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Post by benbaer on Dec 9, 2019 22:58:47 GMT
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Post by deltasquadsev on Dec 10, 2019 4:14:07 GMT
do we have the new Clone skins yet? They're really cool, I'd like to be able to get a better look at them without getting shot or reported for AFKing
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Dec 10, 2019 6:45:24 GMT
The U-Wing Doorgun is the M-45 from Battlefront 2. Try the Download Links on the first Site.
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Dec 10, 2019 6:46:05 GMT
do we have the new Clone skins yet? They're really cool, I'd like to be able to get a better look at them without getting shot or reported for AFKing Work in progress
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Post by benbaer on Dec 10, 2019 22:11:02 GMT
giftheck, oh its Your model nice to know and glad i could make you smile:) @ Slow_Mo,Thanks for the hint found it.
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Post by taushistation on Dec 11, 2019 5:08:34 GMT
BadHorse Hey I was looking back for your imperial cruiser package and all i found was a jedi cruiser, is there any way you could send your imperial one?
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Post by BadHorse on Dec 11, 2019 11:13:50 GMT
BadHorse Hey I was looking back for your imperial cruiser package and all i found was a jedi cruiser, is there any way you could send your imperial one? I'm traveling this week and away from my PC, but I'll try to remember to take a look this weekend.
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Post by lastjawa on Dec 12, 2019 22:02:38 GMT
Warhammer_81, How were the star wars kinect models in your repository extracted? I would like to get all the Utapau assets from the final duel level but have no idea how to proceed.
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Post by aspiring3dmod on Dec 12, 2019 23:13:16 GMT
giftheck, You know alot of shizz about zero editor and BF2, is there a way to export height maps?
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Dec 13, 2019 4:20:31 GMT
This is a Texture Update. Urban Fighter link
Jungle Striker linkDroideka Training link
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Post by Warhammer_81 on Dec 13, 2019 7:05:52 GMT
Warhammer_81 , How were the star wars kinect models in your repository extracted? I would like to get all the Utapau assets from the final duel level but have no idea how to proceed. I wish I had an easy answer for you but it's not very simple or straight forward: First, the game files have to be extracted from the XBOX .iso file using the XBOX 360 XISO XDG3 Extraction Tool. Second, you need to decompress the .PODLZX files to .POD files using XBdecompress (A tool found in the XBOX360 SDK). Third, extract the files from the decompressed .POD files using this .POD extractor QuickBMS script. Fourth, extract the .PKG files using the kinect_star_wars.bms QuickBMS script. Now you should have a very, very large amount of files! Fifth, the game has multiple file formats for models and textures but only some can be converted using Noesis. Most of the .DFM models work using the fmt_star_wars_kinect_dfm script but not all. Noesis uses anoher script for the .SMF models, which can be found on the XeNTaX forums here.Some models may need to be extracted manually using HEX2OBJ (I'm not much help with Make_H2O, sorry). Sixth, textures come in two formats .TGA and .TEX, Noesis can read them with this script. Seventh, I won't even go into the audio files here but they can also be extracted with some other tools. I think I covered it all but I can update this if needed. (UPDATE): You can process steps 2 - 4 all using a single BMS script by Acewell here: groinkick.freeforums.net/attachment/download/59
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Post by sample on Dec 13, 2019 9:37:17 GMT
Anyone able to get the fortnite sith trooper?
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Post by giftheck on Dec 13, 2019 10:12:42 GMT
giftheck , You know alot of shizz about zero editor and BF2, is there a way to export height maps? I'm afraid I must disappoint you here: I've really only worked with the first game, and mostly with side/faction modding so my experience with the second is limited, but from what I can gather, while a fairly recent discovery has made it possible to use a heightmap to build a map's terrain in Zero Editor, I don't know of a way to export that. It may be worth asking somewhere like Gametoast for that, since they're SWBF2-focused and would likely have the answers.
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Post by lastjawa on Dec 13, 2019 17:41:43 GMT
Warhammer_81 , How were the star wars kinect models in your repository extracted? I would like to get all the Utapau assets from the final duel level but have no idea how to proceed. I wish I had an easy answer for you but it's not very simple or straight forward: First, the game files have to be extracted from the XBOX .iso file using the XBOX 360 XISO XDG3 Extraction Tool. Second, you need to decompress the .PODLZX files to .POD files using XBdecompress (A tool found in the XBOX360 SDK). Third, extract the files from the decompressed .POD files using this .POD extractor QuickBMS script. Fourth, extract the .PKG files using the kinect_star_wars.bms QuickBMS script. Now you should have a very, very large amount of files! Fifth, the game has multiple file formats for models and textures but only some can be converted using Noesis. Most of the .DFM models work using the fmt_star_wars_kinect_dfm script but not all. Noesis uses anoher script for the .SMF models, which can be found on the XeNTaX forums here. Some models may need to be extracted manually using HEX2OBJ (I'm not much help with Make_H2O, sorry). Sixth, textures come in two formats .TGA and .TEX, Noesis can read them with this script. Seventh, I won't even go into the audio files here but they can also be extracted with some other tools. I think I covered it all but I can update this if needed. (UPDATE): You can process steps 2 - 4 all using a single BMS script by Acewell here: groinkick.freeforums.net/attachment/download/59 Ok Thanks, I got all of this to work and am able to extract the skinned models but as you stated the static scenery assets are in .SMF files that Noesis has no script for, I started messing with HEX2OBJ but not sure I want to go down that rabbit hole! I appreciate all the info though, somebody wanna make a Noesis script for .SMF models or good with HEX2OBJ? There's some good stuff in there...
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dnvx11
New Member Lvl 3
Posts: 27
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Post by dnvx11 on Dec 13, 2019 21:31:38 GMT
Hello guys. Is there a link to DICE's detailed star destroyer? Thanks in advance
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Post by Einheit-101 on Dec 14, 2019 15:19:58 GMT
Do we have a bridge of a Venator Star destroyer? The only model i know is a Garrys Mod map. And i dont know yet how to convert that.
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Post by rscott on Dec 14, 2019 18:19:00 GMT
I wish I had an easy answer for you but it's not very simple or straight forward: First, the game files have to be extracted from the XBOX .iso file using the XBOX 360 XISO XDG3 Extraction Tool. Second, you need to decompress the .PODLZX files using XBdecompress (A tool found in the XBOX360 SDK). Third, extract the files from the decompressed .PODLZX files using this .POD extractor QuickBMS script. Fourth, extract the .PKG files using the kinect_star_wars.bms QuickBMS script. Now you should have a very, very large amount of files! Fifth, the game has multiple file formats for models and textures but only some can be converted using Noesis. Most of the .DFM models work using the fmt_star_wars_kinect_dfm script but not all. Noesis has no script for the .SMF models (which contain most of the scenery and background assets) and they must be extracted manually using HEX2OBJ (I'm not much help with Make_H2O, sorry). Sixth, textures come in two formats .TGA and .TEX, Noesis can read them with this script. Seventh, I won't even go into the audio files here but they can also be extracted with some amount of effort. I think I covered it all but I can update this if needed. Ok Thanks, I got all of this to work and am able to extract the skinned models but as you stated the static scenery assets are in .SMF files that Noesis has no script for, I started messing with HEX2OBJ but not sure I want to go down that rabbit hole! I appreciate all the info though, somebody wanna make a Noesis script for .SMF models or good with HEX2OBJ? There's some good stuff in there... There is a disscussion on zenhax...on how to use Make_H2O-KinectStarwars and Hex2Obj here is a link... ZenHax
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Post by Wootton on Dec 14, 2019 19:03:08 GMT
Yes, can someone please post the new Fortnite TROS content?
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Post by Acewell on Dec 15, 2019 0:28:25 GMT
Sixth, textures come in two formats .TGA and .TEX, Noesis can read them with this script. The script i posted in that Xentax thread works with all posted samples there,
you must upload not-working samples for any hope of script updates.
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Post by Warhammer_81 on Dec 15, 2019 1:02:10 GMT
Sixth, textures come in two formats .TGA and .TEX, Noesis can read them with this script. the script i posted in that Xentax thread works with all posted samples there,
you must upload not-working samples for any hope of script updates. You are correct Acewell , THANK YOU!!! I failed to update the script on my end, the new one you posted works great! If I come across any textures not working I'll update the post.
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Post by garrusvalkyrin on Dec 15, 2019 2:58:52 GMT
Anyone see any rips for the new Star Wars models from Fortnites recent Rise of Skywalker related event? Specifically the Sith Trooper as well as both the Imperial ISD and First Order SD, ty. Didnt see anything on Sketchfab aside from the Stormtrooper of course.
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Post by Rancor022 on Dec 15, 2019 3:59:26 GMT
I'd have probably attempted to rip them but I don't play Fortnite so I don't have it installed. Depending on the size it would probably take my slow ass internet a day or two to install.
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Post by Acewell on Dec 15, 2019 7:34:50 GMT
Second, you need to decompress the .PODLZX files to .POD files using XBdecompress (A tool found in the XBOX360 SDK). Third, extract the files from the decompressed .POD files using this .POD extractor QuickBMS script. Fourth, extract the .PKG files using the kinect_star_wars.bms QuickBMS script. Now you should have a very, very large amount of files! I have a BMS script that combines all three of those steps into one. Attachment DeletedUse this script for each step in the process and you won't need to use XBdecompress either.
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Stym
New Member Lvl 3
Posts: 20
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Post by Stym on Dec 15, 2019 16:50:42 GMT
Anyone see any rips for the new Star Wars models from Fortnites recent Rise of Skywalker related event? Specifically the Sith Trooper as well as both the Imperial ISD and First Order SD, ty. Didnt see anything on Sketchfab aside from the Stormtrooper of course. The Star Wars character models from Fortnite are now available to download here.
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Post by taushistation on Dec 15, 2019 17:59:10 GMT
BadHorse i saw your atst walking and i read how you used the animations from Bf2 to do it, is this an anomaly whit the chicken walkers or can you use the animations from any rigged object with a skeleton (like a person or other vehicles). Also is there any change you could like me your imperial cruiser?
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Post by BadHorse on Dec 15, 2019 19:44:17 GMT
BadHorse i saw your atst walking and i read how you used the animations from Bf2 to do it, is this an anomaly whit the chicken walkers or can you use the animations from any rigged object with a skeleton (like a person or other vehicles). Also is there any change you could like me your imperial cruiser? The AT-ST model and animation was extracted from Star Wars Jedi: Fallen Order, not BF2.
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Post by garrusvalkyrin on Dec 16, 2019 1:19:39 GMT
Anyone see any rips for the new Star Wars models from Fortnites recent Rise of Skywalker related event? Specifically the Sith Trooper as well as both the Imperial ISD and First Order SD, ty. Didnt see anything on Sketchfab aside from the Stormtrooper of course. The Star Wars character models from Fortnite are now available to download here. FANTASTIC work! Specifically the Sithtrooper! Stym also any chance you could attempt to grab the first order Star Destroyer as seen here? puu.sh/EPU69/747574f568.png Very few quality models of this ship iteration exists apart from Warbnull and DICE's versions. Thank you
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Slow_Mo
Junior Member Lvl 1
Posts: 55
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Post by Slow_Mo on Dec 16, 2019 1:45:00 GMT
Battlefront 2 EA ARC Trooper Texture Update Cobalt Hero link
Lambent Seeker linkUmbra Operative link
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Post by aspiring3dmod on Dec 16, 2019 3:07:48 GMT
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Post by CipherdE on Dec 16, 2019 5:15:19 GMT
So, basically you just need the heightmap? If that's the case I don't see why it needs to be done through Unreal; other programs can export heightmaps. Also what do you mean by "If the tool exists that is"?
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