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Post by Rancor022 on May 26, 2020 22:26:20 GMT
Rancor022 , Seems your Falcon (ST) Textures arent quite right :/ There's nothing wrong with them. As has been discussed many times, most of the ships have 2 UV channels. The normal map needs to be on UV 1, and all of the other textures need to be on UV 2. However, you can bypass this by simply deleting UV 1, and adding *all* of the textures, including the normal map labelled "fixed" to UV 2.
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Post by garrusvalkyrin on May 26, 2020 23:51:24 GMT
Rancor022 , Seems your Falcon (ST) Textures arent quite right :/ There's nothing wrong with them. As has been discussed many times, most of the ships have 2 UV channels. The normal map needs to be on UV 1, and all of the other textures need to be on UV 2. However, you can bypass this by simply deleting UV 1, and adding *all* of the textures, including the normal map labelled "fixed" to UV 2. At this point you should put a disclaimer on the threads first post
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Post by Rancor022 on May 27, 2020 1:24:15 GMT
There's nothing wrong with them. As has been discussed many times, most of the ships have 2 UV channels. The normal map needs to be on UV 1, and all of the other textures need to be on UV 2. However, you can bypass this by simply deleting UV 1, and adding *all* of the textures, including the normal map labelled "fixed" to UV 2. At this point you should put a disclaimer on the threads first post I'm actually working on a FAQ post which I will be linking to on the OP.
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ag458
New Member Lvl 3
Posts: 22
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Post by ag458 on May 27, 2020 2:04:46 GMT
Hi guys!
I know this may seem like a lazy request, but I was wondering if anyone has the BFII Star Destroyer (DICE) with the ISD I parts properly attached. I have access to the parts, but I'm kinda struggling with replacing the cannons and engines and adjusting them to their proper size and place. It would mean the world to me if I could get my hands on a high-quality ISD I.
Thanks!
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Post by jphfanedits on May 27, 2020 13:57:38 GMT
Rancor022 , Seems your Falcon (ST) Textures arent quite right :/ There's nothing wrong with them. As has been discussed many times, most of the ships have 2 UV channels. The normal map needs to be on UV 1, and all of the other textures need to be on UV 2. However, you can bypass this by simply deleting UV 1, and adding *all* of the textures, including the normal map labelled "fixed" to UV 2. Awe man! š¤¦š»āāļø Now I feel stupid. So sorry š This is just the first time Iāve come across this in blender. Thank you for the explanation though
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Post by maxsword on Jun 2, 2020 7:44:58 GMT
Hello, Is there any news on Scarif map an all objects availability somewhere?
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Post by Rancor022 on Jun 2, 2020 19:34:06 GMT
Hello, Is there any news on Scarif map an all objects availability somewhere? You'll have to be more specific.
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Post by nicomouse on Jun 3, 2020 0:30:06 GMT
The following models have been added to my archive: -Kylo Ren (TROS) -Rey (TROS) -Finn (TROS) Thank you!
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Post by maxsword on Jun 3, 2020 19:32:40 GMT
Hello, Is there any news on Scarif map an all objects availability somewhere? You'll have to be more specific. I meant that it should be nice to have the models of the citadel such as the main tower in HD (there is already a low poly model out there) ad all the surroungding features like the landing platfoms linked to the citadel by the train and so on.
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Post by Rancor022 on Jun 3, 2020 19:53:52 GMT
You'll have to be more specific. I meantĀ that it should be nice to have the models of the citadel such as the main tower in HD (there is already a low poly model out there) ad all the surroungdingĀ features like the landingĀ platfoms linked to the citadel by the train and so on. The "low poly" version is the only one that exists. Battlefront 2 uses the same model as the original Battlefront.
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Post by garrusvalkyrin on Jun 3, 2020 22:00:43 GMT
BadHorse is there still any chance you would be able to provide the various individual Battlefront asteroids you posted about a while back? Thank you
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Post by maxsword on Jun 3, 2020 22:11:53 GMT
I meant that it should be nice to have the models of the citadel such as the main tower in HD (there is already a low poly model out there) ad all the surroungding features like the landing platfoms linked to the citadel by the train and so on. The "low poly" version is the only one that exists. Battlefront 2 uses the same model as the original Battlefront. AARGHHH......... you're saying that the only thing available for the beach scenario is that low poly model? WOW. Sounds really incredible.
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Post by Rancor022 on Jun 3, 2020 22:57:56 GMT
The "low poly" version is the only one that exists. Battlefront 2 uses the same model as the original Battlefront. AARGHHH......... you're saying that the only thing available for the beach scenario is that low poly model? WOW. Sounds really incredible. Yep. It only appears in the background, so unfortunately DICE probably felt it wasn't necessary to add too much detail.
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cody
New Member Lvl 1
Posts: 2
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Post by cody on Jun 10, 2020 13:22:54 GMT
Is it possible to extract models and textures from Beattlefront 2 2017 mods?
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Post by Rancor022 on Jun 10, 2020 20:02:58 GMT
Is it possible to extract models and textures from Beattlefront 2 2017 mods? Nope.
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Post by corraashu on Jun 11, 2020 1:18:43 GMT
Is it possible to extract models and textures from Beattlefront 2 2017 mods? Nope. Yes there is and idk how many times i've said it LOL "If you want a model that you see in a mod for SWBF2 you need to use NinjaRipper to get the model. Make sure NinjaRipper is running in dx11 mode and then run the game after it starts you can crash it or exit out of it, once you do that load up the mod with Frosty Mod manager and start the game ( while keeping NinjaRipper open) and then go to the main menu and find your model and hit your button combo for ripping models, then you are done. NinjaRipper darkens all textures that it rips so get a program like xnview or any other program you know that can apply a Gamma of 2.2 to it so it can re-correct the textures ( you'll need to do this to all of them even the normals)"
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Post by benbaer on Jun 11, 2020 23:00:35 GMT
Hi folks Is it posible to extract the m45 with the monoPod or sadly not? hope that it be possible.. so i can use it for a 3d print model uwing.
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Post by Rancor022 on Jun 12, 2020 0:26:27 GMT
Hi folksĀ Is it posible to extract theĀ m45 with the monoPod orĀ sadly not? hope that it be possible..Ā so i can use it for a 3d print model uwing. No one has extracted it yet? In that case I'll try to remember to do that tonight.
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Post by Rancor022 on Jun 12, 2020 6:08:57 GMT
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Post by benbaer on Jun 13, 2020 2:46:47 GMT
@rancor022 Thank you sir
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Post by Dan on Jun 13, 2020 4:13:55 GMT
@rancor022 Thanks!
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Post by gerdzerlkinerfdamahn on Jun 13, 2020 10:24:26 GMT
Yes there is and idk how many times i've said it LOL "If you want a model that you see in a mod for SWBF2 you need to use NinjaRipper to get the model. Make sure NinjaRipper is running in dx11 mode and then run the game after it starts you can crash it or exit out of it, once you do that load up the mod with Frosty Mod manager and start the game ( while keeping NinjaRipper open) and then go to the main menu and find your model and hit your button combo for ripping models, then you are done. NinjaRipper darkens all textures that it rips so get a program like xnview or any other program you know that can apply a Gamma of 2.2 to it so it can re-correct the textures ( you'll need to do this to all of them even the normals)" Do you think you could make a video tutorial of this? It'd be really helpful.
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Post by LordPoncho57 on Jun 13, 2020 23:30:02 GMT
Is it possible to extract models and textures from Beattlefront 2 2017 mods? Why not just ask the original authors about the assets?
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cody
New Member Lvl 1
Posts: 2
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Post by cody on Jun 20, 2020 9:22:22 GMT
When I extracted the models from a mod everything worked fine except for the textures. After I edited the gamma and tried to add them to the model again the uv maps were completely messed up. (I have tried all Uv maps).
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Post by LordPoncho57 on Jun 20, 2020 21:36:55 GMT
When I extracted the models from a mod everything worked fine except for the textures. After I edited the gamma and tried to add them to the model again the uv maps were completely messed up. (I have tried all Uv maps). Again, why not just ask the mod author if they'd be willing to share. Most people will share and you won't have to deal with editing everything, and those who don't shouldn't have people ripping their work.
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Post by gabescotty on Jun 24, 2020 22:53:46 GMT
Rancor022 , Firstly THANKYOU for such a great library. Second, I am having trouble applying the textures to the U-55 loadlifter model. Perhaps my failed attempt shown here will give you some insight into what I have done wrong. Thanks in advance for any help offered. Edit: does this forum not support google drive images?
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Post by Rancor022 on Jun 25, 2020 1:20:00 GMT
Rancor022 , Firstly THANKYOU for such a great library. Second, I am having trouble applying the textures to the U-55 loadlifter model. Perhaps my failed attempt shown here will give you some insight into what I have done wrong. Thanks in advance for any help offered. Edit: does this forum not support google drive images? Refer to the FAQ on the original post. The U-55 Loadlifter in particular has 3 separate UV channels (most vehicles have two); the first one is for the normal map, and the second one is for all the other textures. The third one doesn't seem to have a use, so you can just delete it. I'm not positive if Google Drive images are supported, but I could look into it. You can also upload images from the "reply" tab.
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Post by themechanix on Jun 29, 2020 3:33:43 GMT
Hey guys! I am wondering if someone could help me out with a request. I got my hands on a couple fbx files of the ships the slave 1 and millennium falcon. I delete the lods and there are other layers I need to delete to keep the high detail model and get rid of everything else. I am having troubles getting rid of the right layers to keep the model details. I want to 3d print some of these models.
Can someone point me in the right direction to what I need to delete or does anyone have the vehicle models that are just models that I could export to a slicer?
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Post by Rancor022 on Jun 29, 2020 16:56:31 GMT
Hey guys! I am wondering if someone could help me out with a request. I got my hands on a couple fbx files of the ships the slave 1 and millennium falcon. I delete the lods and there are other layers I need to delete to keep the high detail model and get rid of everything else. I am having troubles getting rid of the right layers to keep the model details. I want to 3d print some of these models. Can someone point me in the right direction to what I need to delete or does anyone have the vehicle models that are just models that I could export to a slicer? LOD0 is the one you want. All of the other LOD's can be deleted.
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Post by supermaximus on Jun 30, 2020 20:19:38 GMT
Hi guys. A couple of questions about textures resolution in SWBF 2015 for xwing model and textures variations. I'd like to make a small star wars shot in blender, so I bought swbf 2015 game in steam, now it's very cheap, and started extracting resources using frosty editor. I need only xwing classic model with all textures variations(the more - the better) and death star model. I found that there are no textures variations in the game at all. Only one default version. At least frosty editor shows me this. However in Rancor022 mediafire resources folder there are 3 textures variation: red5, redx and default version. 1. Where from and how all these variation textures were extracted? May be it's frosty editor doesn't show me everything I can extract from the game? 2. The more important question about textures resolution. I need 4k for my shot. Frosty editor shows me that textures for xwing only in 2k resolution. However I found corraashu resources www.mediafire.com/folder/5s9je66tg26pt/Battlefront , in which xwing textures all in 4k. But there is only one version, no variations. Also some problems in textures color - they are a little bit dark. In Rancor022 resources xwing model textures are in 2k, only normal texture in 4k. So where and how 4k textures could be extracted or may be downloaded in 4k resolution. This will help me a lot. Thanks.
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