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Post by Warhammer_81 on Oct 20, 2023 7:41:57 GMT
do we have a live action octopurra tri droid walker ? No games have featured the Episode III CGI model of the Octuptarra tri-droid, there have only been models of the Clone Wars Animated Series CGI model. The best EPIII model I've seen is a model commissioned for the Instant Action Maps mod for Star Wars Battlefront II (2017): www.artstation.com/artwork/klKl5l
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Post by aspiring3dmod on Oct 26, 2023 23:42:28 GMT
Some news on the Star Wars Kinect front; there is a new Noesis script that can read the .SMF model format! It doesn't work 100% but it has opened up a lot more models for extraction, the game still holds quite a few hidden gems! EPI Camera Droid, Droid Dispenser Truck, Sith Infiltrator Interior: Ubrikkian Floating Fortress, Lucrehulk, Wild Karrde (landed), Recusant-class light destroyer: Delta-7 cockpit interior: Just saw this now!!!, what are the limits of the script?, does it import meshes complete or do you have to assemble them?, also textures, uv's and dummies are imported aswell?, is there a juggernaut or AT-OT?
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Post by Warhammer_81 on Oct 27, 2023 5:03:23 GMT
Some news on the Star Wars Kinect front; there is a new Noesis script that can read the .SMF model format! It doesn't work 100% but it has opened up a lot more models for extraction, the game still holds quite a few hidden gems! Just saw this now!!!, what are the limits of the script?, does it import meshes complete or do you have to assemble them?, also textures, uv's and dummies are imported aswell?, is there a juggernaut or AT-OT? I released the AT-OT already, but there's no juggernaut. The script doesn't work on all the models, some crash Noesis while others have their mesh geometry completely broken. Not all the game textures can be read correctly either, some still come out swizzled. On the models where it does manage to work it seems to only handle the first UV mapping channel/layer correctly. Any UV channels/layers beyond the second, third, and above seem to not get loaded. No dummies are loaded unless the model has an associated skeleton that the script can read, but many don't. Most models are fully assembled correctly, however for the many larger models with multiple parts you still have to manually assemble them. There are still a lot of models used in the game environments/levels that are locked away and can't be read or extracted. I made a post with the game archives I'm having trouble with on XentaX but no one has any clue on how to extract them. Since the XentaX forums are going away in December I don't think there's going to be any help with this beyond where it is now.
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Post by aspiring3dmod on Oct 27, 2023 9:11:39 GMT
aah which of these need assembling? Munificent, recusant, providence
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Post by Warhammer_81 on Oct 27, 2023 9:21:08 GMT
aah which of these need assembling? Munificent, recusant, providence All of them, plus they have multiple UV layers which don't export.
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Post by Gwyndala on Oct 27, 2023 12:03:54 GMT
Warhammer_81, I would like "Ubrikkian Floating Fortress" without textures even. I'm going to re-model anyway to high poly.
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Post by aspiring3dmod on Oct 27, 2023 14:20:49 GMT
Im a bit confused, is there a blender script for kinect?, came across an old gametoast thread that mentioned one...
Also by assembling does that mean moving submeshes into position or just mergeing files?
Also anybody got the unconverted format of the SWTOR female twi'lek heads?
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Post by aspiring3dmod on Oct 31, 2023 21:30:31 GMT
Also just curious if anybody has the female togruta and male twi'lek heads from swtor in their original format
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Post by Warhammer_81 on Nov 1, 2023 3:10:09 GMT
Im a bit confused, is there a blender script for kinect?, came across an old gametoast thread that mentioned one... Also by assembling does that mean moving submeshes into position or just mergeing files? Also anybody got the unconverted format of the SWTOR female twi'lek heads? There isn't a Blender script for importing Kinect Star Wars models, I'm not sure where you got that information. Assembling models means taking all the various model pieces and manually placing them into their respective locations on the larger model. The best example I can give you are all the various gun turrets and destructible pieces on the capital ships. The turrets and other bits are not automatically placed and oriented on the model with the current tools. You have do all of that work yourself. This requires more effort than simply "merging" the various models together.
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Post by aspiring3dmod on Nov 1, 2023 10:16:19 GMT
Direct quote from the source:
Cool, aside from that Venator I was curious what the stats of the other "Kinect Star Wars" ships were in XSI compared to shakotay's Blender screenshots so I converted those and removed duplicate and damage geometry:
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Post by Warhammer_81 on Nov 1, 2023 16:21:27 GMT
Direct quote from the source: Cool, aside from that Venator I was curious what the stats of the other "Kinect Star Wars" ships were in XSI compared to shakotay's Blender screenshots so I converted those and removed duplicate and damage geometry: I have the old Blender script but it's broken and doesn't work with most models. The Noesis script is newer and has some fixes to allow more models to be read. The Blender script was abandoned after the updated Noesis script was created.
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Post by marvelousbattles on Nov 1, 2023 17:00:20 GMT
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Post by aspiring3dmod on Nov 1, 2023 19:56:37 GMT
Warhammer_81 , oh i assume the script didn't assemble the meshes? How many parts are the munificent, providence, lucrehulk without damaged parts and turrets?
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Post by Warhammer_81 on Nov 1, 2023 23:16:01 GMT
Warhammer_81 , oh i assume the script didn't assemble the meshes? How many parts are the munificent, providence, lucrehulk without damaged parts and turrets? The Blender script could assemble the sub-mesh parts but it couldn't always read all of them. Some parts would end up missing or crashing the script. The Providence has 147 parts (not including the turrets, blast doors, and shield generators). The Lucrehulk has 86 parts (not including the turrets). The Munificent has 71 parts (not including the turrets). The Recusant has 37 parts (not including the turrets). The Subjugator has 89 parts (not including the turrets).
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Post by aspiring3dmod on Nov 2, 2023 0:06:28 GMT
Ok, so the blender script can assemble, can the noesis script as well?
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Post by Warhammer_81 on Nov 2, 2023 0:58:04 GMT
Ok, so the blender script can assemble, can the noesis script as well? Yes.
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Post by aspiring3dmod on Nov 2, 2023 11:50:39 GMT
Ok so both can assemble, where can i find the noesis script and the original CIS ship files?, is there an acclamator or an ISD?
Also is it better to rerequest the files i asked over the years?, or will it be the same?
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Post by Warhammer_81 on Nov 2, 2023 16:14:58 GMT
Ok so both can assemble, where can i find the noesis script and the original CIS ship files?, is there an acclamator or an ISD? Also is it better to rerequest the files i asked over the years?, or will it be the same? The original Star Wars Kinect models can only be found by extracting them from the game. The Noesis script for importing Star Wars Kinect .SMF models can be found here: forum.xentax.com/download/file.php?id=18760 You'd better hurry to get it before the site shuts down in December! There are no Acclamator or ISD models. There's no point in asking for the same models multiple times, it doesn't help "speed up" the request.
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Post by aspiring3dmod on Nov 2, 2023 18:57:28 GMT
Cant dl this month. Can anybody create a backup of the star wars scripts form xentax?
Ahh so there is no place where the original formats are uploaded
What i meant by requesting the same model i mean if the model was already shared is there any difference if it would be ripped with the new tools?
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Post by Warhammer_81 on Nov 2, 2023 23:31:16 GMT
Cant dl this month. Can anybody create a backup of the star wars scripts form xentax? Ahh so there is no place where the original formats are uploaded What i meant by requesting the same model i mean if the model was already shared is there any difference if it would be ripped with the new tools? There's the XeNTaX Discord channel as well as the new ResHax forums. The download link is only for the Noesis script itself. Generally speaking, a model that was ripped using older tools will probably be different from a model ripped with newer tools, but this may not always be the case. It really depends on the specific model and tools you're talking about.
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Post by aspiring3dmod on Nov 3, 2023 0:11:05 GMT
Anyway you can upload the noesis script only?
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racel
New Member Lvl 3
Posts: 23
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Post by racel on Nov 3, 2023 2:51:02 GMT
Have any models been ripped from the Solo pinball DLC? I'd like a few models from it - mostly the sleek Millennium Falcon model, but also the young Lando Calrissian (with his blaster!) and the Imperial walker from Solo.
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Post by Warhammer_81 on Nov 3, 2023 3:42:12 GMT
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Post by aspiring3dmod on Nov 3, 2023 14:49:39 GMT
is there a direct link to the noesis script or? or a backup of the script? Warhammer_81, @czw do you still have the kinect files?
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Post by aspiring3dmod on Nov 5, 2023 1:16:58 GMT
Since XeNTaX is down, anybody got the Star Wars Kinect scripts?
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Post by oopack on Nov 9, 2023 23:28:24 GMT
I am looking for Deathstar Trench Did a search but did not showing a specific page to download
Is there a good one to download?
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Post by Warhammer_81 on Nov 10, 2023 7:20:22 GMT
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Post by aspiring3dmod on Nov 10, 2023 12:01:54 GMT
@czw do you have the kinect models
Warhammer do you have the kinect script?
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Post by aspiring3dmod on Nov 14, 2023 13:25:33 GMT
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Post by Puke Skypooper on Nov 23, 2023 11:03:40 GMT
The mod project I'm on is going alright, just added in Maul's Zabrak horns. Though it does have me curious if anyone knows of a repository of models from SWTOR? Want to see if I can get the horns and maybe the Kaleesh as well if anyone knows? Please and thank you. Also here's some more models. Yet to be textured. First is the SMG from Republic Commando, the next two are models inspired by blasters that are in Star Wars Galaxies. These look so cool! Any chance they'll be posted for use ?
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