|
Post by goosekgb on Apr 8, 2021 23:39:19 GMT
thank you very much! do you happen to have models of some of the maps from Star Wars Battlefront? If you're referring to the new Battlefronts, each map is made up on tens of thousands of meshes and textures. Putting those together would be impossible. what about the Vader immortal dojo map? Same problem?
|
|
|
Post by Warhammer_81 on Apr 8, 2021 23:57:10 GMT
If you're referring to the new Battlefronts, each map is made up on tens of thousands of meshes and textures. Putting those together would be impossible. what about the Vader immortal dojo map? Same problem? Vader Immortal uses Unreal Engine not Frostbite engine so it's possible to rip maps from it, however no one has done so yet.
|
|
|
Post by dlight on Apr 9, 2021 21:03:28 GMT
oohkay. i haven't checked all of that. i rarely play it. neither do i have any good level (xD). but i will eventually get to xtract some more then, if demanded. it's aight.
|
|
|
Post by hashtag on Apr 10, 2021 5:09:46 GMT
hello um does anyone have a Darth Vader model from Jedi challenges Its branden
|
|
|
Post by aspiring3dmod on Apr 10, 2021 18:59:33 GMT
Does anybody know if clone wars adventures is supported by 3D object converter?
|
|
|
Post by Warhammer_81 on Apr 10, 2021 19:01:21 GMT
Does anybody know if clone wars adventures is supported by 3D object converter? Yes, 3D Object Converter will read the .dme models.
|
|
|
Post by aspiring3dmod on Apr 10, 2021 20:53:42 GMT
Warhammer_81, Thanks warhammer! Just curious, extracting from Force commander is worthless correct?, no new news?
|
|
|
Post by Warhammer_81 on Apr 10, 2021 21:39:06 GMT
Warhammer_81 , Thanks warhammer! Just curious, extracting from Force commander is worthless correct?, no new news? I wouldn't say it's worthless but I can only extract textures and audio, I've had no success in ripping the models. The best I can get are the character models used during the briefing scenes. From what I can tell some of the model assets are used from Dark Forces 2/Mysteries of the Sith, X-Wing vs. TIE Fighter, and even Shadows of the Empire. From the wiki page it states, "Originally conceived as a 2-D strategy game, LucasArts scrapped the overall design after its first public viewing at the 1998 Electronic Gaming Expo. Deciding to pursue a 3-D version, LucasArts licensed a game engine from Ronin Entertainment and recreated the game from scratch". The game runs under Direct3D but Ninja Ripper can't seem to rip anything other than the above mentioned character models for some reason. it might be due to a Direct3D wrapper issue. Acewell with the help of Aluigi wrote a QuickBMS script to extract the assets from the game's .RPK files but in it's current state it just dumps the raw assets and data without proper filenames. I don't know if he ever made any further developments with the script or even if he successfully managed to extract the data with proper filenames.
|
|
|
Post by aspiring3dmod on Apr 10, 2021 22:15:13 GMT
Warhammer_81, ah that's sad. The only 2 models i really wanted are the T3B, t1B and a character as reference scale
|
|
|
Post by aspiring3dmod on Apr 11, 2021 19:15:39 GMT
corraashu, sent you a new mail on Moddb regarding stresstest of empire at war's engine
|
|
|
Post by benbaer on Apr 12, 2021 23:39:43 GMT
With the latest few updates of Galaxy of Heroes they added a new ship (The Razor Crest) along with a bunch of new environment locations including Fort Anaxes from "The Bad Batch", a few new locations on Navarro, the villiage on Sorgan, the "Pit of Carkoon" on Tatooine, the resistance base on Crait, and the "Seeing Stone" on Tython just to name a few. Warhammer_81,Is it possible that they Put the Resitance Inter system transport ship also into Galaxy of Heroes. Its the Transporter they use in the Rise of the resistance ride in Black spirla outpost.
|
|
|
Post by Warhammer_81 on Apr 13, 2021 2:58:30 GMT
With the latest few updates of Galaxy of Heroes they added a new ship (The Razor Crest) along with a bunch of new environment locations including Fort Anaxes from "The Bad Batch", a few new locations on Navarro, the villiage on Sorgan, the "Pit of Carkoon" on Tatooine, the resistance base on Crait, and the "Seeing Stone" on Tython just to name a few. Warhammer_81 ,Is it possible that they Put the Resitance Inter system transport ship also into Galaxy of Heroes. Its the Transporter they use in the Rise of the resistance ride in Black spirla outpost. No, unfortunately there's no Galaxy's Edge content included with Galaxy of Heroes. The only game to include the I-TS (Intersystem Transport Ship) is LEGO Star Wars The Skywalker Saga: www.lego.com/en-us/product/resistance-i-ts-transport-75293.
|
|
|
Post by Warhammer_81 on Apr 14, 2021 22:48:24 GMT
|
|
|
Post by goosekgb on Apr 16, 2021 5:01:23 GMT
hello um does anyone have a Darth Vader model from Jedi challenges Its branden it’s Darth Vader #
|
|
|
Post by zandernao on Apr 17, 2021 15:02:36 GMT
Has there been any low/mid poly models released of Maz Kanata? I hear she was in "Star Wars: Puzzle Droids" but didn't find a model in the pack released by Kittyinhiding.
|
|
|
Post by Warhammer_81 on Apr 17, 2021 19:43:10 GMT
Has there been any low/mid poly models released of Maz Kanata? I hear she was in "Star Wars: Puzzle Droids" but didn't find a model in the pack released by Kittyinhiding. That's because there are no models of her in the Puzzle Droids game. You are in luck however since there was a model of her in the Star Wars App, Force Friday II - Find the Force AR Event. I'll need to reupload the pack since the old link for them no longer works and the AR Event servers hosting the exclusive content have long since been shut down. Update: Star Wars App - The Force Friday II - Find The Force AR Event - The Last Jedi Models Pack
|
|
|
Post by abeja on Apr 18, 2021 4:26:17 GMT
I downloaded the Scimitar from EA BF and the UV is off by mere inches.
Attachments:
|
|
|
Post by Rancor022 on Apr 18, 2021 4:35:42 GMT
I downloaded the Scimitar from EA BF and the UV is off by mere inches.
I don't have that issue. Did you check to make sure you didn't accidentally misalign it?
|
|
|
Post by abeja on Apr 18, 2021 16:31:04 GMT
I downloaded the Scimitar from EA BF and the UV is off by mere inches.
I don't have that issue. Did you check to make sure you didn't accidentally misalign it? Oh, I think I know what I did wrong. I was trying to move the UV for the normal map to align to the ship, since all the UV are linked, I guess I moved all the other ones. With that out of the way, the problem I'm having with the model is that the UV for the Normal Map from T_Scimitar_01_N_Fixed.tga is off, see pics related.
Attachments:
|
|
|
Post by Rancor022 on Apr 18, 2021 22:02:20 GMT
I don't have that issue. Did you check to make sure you didn't accidentally misalign it? Oh, I think I know what I did wrong. I was trying to move the UV for the normal map to align to the ship, since all the UV are linked, I guess I moved all the other ones. With that out of the way, the problem I'm having with the model is that the UV for the Normal Map from T_Scimitar_01_N_Fixed.tga is off, see pics related.
Hmm, I'm not having any if those issues either so I'm not sure what would be causing it
|
|
|
Post by abeja on Apr 18, 2021 22:30:28 GMT
Oh, I think I know what I did wrong. I was trying to move the UV for the normal map to align to the ship, since all the UV are linked, I guess I moved all the other ones. With that out of the way, the problem I'm having with the model is that the UV for the Normal Map from T_Scimitar_01_N_Fixed.tga is off, see pics related.
Hmm, I'm not having any if those issues either so I'm not sure what would be causing it That is really weird. I'm using Blender, how do I copy the UV1 to UV0? I can fix the Normal map on UV0 without messing the other textures that are bound to UV1.
|
|
|
Post by Rancor022 on Apr 18, 2021 23:12:39 GMT
Hmm, I'm not having any if those issues either so I'm not sure what would be causing it That is really weird. I'm using Blender, how do I copy the UV1 to UV0? I can fix the Normal map on UV0 without messing the other textures that are bound to UV1. The "fixed" normal map is only for if you're working with 1 UV, if that's what you're talking about. If you're working with both UVs then the other (not fixed) normal map should be applied to UV1 and everything else to UV2.
|
|
|
Post by abeja on Apr 19, 2021 2:03:33 GMT
That is really weird. I'm using Blender, how do I copy the UV1 to UV0? I can fix the Normal map on UV0 without messing the other textures that are bound to UV1. The "fixed" normal map is only for if you're working with 1 UV, if that's what you're talking about. If you're working with both UVs then the other (not fixed) normal map should be applied to UV1 and everything else to UV2. I fixed it, I just copied it to another UV channel, set the normal map to it and aligned it correctly. The Scimitar is a beautiful ship. Attachments:
|
|
|
Post by rscott on Apr 19, 2021 13:14:37 GMT
The "fixed" normal map is only for if you're working with 1 UV, if that's what you're talking about. If you're working with both UVs then the other (not fixed) normal map should be applied to UV1 and everything else to UV2. I fixed it, I just copied it to another UV channel, set the normal map to it and aligned it correctly. The Scimitar is a beautiful ship. Glad you figured that out, but just for future reference all have to do is add a UV node in the node editor. Find it under Input when you use Shift A to add new node...Then you can set it to any different UV channel and plug in to the part ( like a Normal ) that needs it...and you can duplicate it for all that need different UV channels...
|
|
|
Post by aspiring3dmod on Apr 19, 2021 19:22:26 GMT
Does anybody have the ability to extract all props from force arena? (without editing them?, only raw export)
|
|
|
Post by Warhammer_81 on Apr 19, 2021 21:19:44 GMT
Does anybody have the ability to extract all props from force arena? (without editing them?, only raw export) It depends on what you mean by "props". There are some assets that are only used as part of the level backgrounds and have missing faces and are not fully complete models.
|
|
|
Post by dlight on Apr 19, 2021 21:34:19 GMT
Does anybody have the ability to extract all props from force arena? (without editing them?, only raw export) yes. "we" have the ability to extract whole assembled levels. i.imgur.com/hd0tGYZ.jpgbut. i suggest you get the latest version of asset studio and extract those yourself, since this is a lil tedious process to figure out howto texture those. i can't even remember how i did the felucia tester, a couple month back.
|
|
|
Post by aspiring3dmod on Apr 19, 2021 21:38:20 GMT
Hi dlight, i would but the game has been shut down :/
|
|
|
Post by dlight on Apr 19, 2021 21:55:40 GMT
Hi dlight, i would but the game has been shut down :/ i'm uploading rn. pretty sure that's legal. gimme 20 minutes. i'm on guest internet and it's alil slow.and... there you have it. 340 megs of "lowpoly" candy to extract from.
|
|
|
Post by aspiring3dmod on Apr 20, 2021 1:40:19 GMT
Danke, nomnomnom :V
|
|