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Post by Rancor022 on Jul 1, 2020 1:33:07 GMT
Hi guys. A couple of questions about textures resolution in SWBF 2015 for xwing model and textures variations. I'd like to make a small star wars shot in blender, so I bought swbf 2015 game in steam, now it's very cheap, and started extracting resources using frosty editor. I need only xwing classic model with all textures variations(the more - the better) and death star model. I found that there are no textures variations in the game at all. Only one default version. At least frosty editor shows me this. However in Rancor022 mediafire resources folder there are 3 textures variation: red5, redx and default version. 1. Where from and how all these variation textures were extracted? May be it's frosty editor doesn't show me everything I can extract from the game? 2. The more important question about textures resolution. I need 4k for my shot. Frosty editor shows me that textures for xwing only in 2k resolution. However I found corraashu resources www.mediafire.com/folder/5s9je66tg26pt/Battlefront , in which xwing textures all in 4k. But there is only one version, no variations. Also some problems in textures color - they are a little bit dark. In Rancor022 resources xwing model textures are in 2k, only normal texture in 4k. So where and how 4k textures could be extracted or may be downloaded in 4k resolution. This will help me a lot. Thanks. First of all, the 4K textures are no longer available. They were used in the Alpha version of BF 2015, but all of the textures were compressed to 2K for the full release in order to save space. As for the variation textures; make sure for BF1 you have the Death Star DLC, as they are exclusive to that expansion. A few of them however are not in BF1 at all, and I had gotten them from BF2. If you do have the DLC, then let me know and I'll tell you where to locate the textures.
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Post by rscott on Jul 1, 2020 13:50:41 GMT
Hey guys! I am wondering if someone could help me out with a request. I got my hands on a couple fbx files of the ships the slave 1 and millennium falcon. I delete the lods and there are other layers I need to delete to keep the high detail model and get rid of everything else. I am having troubles getting rid of the right layers to keep the model details. I want to 3d print some of these models. Can someone point me in the right direction to what I need to delete or does anyone have the vehicle models that are just models that I could export to a slicer? LOD0 is the one you want. All of the other LOD's can be deleted. That is not always true, though Rancor022 is right most of the time the name without numbers or Lod 0 is the Highest poly, and all the rest get lower as the numbers increase, but ...I checked a few different versions of the Falcon...and found that some of the HQ Lod's were not Lod0 but are scattered in the Lod numbers 3-5... If you are using Blender 2.8X, then in the outliner you can click on the eye icon and drag down and it will make everything invisible...the select Lod's one by one and select the best...some are very subtle as there is just a bit of extra greebles between Lod's 2 and 3 for instance... In the Solo Falcon...it works out to be Details_Shader1 ...Legs_Shader.003 ... Main_Shader1.002 ... and the windows shader I couldn't tell and difference between 3-5 but 1-2 are the low-poly... So it is better to just check each Lod !! and also...delete all the empties they are not needed at all...
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Post by Rancor022 on Jul 1, 2020 16:44:44 GMT
LOD0 is the one you want. All of the other LOD's can be deleted. That is not always true, though Rancor022 is right most of the time the name without numbers or Lod 0 is the Highest poly, and all the rest get lower as the numbers increase, but ...I checked a few different versions of the Falcon...and found that some of the HQ Lod's were not Lod0 but are scattered in the Lod numbers 3-5... If you are using Blender 2.8X, then in the outliner you can click on the eye icon and drag down and it will make everything invisible...the select Lod's one by one and select the best...some are very subtle as there is just a bit of extra greebles between Lod's 2 and 3 for instance... In the Solo Falcon...it works out to be Details_Shader1 ...Legs_Shader.003 ... Main_Shader1.002 ... and the windows shader I couldn't tell and difference between 3-5 but 1-2 are the low-poly... So it is better to just check each Lod !! and also...delete all the empties they are not needed at all... Strange, it must differ between programs then. For example, when loading any mesh into Cinema 4D, LOD0 is always has the highest poly (including the Falcon).
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Post by rscott on Jul 2, 2020 12:53:40 GMT
That is not always true, though Rancor022 is right most of the time the name without numbers or Lod 0 is the Highest poly, and all the rest get lower as the numbers increase, but ...I checked a few different versions of the Falcon...and found that some of the HQ Lod's were not Lod0 but are scattered in the Lod numbers 3-5... If you are using Blender 2.8X, then in the outliner you can click on the eye icon and drag down and it will make everything invisible...the select Lod's one by one and select the best...some are very subtle as there is just a bit of extra greebles between Lod's 2 and 3 for instance... In the Solo Falcon...it works out to be Details_Shader1 ...Legs_Shader.003 ... Main_Shader1.002 ... and the windows shader I couldn't tell and difference between 3-5 but 1-2 are the low-poly... So it is better to just check each Lod !! and also...delete all the empties they are not needed at all... Strange, it must differ between programs then. For example, when loading any mesh into Cinema 4D, LOD0 is always has the highest poly (including the Falcon). Now that is weird...I have always had to view each Lod in Blender, in each version, to see which is the highest poly, thought is was just that way...which really never made any sense, thinking Lod0 would always or should always be the High version...I am going to check a group of models and see, and then make up an error report for the Devs.
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Post by supermaximus on Jul 2, 2020 18:55:13 GMT
Hi guys. A couple of questions about textures resolution in SWBF 2015 for xwing model and textures variations. I'd like to make a small star wars shot in blender, so I bought swbf 2015 game in steam, now it's very cheap, and started extracting resources using frosty editor. I need only xwing classic model with all textures variations(the more - the better) and death star model. I found that there are no textures variations in the game at all. Only one default version. At least frosty editor shows me this. However in Rancor022 mediafire resources folder there are 3 textures variation: red5, redx and default version. 1. Where from and how all these variation textures were extracted? May be it's frosty editor doesn't show me everything I can extract from the game? 2. The more important question about textures resolution. I need 4k for my shot. Frosty editor shows me that textures for xwing only in 2k resolution. However I found corraashu resources www.mediafire.com/folder/5s9je66tg26pt/Battlefront , in which xwing textures all in 4k. But there is only one version, no variations. Also some problems in textures color - they are a little bit dark. In Rancor022 resources xwing model textures are in 2k, only normal texture in 4k. So where and how 4k textures could be extracted or may be downloaded in 4k resolution. This will help me a lot. Thanks. First of all, the 4K textures are no longer available. They were used in the Alpha version of BF 2015, but all of the textures were compressed to 2K for the full release in order to save space. As for the variation textures; make sure for BF1 you have the Death Star DLC, as they are exclusive to that expansion. A few of them however are not in BF1 at all, and I had gotten them from BF2. If you do have the DLC, then let me know and I'll tell you where to locate the textures. Thanks for the response Rancor022. I have Death Star DLC, but I can't play it, because it looks like it multiplayer only. Could you please tell me where the model and textures are located? May be if somebody already extracted this model with textures I can to download it somewhere?
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Post by Rancor022 on Jul 2, 2020 21:16:39 GMT
First of all, the 4K textures are no longer available. They were used in the Alpha version of BF 2015, but all of the textures were compressed to 2K for the full release in order to save space. As for the variation textures; make sure for BF1 you have the Death Star DLC, as they are exclusive to that expansion. A few of them however are not in BF1 at all, and I had gotten them from BF2. If you do have the DLC, then let me know and I'll tell you where to locate the textures. Thanks for the response Rancor022. I have Death Star DLC, but I can't play it, because it looks like it multiplayer only. Could you please tell me where the model and textures are located? May be if somebody already extracted this model with textures I can to download it somewhere? All of the models and textures are in my archive on the first post. Here's the location of the DLC textures: XP3 > Gameplay > Vehicles > Xwing_RedX
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Post by flipdark95 on Jul 3, 2020 3:28:46 GMT
Does anyone have the Raider corvette uploaded anywhere? Could have sworn it was on Badhorse's files, but I can't find it anywhere. I extracted the files from BFII myself, but I just want to see if there's already a assembled model out there.
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Post by supermaximus on Jul 3, 2020 9:14:28 GMT
Thanks for the response Rancor022 . I have Death Star DLC, but I can't play it, because it looks like it multiplayer only. Could you please tell me where the model and textures are located? May be if somebody already extracted this model with textures I can to download it somewhere? All of the models and textures are in my archive on the first post. Here's the location of the DLC textures: XP3 > Gameplay > Vehicles > Xwing_RedX Thanks Rancor022 . I already have everything for the x-wing. I need death star. In your archive I found only death star laser cannon model. Where is death star itself located in archive as well as in the game?
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Post by dlight on Jul 3, 2020 11:49:10 GMT
Does anyone have the Raider corvette uploaded anywhere? Could have sworn it was on Badhorse's files, but I can't find it anywhere. I extracted the files from BFII myself, but I just want to see if there's already a assembled model out there. if you tag BadHorse a link will popup eventually. i don't wanna reupload it. (i dunno why he's got no stash link in any of the threads btw. mmh)
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Post by Rancor022 on Jul 3, 2020 17:12:47 GMT
All of the models and textures are in my archive on the first post. Here's the location of the DLC textures: XP3 > Gameplay > Vehicles > Xwing_RedX Thanks Rancor022 . I already have everything for the x-wing. I need death star. In your archive I found only death star laser cannon model. Where is death star itself located in archive as well as in the game? There actually is no full model of the Death Star in SWBF1. It's just half a circle with a static skybox texture. Here it is: www.mediafire.com/file/hit3l12gn6hdayv/Death_Star_%2528Backdrop%2529.rar/file
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Post by gerdzerlkinerfdamahn on Jul 3, 2020 21:46:49 GMT
Rancor022, Has the Death Star surface map been ripped yet? Or at least parts of it?
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Post by Rancor022 on Jul 4, 2020 1:04:38 GMT
Rancor022, Has the Death Star surface map been ripped yet? Or at least parts of it? It's not a single mesh or even a dozen or so meshes; it's literally hundreds if not thousands of individual components. However I think someone did make a reconstruction of it and post it a year or two ago, but I can't remember for sure.
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Post by BadHorse on Jul 4, 2020 2:06:21 GMT
Rancor022 , Has the Death Star surface map been ripped yet? Or at least parts of it? It's not a single mesh or even a dozen or so meshes; it's literally hundreds if not thousands of individual components. However I think someone did make a reconstruction of it and post it a year or two ago, but I can't remember for sure. I was able to find a blueprint for and reconstruct a single trench portion of it. It's absolutely massive, but I did share it a while back. I'm away from my computer right now, but I'll see if I can find the link.
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Post by BadHorse on Jul 4, 2020 3:56:49 GMT
Again, I don't have access to my computer, so I can't open this file to confirm its contents, but I think this is the one: link
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Jul 4, 2020 11:29:10 GMT
A few Concept Models just to fill the Holes in my Starwars Battlefront Collection. E 10 Mudtrooper Blaster with custom made Vibro Bajonett. E-10R Rangetrooper Blaster with Infrared Scope And 2 a bit hidden Weapons: Chewbacca´s SX-21 Scatterblaster ( I guess his second Weapon in the Timeline ) and Val´s Potatoe Masher Grenade ( Mudtrooper Standard Grenade )
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conely
New Member Lvl 1
Posts: 4
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Post by conely on Jul 4, 2020 20:17:23 GMT
hey guys, sorry to bother you again but does anyone have the updated rebel rocket-jumper from Battlefront 2?
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Post by Rancor022 on Jul 4, 2020 21:45:01 GMT
hey guys, sorry to bother you again but does anyone have the updated rebel rocket-jumper from Battlefront 2? I've been meaning to extract all of the additional Rebel Soldier pieces and upload them all together; when I have the time soon I'll continue doing that.
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Post by supermaximus on Jul 4, 2020 22:14:43 GMT
Thanks Rancor022 for the model. The weirdest death star I've ever seen. May be death star can be assembled from the blocks, like death star surface. Or it's available in somewhere in SWBF2? Below is my render in blender.
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Post by aspiring3dmod on Jul 5, 2020 1:11:41 GMT
Whoops should have been more specific, I'm looking for the: Raddus, MC80, Imperial star destroyer, Venator, "jedi cruiser" (and imperial version) Fondor shipyards, Defense satellites And the turrets to these I can assemble the meshes myself in 3ds max, just need the blueprints How are you figuring to use the Blueprints in Max?? the whole idea behind using the script was to export them using the blueprints so that they would not have to be assembled by hand... To find them just type them into Frosty, and that will show everything there is, at least named for instance "Raddus" including the blueprints... You are far better off following BadHorse 's tutorial on using his script to input the data from the blueprint them extract from the game using Frosty... Unless of course you can't use frosy for some reason...then NeverMind! oh and PS...I can't find the tutorial on here...but I am going to guess BadHorse sees this and will jump in... Sorry for going AWOL, I meant i've been assembling them myself in 3ds max with the bluesprint script, i just meant what the name for the blueprints are so i can extract them
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Jul 6, 2020 16:36:16 GMT
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Post by yoyoreach on Jul 9, 2020 21:46:29 GMT
Does anyone have the A280? The M-4 one, not the sniper.
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Post by dlight on Jul 9, 2020 22:04:59 GMT
Does anyone have the A280? The M-4 one, not the sniper. been a while. i got this and that in my stash. i dunno if this' what you looking for. but...
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Post by Rancor022 on Jul 9, 2020 23:34:54 GMT
Does anyone have the A280? The M-4 one, not the sniper. All of the weapons and variants are in my archive.
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Post by yoyoreach on Jul 10, 2020 0:16:14 GMT
Does anyone have the A280? The M-4 one, not the sniper. All of the weapons and variants are in my archive. I've been using your archive, the only things of the A280 there. Are the A280C (Labeled wrongly in the Battlefront games as the A280), and the A280 CFE the sniper version of the A280(Labeled A280C in the battlefont games.) Talking about this one. There is an A280C in the archives, but it's the STG version of the A280 called the A280 in game... It's fucking weird. XD
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Post by corraashu on Jul 10, 2020 0:30:22 GMT
A few Concept Models just to fill the Holes in my Starwars Battlefront Collection. E 10 Mudtrooper Blaster with custom made Vibro Bajonett. E-10R Rangetrooper Blaster with Infrared Scope And 2 a bit hidden Weapons: Chewbacca´s SX-21 Scatterblaster ( I guess his second Weapon in the Timeline ) and Val´s Potatoe Masher Grenade ( Mudtrooper Standard Grenade ) Battlefront Fanart FolderAmazing work, i happen to download your Imperial Ground Crew model and it's missing the Imperial_Ground_Crew_Body body texture, the normal map and Emissive is in there but not the main texture. Do you think you could upload that texture.
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Post by Rancor022 on Jul 10, 2020 0:39:03 GMT
All of the weapons and variants are in my archive. I've been using your archive, the only things of the A280 there. Are the A280C (Labeled wrongly in the Battlefront games as the A280), and the A280 CFE the sniper version of the A280(Labeled A280C in the battlefont games.) Talking about this one. There is an A280C in the archives, but it's the STG version of the A280 called the A280 in game... It's fucking weird. XD That's the only version in both Battlefront games. If it's not the correct one, then Battlefront doesn't have it.
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Jul 10, 2020 13:23:50 GMT
A few Concept Models just to fill the Holes in my Starwars Battlefront Collection. Amazing work, i happen to download your Imperial Ground Crew model and it's missing the Imperial_Ground_Crew_Body body texture, the normal map and Emissive is in there but not the main texture. Do you think you could upload that texture. Ouch Yeah, Thanks for this. The File is Updated.
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Jul 11, 2020 13:07:36 GMT
All of the weapons and variants are in my archive. I've been using your archive, the only things of the A280 there. Are the A280C (Labeled wrongly in the Battlefront games as the A280), and the A280 CFE the sniper version of the A280(Labeled A280C in the battlefont games.) Talking about this one. There is an A280C in the archives, but it's the STG version of the A280 called the A280 in game... It's fucking weird. XD I´m confused about all the Versions. Starwars.com and Jedipedia.net only have the Versions with the simple Stock like your second Picture. If you want the Version on your first Picture, this is the A280 from Battlefront with the Stock of an DLT20a.
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Post by Ducktrooper on Jul 11, 2020 16:32:08 GMT
Does anyone have the Raider corvette uploaded anywhere? Could have sworn it was on Badhorse's files, but I can't find it anywhere. I extracted the files from BFII myself, but I just want to see if there's already a assembled model out there. To assamble the Model is not the problem. I think the textures are computer generated. I can find only grunge and scorch mask (wear Mask).
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theark
New Member Lvl 2
Posts: 12
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Post by theark on Jul 11, 2020 23:11:41 GMT
Does anyone by chance happen to have the crashed LAAT assets?
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