My tablet CPU is running 64bit ARMv8-A (32-bit Mode) so I can't get the game running again. I haven't tried running it on any emulators, I don't think they care if the app runs on an emulator though. The game is still in "soft launch" mode so they are still working out the bugs and gameplay mechanics. We can only hope they plan on a much wider release at some point (maybe at release version 1.0).
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