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Post by Rancor022 on Nov 18, 2020 17:19:20 GMT
Just saw that too! Finally a good quality B-Wing model! Plus an improved TIE Defender since the SWBF version was a bit low-detail.
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Post by ankhati on Nov 19, 2020 8:04:09 GMT
Rancor022 ,Thank you for your work with these models and textures. as a star wars fan it is always nice to have some high quality models to explore. I do wonder something though, out of curiosity. do female and male pilots have different meshes? judging by in game they look identical, maybe morphed for height and width. Could you rip the thermal flight suit? and textures for the white flightsuit please? Is the white suit actually silver or is it just white? I am curious. In this screenshot from the briefing a pilot is wearing what looks like a silver flightsuit? or is it the white version?
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Post by Rancor022 on Nov 19, 2020 15:33:20 GMT
Rancor022 ,Thank you for your work with these models and textures. as a star wars fan it is always nice to have some high quality models to explore. I do wonder something though, out of curiosity. do female and male pilots have different meshes? judging by in game they look identical, maybe morphed for height and width. Could you rip the thermal flight suit? and textures for the white flightsuit please? Is the white suit actually silver or is it just white? I am curious. View AttachmentIn this screenshot from the briefing a pilot is wearing what looks like a silver flightsuit? or is it the white version? They appear to use the same meshes. I'm currently working on fixing all of the heads, so I won't be extracting the player gear at the moment... you could also check to see if they're in Corra's archive.
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Post by gerdzerlkinerfdamahn on Nov 19, 2020 16:50:10 GMT
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Post by Rancor022 on Nov 19, 2020 16:58:51 GMT
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Post by ankhati on Nov 19, 2020 18:37:00 GMT
It also shows. the rebel fighters looks quite awful in the hangar scenes. focus is on the cockpits not exteriors.
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Nov 19, 2020 18:47:07 GMT
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Post by Rancor022 on Nov 19, 2020 20:35:19 GMT
Topaz Gigapixel AI is what I use personally for upscaling. It's the best AI-based upscaler in my experience.
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Post by Warhammer_81 on Nov 19, 2020 21:03:32 GMT
Topaz Gigapixel AI is what I use personally for upscaling. It's the best AI-based upscaler in my experience. I can certainly agree on this point! AI Gigapixel does wonders!
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Post by Rancor022 on Nov 20, 2020 0:06:21 GMT
Gigapixel 4K upscale for reference:
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Post by swuspeedy on Nov 20, 2020 3:56:56 GMT
Topaz Gigapixel AI is what I use personally for upscaling. It's the best AI-based upscaler in my experience. I can certainly agree on this point! AI Gigapixel does wonders! I just got the free trial of it. Upscale all the things!
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k1183
New Member Lvl 2
Posts: 11
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Post by k1183 on Nov 20, 2020 19:11:34 GMT
BadHorse, I think I've found some minor issues with the hangar I've imported the fbx to blender and had to manually create new materials for every model. I had an issue with some of the models lacking their texture in the download's texture folder. The HgrProps_Box_M_02_mat_UV1_001 model, HgrProps_M_BoxMedium_05_UV1_001, HgrProps_metal_001, HgrProps_M_Prp_Reb_BridgeMaintenance_UV2UV1_001 were some of the ones that I found to have the problem. I looked on both texture folders, maybe I failed to find the textures but is there a place where I can get them? For the box_m_2 I actually extracted the same exact model from fallen order, however, it seems they changed the UV coordinates in between games and I can't reuse the ones I got.
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Post by BadHorse on Nov 21, 2020 4:01:46 GMT
BadHorse , I think I've found some minor issues with the hangar I've imported the fbx to blender and had to manually create new materials for every model. I had an issue with some of the models lacking their texture in the download's texture folder. The HgrProps_Box_M_02_mat_UV1_001 model, HgrProps_M_BoxMedium_05_UV1_001, HgrProps_metal_001, HgrProps_M_Prp_Reb_BridgeMaintenance_UV2UV1_001 were some of the ones that I found to have the problem. I looked on both texture folders, maybe I failed to find the textures but is there a place where I can get them? For the box_m_2 I actually extracted the same exact model from fallen order, however, it seems they changed the UV coordinates in between games and I can't reuse the ones I got. • HgrProps_Box_M_02_mat_UV1_001 and HgrProps_M_BoxMedium_05_UV1_001 <-- Yep, the textures are not in the MC-75 hangar package, but they are in the SD hangar package I shared a couple weeks ago, which is why I didn't notice that they're missing. I re-used the SD hangar textures rather than re-extract/process them. • HgrProps_metal_001 <-- The textures are in the MC-75 hangar package, but they're actually two different objects. I stuck with the original naming scheme which can be misleading. Look for textures that include the names Box_S_04 and BoxSmall_01. • HgrProps_M_Prp_Reb_BridgeMaintenance_UV2UV1_001 <-- Textures are definitely in the MC-75 hangar package. In the cases where the meshes used more than one UV channel, I duplicated the mesh and moved the UV channel containing the color data to UV1. In these case, I also re-baked the normal texture onto the same UV channel as the color texture. In the folder with parsed textures, look for "HngrReb_MaintBridge_ ...", and in the SooG folder look for "T_BridgeMaintenance_ ...".
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Post by grawarr on Nov 23, 2020 10:55:02 GMT
Good Day Y'all,
im completely new to this type of forum so i apologize in advance in case i type this in the wrong place etc. I am a Battlefront 2 modder but have moved away from that lately since the games modding community is more or less dying out and i have much more fun just building models and rendering scenes. I found this forum because i asked u/aptyler308 on Reddit if he shares the hangar setups from Squadrons he posted renders for others to use and he said i would find them here. Now if anyone would be so kind as to tell me where i could find those environments id really appreciate that. Of course I understand that its not very kind to just take something and leave which is why id like to share a few of the things I made with this forum. Especially a pretty much RotS accurate 501st Legion marking mask that fits on the Battlefront 2 clonen troopers, an environment set of the Jedi Temple Dojo as seen in Rebels, and a part of Garel City from Rebels that is currently still WIP. To share those I would also need to know where i should upload/post them. I'm just familiar with Discords for such things so again excuse my unknowingness. Have a blessed day!
Sincerely
Grawarr
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Post by rscott on Nov 23, 2020 14:40:37 GMT
Good Day Y'all,
im completely new to this type of forum so i apologize in advance in case i type this in the wrong place etc. I am a Battlefront 2 modder but have moved away from that lately since the games modding community is more or less dying out and i have much more fun just building models and rendering scenes. I found this forum because i asked u/aptyler308 on Reddit if he shares the hangar setups from Squadrons he posted renders for others to use and he said i would find them here. Now if anyone would be so kind as to tell me where i could find those environments id really appreciate that. Of course I understand that its not very kind to just take something and leave which is why id like to share a few of the things I made with this forum. Especially a pretty much RotS accurate 501st Legion marking mask that fits on the Battlefront 2 clonen troopers, an environment set of the Jedi Temple Dojo as seen in Rebels, and a part of Garel City from Rebels that is currently still WIP. To share those I would also need to know where i should upload/post them. I'm just familiar with Discords for such things so again excuse my unknowingness. Have a blessed day!
Sincerely
Grawarr
They were shared by Badhorse and the second one is one page back in this thread... I will hope that you contact The administrators IE_ Major contributors Rancor, Badhorse, Warhammer etc... to this forum and get with them for a referral link to like mediafire hosting..that way you get a Free account and they can bump up there already packed storage spaces. Links to all the files are always on the 1st page of each topic....If I remember right Groinkick! also has a discord link...I just hate discord....
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Post by Rancor022 on Nov 23, 2020 16:53:00 GMT
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k1183
New Member Lvl 2
Posts: 11
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Post by k1183 on Nov 24, 2020 14:07:14 GMT
I have a question regarding the textures in general. I don't know if here is the correct place to ask this but the games use a CS map, I guess that's color and specular put together. I was wondering how to separate the information to apply them to the correct texture slots. The NOM are easy, they are normal and metalness but I'm having a hard time with the CS one, I tried google and couldn't find anything relevant regarding these mixed textures, or any mixed texture in general.
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Post by Der Blaue Klaus on Nov 24, 2020 15:04:39 GMT
the S Channel is in the Alpha Channel -> RGB=C A=S
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k1183
New Member Lvl 2
Posts: 11
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Post by k1183 on Nov 24, 2020 20:15:17 GMT
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Post by Rancor022 on Nov 25, 2020 17:32:37 GMT
I'm still working on fixing the heads, almost done though. Apparently there were two new character heads added to the game in today's update (Zeltron and Pantoran) however I don't think anyone has posted the SMD files required to fix them yet.
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Post by grawarr on Nov 26, 2020 13:20:21 GMT
This guide by Cosmic Dreams is very helpful for BF2 and presumably Squadrons assets. did anyone upload heras textures in the same format as they are in squadrons? i found seperated ones but im not familiar with that
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Post by Rancor022 on Nov 26, 2020 17:08:24 GMT
This guide by Cosmic Dreams is very helpful for BF2 and presumably Squadrons assets. did anyone upload heras textures in the same format as they are in squadrons? i found seperated ones but im not familiar with that I have that guide in it's own thread in the "help" section. In my Hera package there is also the original head mesh, which you can use if you'd like to try to fix it yourself; I don't upload the un-separated textures as they are not of much use to most people. As for extracting, a few of us have a private tool that we were asked not to share.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 29, 2020 15:35:52 GMT
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Post by BadHorse on Nov 29, 2020 20:40:49 GMT
Funny you should ask. I just started working on this one last night.
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Post by gerdzerlkinerfdamahn on Nov 30, 2020 2:00:13 GMT
Funny you should ask. I just started working on this one last night. What is that?
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Post by vision0815 on Nov 30, 2020 2:15:13 GMT
It is a imperial capital ship command deck. Looks like the rear portion of a stardestroyer bridge to me
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Post by BadHorse on Nov 30, 2020 23:08:26 GMT
Funny you should ask. I just started working on this one last night. What is that? It's the Star Destroyer briefing room. Those windows to the right look out onto the SD hangar (albeit heavily defeatured in this model). You can see it in the opening scenes here, where the holograms are projected from the central table:
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Post by gerdzerlkinerfdamahn on Dec 1, 2020 0:18:27 GMT
It's the Star Destroyer briefing room. Those windows to the right look out onto the SD hangar (albeit heavily defeatured in this model). You can see it in the opening scenes here, where the holograms are projected from the central table: Ah, okay, cool! Does Squadrons have a full Star Destroyer bridge that could be assembled or is it only in those cutscenes?
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Post by BadHorse on Dec 1, 2020 13:09:47 GMT
Progress. Probably just a few more days to nail down some details before I share. BTW, that 3D blueprint of the DS2 on the holoprojector is actually the cockpit flair mesh I shared a few weeks ago.
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Post by superdumbkid on Dec 2, 2020 0:51:35 GMT
BadHorse , Wow, just curious are you using blender or something else?
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