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Post by johnfleetadmiral01 on Sept 16, 2020 3:53:28 GMT
Here's how I could tell. I compared the wireframes, they're identical.
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Post by aspiring3dmod on Sept 16, 2020 15:48:50 GMT
That can't be, that'd be illegal (unless they got permission). Even so, why would they need a fan-made model if they have their own based on actual prop scans? Actually... I've heard reports that aleast in regards to the comics fan art has been ripped off. Never heard about it regarding games though...
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Post by corraashu on Sept 16, 2020 16:33:26 GMT
That can't be, that'd be illegal (unless they got permission). Even so, why would they need a fan-made model if they have their own based on actual prop scans? It’s not illegal they own the IP and in their updated EULA they released when Disney took over states “You hold no right to anything within the Star Wars IP all derived work within the Star Wars IP community created or official is owned by Lucasfilm and its parent company Disney, You hold no rights to any work done within the Star Wars IP,Disney or Lucasfilm can use your work without permission or monetary compensation.”
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Post by giftheck on Sept 16, 2020 20:07:17 GMT
That can't be, that'd be illegal (unless they got permission). Even so, why would they need a fan-made model if they have their own based on actual prop scans? Actually... I've heard reports that aleast in regards to the comics fan art has been ripped off. Never heard about it regarding games though... I have - since I've been there too.
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Post by giftheck on Sept 16, 2020 20:17:55 GMT
That can't be, that'd be illegal (unless they got permission). Even so, why would they need a fan-made model if they have their own based on actual prop scans? It’s not illegal they own the IP and in their updated EULA they released when Disney took over states “You hold no right to anything within the Star Wars IP all derived work within the Star Wars IP community created or official is owned by Lucasfilm and its parent company Disney, You hold no rights to any work done within the Star Wars IP,Disney or Lucasfilm can use your work without permission or monetary compensation.” I'd like to point out that, even if Lucasfilm own the IP, this is still highly, highly frowned upon in the industry as it could still potentially open up a company that uses ideas/assets released by outside sources to plagiarism accusations. That is not a good look for a serious developer, and I learned that at age 9 - from LucasArts themselves, ironically enough.
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Post by johnfleetadmiral01 on Sept 16, 2020 21:19:07 GMT
That Star Destroyer model by FractalSponge was first used in a game when the first Trailer for The Force Unleashed came out. Apparently no credit was given to FractalSponge what so ever and in response he got angry and locked all his other Star Destroyer variant models behind $300-$500 paywalls. At least that's what I heard.
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Post by Rancor022 on Sept 17, 2020 1:27:47 GMT
That can't be, that'd be illegal (unless they got permission). Even so, why would they need a fan-made model if they have their own based on actual prop scans? It’s not illegal they own the IP and in their updated EULA they released when Disney took over states “You hold no right to anything within the Star Wars IP all derived work within the Star Wars IP community created or official is owned by Lucasfilm and its parent company Disney, You hold no rights to any work done within the Star Wars IP,Disney or Lucasfilm can use your work without permission or monetary compensation.” Yikes. In that case, let me rephrase: it's not illegal... it's unprofessional.
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Post by giftheck on Sept 17, 2020 7:58:26 GMT
It’s not illegal they own the IP and in their updated EULA they released when Disney took over states “You hold no right to anything within the Star Wars IP all derived work within the Star Wars IP community created or official is owned by Lucasfilm and its parent company Disney, You hold no rights to any work done within the Star Wars IP,Disney or Lucasfilm can use your work without permission or monetary compensation.” Yikes. In that case, let me rephrase: it's not illegal... it's unprofessional. Precisely.
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Post by gowrongaming on Sept 17, 2020 15:06:04 GMT
Disney may put that in their eula however it is NOT legal to take other artists work without permission. Copyrights law trumps eulas. No way it would stand.
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Post by aspiring3dmod on Sept 19, 2020 18:23:59 GMT
What is the polygon count of the fighters ingame?, Are they over or under 10k tris?
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Post by giftheck on Sept 19, 2020 21:32:39 GMT
What is the polygon count of the fighters ingame?, Are they over or under 10k tris? About 10k, though most also come with additional lower-poly versions in each FBX file.
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Post by Warhammer_81 on Sept 19, 2020 21:51:17 GMT
What is the polygon count of the fighters ingame?, Are they over or under 10k tris? The most highly detailed of the fighters is the Millennium Falcon which comes in at just under 30K polys for the in-flight model. The hangar model has a bit more due to the added landing gear which brings it up to around 46K.
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Post by aspiring3dmod on Sept 19, 2020 23:39:02 GMT
What is the polygon count of the fighters ingame?, Are they over or under 10k tris? The most highly detailed of the fighters is the Millennium Falcon which comes in at just under 30K polys for the in-flight model. The hangar model has a bit more due to the added landing gear which brings it up to around 46K. Alright What about the Z95, Slave I and the Moldy Crow?
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Post by johnfleetadmiral01 on Sept 21, 2020 21:59:24 GMT
It may be FractalSponge's Star Destroyer but I like it.
I think to date it's most notable use was in YouTuber Calvin Romeyn's Star Wars vs Star Trek vs Mass Effect vs Halo fan movie "Galactic Battles."
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Sept 22, 2020 2:24:45 GMT
Lol. I was looking the Quasar and I noticed that it's an old model I made years ago, I wonder if they got it from the 3D warehouse at that time cause I deleted that user a;ong with the models. All I have to prove is a stl someone upladed on Thingiverse in which they credited me. It has been stripped off of all the details though, like the hangar and turrets, and the proportions have been changed. Thingiverse Here some pictures for comparison: Had to change the proportions of the model from Thingiverse, at least they changed the bridge and added details.
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Post by corraashu on Sept 22, 2020 2:50:10 GMT
Lol. I was looking the Quasar and I noticed that it's an old model I made years ago, I wonder if they got it from the 3D warehouse at that time cause I deleted that user a;ong with the models. All I have to prove is a stl someone upladed on Thingiverse in which they credited me. It has been stripped off of all the details though, like the hangar and turrets, and the proportions have been changed. Thingiverse Here some pictures for comparison: Had to change the proportions of the model from Thingiverse, at least they changed the bridge and added details. Comparing the 2 from your screenshots i can see that the wireframes from the top one is completely different in a lot of places in the same spots on the bottom one. Detail added on the SWSM version it doesn't match up very well and the small places it kind of does don't mean it's the same. That's just my 2 cents.
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Sept 22, 2020 3:04:30 GMT
Lol. I was looking the Quasar and I noticed that it's an old model I made years ago, I wonder if they got it from the 3D warehouse at that time cause I deleted that user a;ong with the models. All I have to prove is a stl someone upladed on Thingiverse in which they credited me. It has been stripped off of all the details though, like the hangar and turrets, and the proportions have been changed. Thingiverse Here some pictures for comparison: Had to change the proportions of the model from Thingiverse, at least they changed the bridge and added details. Comparing the 2 from your screenshots i can see that the wireframes from the top one is completely different in a lot of places in the same spots on the bottom one. Detail added on the SWSM version it doesn't match up very well and the small places it kind of does don't mean it's the same. That's just my 2 cents. I know the wireframes doesn't look identical, sketchup does weird things with wireframes in exported models, I recognized the hangar and the turrets, I lost all my models whdn my old PC just decided to mess my hard drive, so I don't have the original model with all the parts to compare.
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Post by johnfleetadmiral01 on Sept 25, 2020 5:17:53 GMT
Finally a good model of the First Order Star Destroyer. The one from Battlefront 2 was too much for my computer and the one from Fortnite refused to cooperate.
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Post by corraashu on Sept 26, 2020 8:00:50 GMT
It's crazy how nice these models look from a mobile game, but i guess you can get by with it when a lot of these ships are only shown when you are attacking them or flying by them with nothing else on screen but you and your companion fighters.
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Post by aspiring3dmod on Oct 1, 2020 20:11:43 GMT
I want to appreciate what you are doing Warhammer. I Dl kitty's model rip and im just curious. I see alot of files called "armor" and such. Do you have to assemble all the boss ships?
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Post by Warhammer_81 on Oct 1, 2020 21:34:09 GMT
I want to appreciate what you are doing Warhammer. I Dl kitty's model rip and im just curious. I see alot of files called "armor" and such. Do you have to assemble all the boss ships? While I appreciate the effort Kitty made to dump all the models, the dump is missing some of the models and some stuff like higher resolution textures. Some models are also a total mess, just look at Kitty's version of the Finalizer model for example! It looks like Kitty dumped the models using AssetStudio which works fine for the most part but not 100% on everything. Sometimes it requires some manual effort to get models to dump correctly. To answer your question, yes, some assembly is required for the models. The game uses different versions of each ship/scenery model for different scenes so not all the models are 100% identical to each other. Between all the various models there are sometimes details missing from one model to another and even from one LOD to another! An example of this is the Lambda shuttle's nose, LOD2 is the lowest detail mesh but it has details not present on the LOD0 highest detail mesh! This is just one of many examples of some of the small oversights made by the asset developers. So what I end up doing is taking the highest fidelity parts from all the various models and assembling them into one complete model while making an effort not to leave anything out. The boss models basically use the same LOD models as the menus but break them up into various parts labeled "armor", "turret", "guns", "cannons", etc. to represent the destructible ship components and hull sections. The game then swaps them out with destroyed versions of the models when each section or component is destroyed during the battle. So to sum it all up, you don't need most of the various labeled pieces if you just use the higher detail LOD models.
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Post by aspiring3dmod on Oct 1, 2020 21:59:05 GMT
Aha so you mix LODS?, No moving or scaleing required? I assume the Fighters don't need that?,
Is it only the Boss ships that need mixed lods? (like the quasar, light imperial cruiser and the Raider?
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Post by Warhammer_81 on Oct 1, 2020 22:09:15 GMT
Aha so you mix LODS?, No moving or scaleing required? I assume the Fighters don't need that?, Is it only the Boss ships that need mixed lods? (like the quasar, light imperial cruiser and the Raider? So far every model I’ve assembled required a different amount of effort. I’ve almost got 100% of the NPC ships done now and then I’ll look at the player ships. Judging by what I’ve seen thus far I don’t know what state they will be in. Moving, scaling, adding missing faces, mirroring parts, and adding missing details have all been required on nearly every model so far.
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Post by aspiring3dmod on Oct 2, 2020 0:08:10 GMT
Do you extract the files yourself?,
I found a x-wing with a "Low" prefix. Do you know what it's used for?, in space or in the menu? and if you look at it can you tell me if it has missing parts or errors?
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Post by Warhammer_81 on Oct 2, 2020 3:53:06 GMT
Do you extract the files yourself?, I found a x-wing with a "Low" prefix. Do you know what it's used for?, in space or in the menu? and if you look at it can you tell me if it has missing parts or errors? The "low" prefix is supposed to denote the low-poly assets for use as a background object, not typically used for player ships or ships you fight up close. The only problem is there are many models labeled as "low" but are actually higher poly models. I think the term is a leftover from when the 3D artists were reducing the very high fidelity model assets like those seen in the new Squadrons game and Battlefront II (2017), to lower poly models for use in the game. The only way to know for sure if a model is of the highest detail is to compare it with other models of the same type. Like I mentioned above about the Lambda shuttle. I should note I'm extracting all the models myself, not using the dump of files by Kitty. This way I can find any missing assets or identify differences in the models and textures.
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Post by aspiring3dmod on Oct 2, 2020 13:12:53 GMT
Just curious, if you come across the "low" files (the ones that really are low like the 6K X-wing) are you able to see if they are missing parts or if the model has errors? I just checked kitty's rip for which vehicles to expect and noticed that some had mesh errors
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Post by Warhammer_81 on Oct 2, 2020 17:26:08 GMT
Just curious, if you come across the "low" files (the ones that really are low like the 6K X-wing) are you able to see if they are missing parts or if the model has errors? I just checked kitty's rip for which vehicles to expect and noticed that some had mesh errors I’m not sure what you’re asking for. Are you trying to say you want the lower poly models but only the ones without errors? If so I’m afraid it just depends. Most, if not all, the lower detail models contain errors due to the way the 3D asset developers reduced the poly count on them. It looks like they probably used an automated script to do the work which is why so many mesh errors are present.
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Post by giftheck on Oct 2, 2020 20:42:49 GMT
The lowest-poly versions of those models are definitely just auto poly-reduced. But there's the mid-poly ones which seem to not be bad - the ones I've looked at have fairly even topology and just lack some of the mesh details of the high-poly. That's just the way it is.
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Post by aspiring3dmod on Oct 2, 2020 23:12:30 GMT
Just curious, if you come across the "low" files (the ones that really are low like the 6K X-wing) are you able to see if they are missing parts or if the model has errors? I just checked kitty's rip for which vehicles to expect and noticed that some had mesh errors I’m not sure what you’re asking for. Are you trying to say you want the lower poly models but only the ones without errors? If so I’m afraid it just depends. Most, if not all, the lower detail models contain errors due to the way the 3D asset developers reduced the poly count on them. It looks like they probably used an automated script to do the work which is why so many mesh errors are present. What i mean is the 6K tris x-wing is perfect for me, exactly what im looking for. I just mean if it's missing parts (if it looks exactly the same as it looks ingame. I mean if the LOD looks the same as it does ingame). By mesh errors i mean there were triangles all over the place so the mesh was distorted I don't want to be out of line but: Do the LODS need editing?, if not are you able to upload them? (unedited/just extracted). Also what types of "fixing" are required for the LODS? Are you also able to export the boss ships (only the raider and quasar) (unedted/only extracted). What fixes are needed here? You have done perfect work! (I just like doing things myself/Thats the way i am, nothing personal)
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Post by aspiring3dmod on Oct 3, 2020 12:49:29 GMT
Warhammer_81, Forgot to add to my last post. Sorry if my request causes problems :/
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