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Post by gerdzerlkinerfdamahn on Mar 30, 2022 15:49:12 GMT
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Post by Rancor022 on Mar 30, 2022 22:46:12 GMT
Would anyone happen to have these Star Destroyer interior props from the Battle of Jakku mission? Or at least the ones that haven't already been uploaded already I think the only prop here is the chair in the first image. Everything else I believe is map architecture.
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Post by gerdzerlkinerfdamahn on Mar 30, 2022 23:45:05 GMT
Would anyone happen to have these Star Destroyer interior props from the Battle of Jakku mission? Or at least the ones that haven't already been uploaded already I think the only prop here is the chair in the first image. Everything else I believe is map architecture. Ah, fair enough. Would getting these map pieces be possible either way? I don't need the entire map, just the stuff in the pics is all
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Post by Rancor022 on Mar 30, 2022 23:55:46 GMT
I think the only prop here is the chair in the first image. Everything else I believe is map architecture. Ah, fair enough. Would getting these map pieces be possible either way? I don't need the entire map, just the stuff in the pics is all The campaign architecture stuff is sloppily scattered around a bunch of different directories, and the textures all over in separate subdirectories, so it would take a very long time and a lot of effort to locate everything. I probably won't be doing any of that (as I don't typically do architecture assets), perhaps someone else would be willing to?
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Post by gerdzerlkinerfdamahn on Mar 31, 2022 0:30:31 GMT
Ah, fair enough. Would getting these map pieces be possible either way? I don't need the entire map, just the stuff in the pics is all The campaign architecture stuff is sloppily scattered around a bunch of different directories, and the textures all over in separate subdirectories, so it would take a very long time and a lot of effort to locate everything. I probably won't be doing any of that (as I don't typically do architecture assets), perhaps someone else would be willing to? That's cool, I understand completely! In that case, what about these exterior props from Sullust? The tech/architecture stuff, not the rocks or the ground/terrain
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Post by Rancor022 on Mar 31, 2022 0:38:12 GMT
In that case, what about these exterior props from Sullust? The tech/architecture stuff, not the rocks or the ground/terrain Sure, I'll take a look. I know I already do have one or two of those props in my archive, such as the blue container w/ the white stripe.
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Post by flipdark95 on Mar 31, 2022 5:19:00 GMT
Ah, fair enough. Would getting these map pieces be possible either way? I don't need the entire map, just the stuff in the pics is all The campaign architecture stuff is sloppily scattered around a bunch of different directories, and the textures all over in separate subdirectories, so it would take a very long time and a lot of effort to locate everything. I probably won't be doing any of that (as I don't typically do architecture assets), perhaps someone else would be willing to? I've actually been wanting to get these interior areas as well for a while now, so I'm happy to take a look.
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Post by flipdark95 on Mar 31, 2022 9:56:29 GMT
Update: I found interior files for the MC80, but nothing for the ISD's campaign interiors. There are some files related to it, but no specific meshes I can find or extract.
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Post by Rancor022 on Mar 31, 2022 23:18:22 GMT
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Post by gerdzerlkinerfdamahn on Apr 1, 2022 8:37:25 GMT
Thanks again! Would getting any of these highlighted in red be possible as well?
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Post by Rancor022 on Apr 1, 2022 20:07:51 GMT
Thanks again! Would getting any of these highlighted in red be possible as well? The pallets and barricades I couldn't locate but will keep looking. Everything else I believe is architecture.
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Post by Rancor022 on Apr 1, 2022 23:15:19 GMT
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Post by thegreebleaddict on Apr 7, 2022 15:52:04 GMT
Could someone export some of the Eisley Cantina Furniture? Really just the couches and tables. Perhaps cups/food if you can.
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Post by sketch10121 on Apr 24, 2022 18:18:20 GMT
Hey, was wondering if anyone has done a deep dive on this before... I've been trying to figure out how SWBF2 does its terrain (take the mountains from the tatooine map for example). I'm 98% sure its heightmaps based off of lidar data. But me and others have searched for months through the game files to try to find the terrains heightmap. The frosty editor has no way of viewing it, if it even exists. Does anyone have any information on this? It might be possible through other ripping tools that aren't the frosty tool suit but I've never touched anything like that myself. Would love to know if someone has any information on it.
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Post by dlight on Apr 24, 2022 19:24:19 GMT
Hey, was wondering if anyone has done a deep dive on this before... I've been trying to figure out how SWBF2 does its terrain (take the mountains from the tatooine map for example). I'm 98% sure its heightmaps based off of lidar data. But me and others have searched for months through the game files to try to find the terrains heightmap. The frosty editor has no way of viewing it, if it even exists. Does anyone have any information on this? It might be possible through other ripping tools that aren't the frosty tool suit but I've never touched anything like that myself. Would love to know if someone has any information on it. look in "Objects/Nature/Desert/MosEisley/_Backdrops". there are the backdrop meshes. the textures are in the other folder in there. the current frosty shits the bed trying to export the textures tho. bummer
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Post by Rancor022 on Apr 24, 2022 20:07:38 GMT
Hey, was wondering if anyone has done a deep dive on this before... I've been trying to figure out how SWBF2 does its terrain (take the mountains from the tatooine map for example). I'm 98% sure its heightmaps based off of lidar data. But me and others have searched for months through the game files to try to find the terrains heightmap. The frosty editor has no way of viewing it, if it even exists. Does anyone have any information on this? It might be possible through other ripping tools that aren't the frosty tool suit but I've never touched anything like that myself. Would love to know if someone has any information on it. No height maps to my knowledge. They're all physical meshes with diffuse/normal maps.
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Post by corraashu on Apr 25, 2022 7:56:07 GMT
Has anyone released the MC80 from the Fondor mission? This has a full hanger and the side Ion Cannon. From what i can tell by going ingame and looking at the ship it's not the MC80 map loaded into it but a lower detailed version of the hanger and Ion cannon room, I've looked throughout frosty for this but could only find the hanger itself and rest of the ship but nothing on the ion cannon bay.
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Post by rscott on Apr 25, 2022 14:31:57 GMT
corraashu, I found the ... objects/architecture/rebel/mc80/ioncannonroom_v2 that has all the MANY parts for the bay...was that part of what you were looking for?
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on May 10, 2022 18:07:40 GMT
I don't know if this has been posted before, but from what I can tell, the Battlefront 2 (2017) DC-15a (the long one, it's incorrectly named the DC-15 in the game) seems to have corrupted UVs. Whenever you open it in Blender, 3DS Max, Maya, etc, its UVs get destroyed for some reason. I've fixed this by importing into Unreal (which for some reason doesn't destroy its UVs), then exporting from it. This seems to completely fix the problem. Here you go: DC-15aIt's scaled to centimeters, and I renamed the FBX file, hope that's all good. I'm not too knowledgeable with 3D modeling so I might have messed something up. Have a good day!
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Post by Warhammer_81 on May 10, 2022 19:41:07 GMT
I don't know if this has been posted before, but from what I can tell, the Battlefront 2 (2017) DC-15a (the long one, it's incorrectly named the DC-15 in the game) seems to have corrupted UVs. Whenever you open it in Blender, 3DS Max, Maya, etc, its UVs get destroyed for some reason. I've fixed this by importing into Unreal (which for some reason doesn't destroy its UVs), then exporting from it. This seems to completely fix the problem. Here you go: DC-15aIt's scaled to centimeters, and I renamed the FBX file, hope that's all good. I'm not too knowledgeable with 3D modeling so I might have messed something up. Have a good day! The DC-15 version that was previously released with all the included mod attachments works fine for me with proper UVs. I think your .FBX import plugins just don't like the included .FBX file.
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Post by Rancor022 on May 10, 2022 20:44:33 GMT
I don't know if this has been posted before, but from what I can tell, the Battlefront 2 (2017) DC-15a (the long one, it's incorrectly named the DC-15 in the game) seems to have corrupted UVs. Whenever you open it in Blender, 3DS Max, Maya, etc, its UVs get destroyed for some reason. I've fixed this by importing into Unreal (which for some reason doesn't destroy its UVs), then exporting from it. This seems to completely fix the problem. Here you go: DC-15aIt's scaled to centimeters, and I renamed the FBX file, hope that's all good. I'm not too knowledgeable with 3D modeling so I might have messed something up. Have a good day! The UV's are not corrupted. Read the second paragraph on this page: groinkick.freeforums.net/thread/40/star-wars-battlefront-models-faq
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Post by thegreebleaddict on May 11, 2022 2:29:36 GMT
Has anyone exported some of the buildings from Theed?
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on May 11, 2022 2:30:37 GMT
The DC-15 version that was previously released with all the included mod attachments works fine for me with proper UVs. I think your .FBX import plugins just don't like the included .FBX file. Ok yeah it actually seems to be an issue with 3DS Max, possibly just my instance of it. It works fine with Blender. Weird because 3DS Max works with literally every other model I've used it with. Oh well, at least if someone else experiences this issue they'll know what to do. If you're curious, here's what both UV maps look like when opened with 3DS Max from a fresh Frosty Editor export: Very bizarre
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on May 11, 2022 2:33:12 GMT
I don't know if this has been posted before, but from what I can tell, the Battlefront 2 (2017) DC-15a (the long one, it's incorrectly named the DC-15 in the game) seems to have corrupted UVs. Whenever you open it in Blender, 3DS Max, Maya, etc, its UVs get destroyed for some reason. I've fixed this by importing into Unreal (which for some reason doesn't destroy its UVs), then exporting from it. This seems to completely fix the problem. Here you go: DC-15aIt's scaled to centimeters, and I renamed the FBX file, hope that's all good. I'm not too knowledgeable with 3D modeling so I might have messed something up. Have a good day! The UV's are not corrupted. Read the second paragraph on this page: groinkick.freeforums.net/thread/40/star-wars-battlefront-models-faqOh no, I know what UV maps are lol, don't worry I'm not that new been around since the first couple Facepunch threads
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Post by Rancor022 on May 11, 2022 2:57:46 GMT
Oh no, I know what UV maps are lol, don't worry I'm not that new been around since the first couple Facepunch threads That's why I was confused. 😄 In that case I'm not sure what went wrong, it works perfectly fine on my end.
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Post by obskenobs on May 11, 2022 4:01:08 GMT
Hey everyone, was wondering if anyone knows where I could get the architecture from SWBF 2017, I found a archive link on the forum that was 1 GB that included basically everything but the link is dead. I'm making a animation set in Naboo and I'd really appreciate the help since there's nothing on this anywhere else and BF 2017 has the highest quality models of the city.
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Post by Rancor022 on May 11, 2022 18:53:31 GMT
Hey everyone, was wondering if anyone knows where I could get the architecture from SWBF 2017, I found a archive link on the forum that was 1 GB that included basically everything but the link is dead. I'm making a animation set in Naboo and I'd really appreciate the help since there's nothing on this anywhere else and BF 2017 has the highest quality models of the city. There is no single archive, there are thousands upon thousands of meshes and textures. I'm thinking the one you found might've been from the original Star Wars: Battlefront II (2005) as the EA assets are way larger than 1GB.
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Post by obskenobs on May 11, 2022 21:25:12 GMT
Hey everyone, was wondering if anyone knows where I could get the architecture from SWBF 2017, I found a archive link on the forum that was 1 GB that included basically everything but the link is dead. I'm making a animation set in Naboo and I'd really appreciate the help since there's nothing on this anywhere else and BF 2017 has the highest quality models of the city. There is no single archive, there are thousands upon thousands of meshes and textures. I'm thinking the one you found might've been from the original Star Wars: Battlefront II (2005) as the EA assets are way larger than 1GB. Appreciate the reply would you be able to guide me in the way of how to extract the meshes from the game, like any helpful videos etc. I'm reinstalling the game atm since I manged to get some free space but I don't know the first step in extracting them, like I see videos on extracting character models but I just don't know where to look.
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Post by Rancor022 on May 12, 2022 2:26:46 GMT
There is no single archive, there are thousands upon thousands of meshes and textures. I'm thinking the one you found might've been from the original Star Wars: Battlefront II (2005) as the EA assets are way larger than 1GB. Appreciate the reply would you be able to guide me in the way of how to extract the meshes from the game, like any helpful videos etc. I'm reinstalling the game atm since I manged to get some free space but I don't know the first step in extracting them, like I see videos on extracting character models but I just don't know where to look. There's no video tutorials that I'm aware of, so I quickly whipped one up. There's a lot of information missing, but all of the basics are covered. First you'll need to download the latest stable build of Frosty Editor: www.mediafire.com/file/0onz6yefkgqhlfd/FrostyEditor_v1.0.5.9.rar/fileNext here is the tutorial: drive.google.com/file/d/1jGQXd18hss3C-oVpWP0XqzUacuT11ABT/view?usp=sharingIf you run into any issues along the way, or have any further questions, just ask here!
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Post by obskenobs on May 12, 2022 3:03:03 GMT
Appreciate the reply would you be able to guide me in the way of how to extract the meshes from the game, like any helpful videos etc. I'm reinstalling the game atm since I manged to get some free space but I don't know the first step in extracting them, like I see videos on extracting character models but I just don't know where to look. There's no video tutorials that I'm aware of, so I quickly whipped one up. There's a lot of information missing, but all of the basics are covered. First you'll need to download the latest stable build of Frosty Editor: www.mediafire.com/file/0onz6yefkgqhlfd/FrostyEditor_v1.0.5.9.rar/fileNext here is the tutorial: drive.google.com/file/d/1jGQXd18hss3C-oVpWP0XqzUacuT11ABT/view?usp=sharingIf you run into any issues along the way, or have any further questions, just ask here! Thank you so much, the game just reinstalled so I'm just getting into looking for the meshes, hopefully I'll be able to find some and be able to use them and I'll message in here if I need help even if it's a stupid question. Again thank you again I'm loving how helpful this community is!
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