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Post by Warhammer_81 on May 22, 2022 0:28:34 GMT
Anybody Have The Starkiller base hangar fully assembled if is possible to import You could just get the fully assembled one from Star Wars Starfighter Missions.
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Post by daddylongs on May 22, 2022 0:48:22 GMT
aspiring3dmod , Rancor022 , Stym , bingbong2020 , gerdzerlkinerfdamahn , Fredly , rscott , skrmptious , darthluso , wholock982 , Warhammer_81 , blazer003 , ag458 , Anybody Have The Starkiller base hangar fully assembled if is possible to import You could just get the fully assembled one from Star Wars Starfighter Missions. I used that one but im looking for the best one i can find it
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Post by Rancor022 on May 22, 2022 1:57:40 GMT
No need to tag every single person next time please.
I'm not aware of anyone that's assembled it. BadHorse is the only one I'm aware of that does assemblies of larger structures, and I know he didn't do that one at all.
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arioch
New Member Lvl 2
Posts: 17
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Post by arioch on May 30, 2022 14:52:33 GMT
hey all.
im trying to build a large map of tatooine with multiple cities.
has anyone acquired the buildings from tat? i didnt see any posts on it.
any tat models would be greatly appreciated!
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Post by marvelousbattles on Jun 19, 2022 4:51:22 GMT
I'm chasing the Battlefront 2 LAAT... EDIT:.. nevermind.. I don't look hard enough..found it.
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Post by benbaer on Jul 10, 2022 21:02:52 GMT
Hello Folks i dug through the files but could not find a model of the scarif shield gate. can somebody be so Kind and help me out if possible? Thanks in advance
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Post by Warhammer_81 on Jul 10, 2022 21:20:58 GMT
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Post by wvonbraun on Jul 27, 2022 0:16:05 GMT
Anyone know if the first order dreadnought shown in swbf2 has a model?
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Post by Rancor022 on Jul 27, 2022 1:29:16 GMT
Anyone know if the first order dreadnought shown in swbf2 has a model? Nope, unfortunately it's just a flat textured plane.
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Post by thegreebleaddict on Aug 23, 2022 19:58:08 GMT
Has anyone ported anything from Vardos? say like the fences, or distant buildings? I'd love to put together an imperial city that looks kind of like it.
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extile
New Member Lvl 1
Posts: 2
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Post by extile on Aug 25, 2022 16:13:54 GMT
Will we ever be able to rip models with rigs and animations or is it already possible just being kept from the public?
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Post by Rancor022 on Aug 25, 2022 21:18:11 GMT
Will we ever be able to rip models with rigs and animations or is it already possible just being kept from the public? Rigs are already included in all the current uploads. Animation export is unfortunately impossible.
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Post by darthdeaconrage on Aug 27, 2022 20:11:00 GMT
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Post by Rancor022 on Aug 27, 2022 21:25:02 GMT
Modded content is not allowed to be requested publicly here.
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Post by darthdeaconrage on Aug 27, 2022 21:44:28 GMT
Bummer, okay. Thanks for the heads up!
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Fredly
New Member Lvl 3
Posts: 22
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Post by Fredly on Aug 31, 2022 19:00:00 GMT
Bummer, okay. Thanks for the heads up! If you contact the modder to explain what you need it for they might send the model to you. I've worked with a number of them and they're usually pretty relax about it
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Post by arajedimaster1138 on Oct 21, 2022 18:46:52 GMT
I lost track of everyone after Facepunch, caught the scent at the next forum that shall not be named (judging by the way that thread ended... ) But finally found my way back and thank you so much Rancor22 for setting up this new community! I seem to be striking out looking for the high quality ISD from the Death Star Mission on Battlefront 2015. I found the "Background Model" in someone's archive, and it is a very nice background model (my render below), but looking for higher detail for some close ups. Or maybe this is it, and it just looks better in the game. Anyway, if anyone has ripped it and can point me to the correct archive, or for that matter could point me to the highest detail/most screen accurate model you know of, that would much appreciated. Thank you so much! Also, as an FYI, the links in the first post aren't working correctly. I got Stym's to work by copying the text of the link, but couldn't get Rancor's link to work (but did find it in another thread.) Here is the full SWBF2 (2017) Star Destroyer by BadHorse : SWBF2_2017_ISD_PackageSorry I forgot to include the missing model piece: SWBF2_2017_ISD_Package_Hangar_CraneModels needed to change the ISD-II to the ISD-I: ISD-I Comm TowerISD-I Turbolaser Turret (Large)ISD-I Turbolaser Turret (Small) Warhammer_81, There seems to be a glitch with the SWBF2_2017_ISD_Package link. I keep getting these error messages saying that a new download key needs to be made. I try clicking on that option after five seconds, but the same result happens. That link needs to be repaired somehow. Better let BadHorse know about this.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Oct 23, 2022 13:44:45 GMT
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Post by slagothor on Oct 26, 2022 2:42:12 GMT
Thank you so much! Where did it come from BFII or Squadrons, just curious?
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Post by Warhammer_81 on Oct 26, 2022 3:50:35 GMT
Thank you so much! Where did it come from BFII or Squadrons, just curious? It's from Star Wars Battlefront II (2017).
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Post by slagothor on Oct 26, 2022 4:59:10 GMT
Awesome! I have to make some adjustments, but it's gonna mate up perfectly to the exterior model. Thanks!
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 1, 2022 13:45:44 GMT
Hi BadHorse . Just one quick question. I'm really enjoying playing with your script. Sometimes when i try to open an SPB, it just doesn't do anything. It reads the XML as shown in the image but nothing happens. Do you have any idea what's going on? I am currently assembling the droid room and so far it is going very well, although dealing with textures are a pain in the neck!. Thank you in advance
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Post by BadHorse on Nov 1, 2022 20:45:59 GMT
Hi BadHorse . Just one quick question. I'm really enjoying playing with your script. Sometimes when i try to open an SPB, it just doesn't do anything. It reads the XML as shown in the image but nothing happens. Do you have any idea what's going on? I am currently assembling the droid room and so far it is going very well, although dealing with textures are a pain in the neck!. Thank you in advance View AttachmentThis is one of those cases where it just isn't going to work. Ideally when you open a SPB in Frosty and expand the "Objects" section, you'll see a list of either ObjectReferenceObjectData assets or other SPBs, each with their own transform info. If they're not there, that's your first clue. If instead you see an item in the list called StaticModelGroupEntityData (usually at the top or bottom), that's the killer. That means that the Frostbite engine is handing off the assembly to Havok, and those Havok resources just aren't readily accessible from within Frosty (yet). Sorry.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 1, 2022 21:15:47 GMT
Hi BadHorse . Just one quick question. I'm really enjoying playing with your script. Sometimes when i try to open an SPB, it just doesn't do anything. It reads the XML as shown in the image but nothing happens. Do you have any idea what's going on? I am currently assembling the droid room and so far it is going very well, although dealing with textures are a pain in the neck!. Thank you in advance View AttachmentThis is one of those cases where it just isn't going to work. Ideally when you open a SPB in Frosty and expand the "Objects" section, you'll see a list of either ObjectReferenceObjectData assets or other SPBs, each with their own transform info. If they're not there, that's your first clue. If instead you see an item in the list called StaticModelGroupEntityData (usually at the top or bottom), that's the killer. That means that the Frostbite engine is handing off the assembly to Havok, and those Havok resources just aren't readily accessible from within Frosty (yet). Sorry. Thank you very much BadHorse . You are really a great help.
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Post by BadHorse on Nov 1, 2022 22:11:48 GMT
This is one of those cases where it just isn't going to work. Ideally when you open a SPB in Frosty and expand the "Objects" section, you'll see a list of either ObjectReferenceObjectData assets or other SPBs, each with their own transform info. If they're not there, that's your first clue. If instead you see an item in the list called StaticModelGroupEntityData (usually at the top or bottom), that's the killer. That means that the Frostbite engine is handing off the assembly to Havok, and those Havok resources just aren't readily accessible from within Frosty (yet). Sorry. Thank you very much BadHorse . You are really a great help. Happy to help. I'm having a blast figuring out which assemblies work as well. Latest projects are the AT-AT interior, and the imperial landing pad. With the partial resurrection of the Frosty level editor plugin, I'm hopeful that at some point we'll finally get access to the Havok asset data. Already I can export a Havok resource file, but so far I haven't found anything that can read it. There are readers out there for processing Havok animation, but they don't seem to work on the assembly files.
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Post by BadHorse on Nov 2, 2022 22:53:27 GMT
Hi BadHorse . Just one quick question. I'm really enjoying playing with your script. Sometimes when i try to open an SPB, it just doesn't do anything. It reads the XML as shown in the image but nothing happens. Do you have any idea what's going on? I am currently assembling the droid room and so far it is going very well, although dealing with textures are a pain in the neck!. Thank you in advance View AttachmentWas intrigued by your droid room project. One mesh led to another, and 3.8M triangles later ...
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 3, 2022 6:50:12 GMT
Hi BadHorse . Just one quick question. I'm really enjoying playing with your script. Sometimes when i try to open an SPB, it just doesn't do anything. It reads the XML as shown in the image but nothing happens. Do you have any idea what's going on? I am currently assembling the droid room and so far it is going very well, although dealing with textures are a pain in the neck!. Thank you in advance View AttachmentWas intrigued by your droid room project. One mesh led to another, and 3.8M triangles later ... That’s great as it is driving me mad. I’ve managed to assemble “only” the droid room with no hallways or anything else, so it would be great if you could share that one. I’m still dealing with the textures. Does the script maps the textures? If so, what do I have to do? Thanks!
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Post by BadHorse on Nov 3, 2022 12:29:07 GMT
Was intrigued by your droid room project. One mesh led to another, and 3.8M triangles later ... That’s great as it is driving me mad. I’ve managed to assemble “only” the droid room with no hallways or anything else, so it would be great if you could share that one. I’m still dealing with the textures. Does the script maps the textures? If so, what do I have to do? Thanks! Here it is: PF_Atmospheric_Plant_Facility_03_FirstOrder_Spawn.rarUnfortunately the script won't help you at all when it comes to finding the textures and re-creating the shaders. About all you can do is find/open the individual meshes in Frosty, and dig through the 'Properties' pane to identify the textures used. Most of the time it's pretty straight-forward, but sometimes some guesswork is required. On the bright side, many shaders will be re-used dozens of times.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 3, 2022 13:39:18 GMT
That’s great as it is driving me mad. I’ve managed to assemble “only” the droid room with no hallways or anything else, so it would be great if you could share that one. I’m still dealing with the textures. Does the script maps the textures? If so, what do I have to do? Thanks! Here it is: PF_Atmospheric_Plant_Facility_03_FirstOrder_Spawn.rarUnfortunately the script won't help you at all when it comes to finding the textures and re-creating the shaders. About all you can do is find/open the individual meshes in Frosty, and dig through the 'Properties' pane to identify the textures used. Most of the time it's pretty straight-forward, but sometimes some guesswork is required. On the bright side, many shaders will be re-used dozens of times. Thanks!!
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Nov 11, 2022 12:50:38 GMT
Hi again BadHorse . I am trying to assemble PF_LarsHomestead which needs some meshes and some SPB. When I run the script, it assembles the SPB without any problem but it doesn't look for the meshes, as if it didn't need them. do you have any clue of what is going on?
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