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Post by dlight on Sept 1, 2019 18:30:07 GMT
Where can I find the Sketchfab DIY tutorial? I want to know how to rip from there. why ask this now? i think we just concluded it's not here. nor anywhere to be found as link anymore. so i deleted it from my share folder. i'll not try to repost it on any sane public forum, nor go dark. if you wanna start fresh and figure out howto patch the new format (this info, i got on xentax, is not available anymore) there you go. cgig.ru/forum/viewtopic.php?f=5&t=224&p=9766#p9766
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Post by stargate38 on Sept 1, 2019 21:07:45 GMT
Why did you delete it? I think you should repost it, or PM me a link if there's such a feature on this forum. I don't see anything illegal about using it, as long as it's for private use only.
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Post by taushistation on Sept 1, 2019 21:56:24 GMT
does anyone know how to work excel in such a way to move a formula down the lines and change their values without copping and pasting then going in and manually changing the values to work on that line. im using badhorses's script and the formula/script thing only goes 21 lines but i need almost 400 Attachments:
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Post by dlight on Sept 1, 2019 23:05:04 GMT
Why did you delete it? I think you should repost it, or PM me a link if there's such a feature on this forum. I don't see anything illegal about using it, as long as it's for private use only. Ehh. It's not about private use. I think it's not illegal either, hence why i carried it, but not everybody has moral enough. It's about the fact that it can be used to rip models from their shop. Which is theft. You gotta pay for the stuff. Get that? Knowingly supporting this theft is what shouldn't be done. Sure, the 'legal' grey zone is having a bunch of moral people that have the tools and rip models that are specificly not from the shop. It was running 'well controlled' on xentax, but i basicly shared the 'illegal' tool and a doofus on there public shared a shop model. This thread and crowd has now kinda dissappeared. I'll not do requests in that style for days, now, either. So... /topic
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Post by BadHorse on Sept 2, 2019 0:24:14 GMT
does anyone know how to work excel in such a way to move a formula down the lines and change their values without copping and pasting then going in and manually changing the values to work on that line. im using badhorses's script and the formula/script thing only goes 21 lines but i need almost 400 Use 'fill down'.
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Post by taushistation on Sept 2, 2019 4:52:34 GMT
composite mesh assents come out weird when using the3ds script they all get but at a location of 0,0,0 despite having translation values, is there a trick here i dont know or can you no use composite mesh assets
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Post by marvelousbattles on Sept 2, 2019 7:04:26 GMT
First, install Python 3.7. You'll need my modified Noesis plugin (found in the tutorial folder) and mviewer. After downloading mviewer, open the noesis\plugins\python folder and replace the included fmt_artstation_mview.py with mine. My Noesis plugin modification allows you to load mview files which contain animations. However, it doesn't load bones or animations. Just the model. You'll have to rig it yourself. Tutorial: DownloadNice! .. Been wanting this bike for awhile now... just need a hi-poly driver to suit! www.mediafire.com/file/rosrhhmsqm6tlwp/614-AvA_Lothal_Speeder_Bike_%255BAS-SY%255D.rar/file
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Post by marvelousbattles on Sept 2, 2019 7:43:02 GMT
All you have to do to separate the normal and metallic textures is by deleting the un-needed channels. Takes literally 1 second in Photoshop (and GIMP too I imagine). The method in this video basically does the exact same thing, but a using a slightly more unnecessarily convoluted process. So here is the result comparison with splitting the channels to get the normal map, though on the left it displays incorrectly!?.. mind you the Blue channel was simply deleted as where GIMP I decomposed/composed & masked the Blue channel to a value of 255!?... how do I achieve the equivalent in Photoshop? EDIT: any idea why are my images are displaying purely as links?
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dabnis
New Member Lvl 2
Posts: 10
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Post by dabnis on Sept 2, 2019 12:38:16 GMT
marvelousbattles! Thanks! Hera Approves!
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Post by rscott on Sept 2, 2019 13:28:30 GMT
All you have to do to separate the normal and metallic textures is by deleting the un-needed channels. Takes literally 1 second in Photoshop (and GIMP too I imagine). The method in this video basically does the exact same thing, but a using a slightly more unnecessarily convoluted process. So here is the result comparison with splitting the channels to get the normal map, though on the left it displays incorrectly!?.. mind you the Blue channel was simply deleted as where GIMP I decomposed/composed & masked the Blue channel to a value of 255!?... how do I achieve the equivalent in Photoshop? i.imgur.com/brJ0NLQ.jpgEDIT: any idea why are my images are displaying purely as links? from their FAQ..."We allow hotlinking on forums, but hotlinked images cannot be used as content for a website, including blog posts." Just as easy to upload image directly to Groinkick...
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Post by BadHorse on Sept 2, 2019 13:32:01 GMT
composite mesh assents come out weird when using the3ds script they all get but at a location of 0,0,0 despite having translation values, is there a trick here i dont know or can you no use composite mesh assets Try deleting their bones first. Which version of the script are you using?
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Post by Rancor022 on Sept 2, 2019 15:03:16 GMT
All you have to do to separate the normal and metallic textures is by deleting the un-needed channels. Takes literally 1 second in Photoshop (and GIMP too I imagine). The method in this video basically does the exact same thing, but a using a slightly more unnecessarily convoluted process. So here is the result comparison with splitting the channels to get the normal map, though on the left it displays incorrectly!?.. mind you the Blue channel was simply deleted as where GIMP I decomposed/composed & masked the Blue channel to a value of 255!?... how do I achieve the equivalent in Photoshop? i.imgur.com/brJ0NLQ.jpgEDIT: any idea why are my images are displaying purely as links? You need to add a blank white layer as the blue channel, then go to "Image>Mode>RGB". The result will be identical to your GIMP image.
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Post by taushistation on Sept 2, 2019 16:47:02 GMT
composite mesh assents come out weird when using the3ds script they all get but at a location of 0,0,0 despite having translation values, is there a trick here i dont know or can you no use composite mesh assets Try deleting their bones first. Which version of the script are you using? i wasnt aware that a hallway had bones. would i have to delete the skeleton of every model and then feed it through the script? also i have no clue i found it on the old facepunch formus back when that was a a thing is there a newer version?
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Post by garrusvalkyrin on Sept 2, 2019 23:44:20 GMT
@badhose I was wondering if by chance you had ever got around to finishing the assembly of the D'Qar Gravity Well Station? Thank you
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Post by BadHorse on Sept 3, 2019 0:05:05 GMT
Try deleting their bones first. Which version of the script are you using? i wasnt aware that a hallway had bones. would i have to delete the skeleton of every model and then feed it through the script? also i have no clue i found it on the old facepunch formus back when that was a a thing is there a newer version?
"i wasnt aware that a hallway had bones."Everything exported by Frosty these days has bones, even if it's just a static 1D placeholder. The bones don't always cause problems, but I tend to delete them all anyway at the same time I'm removing all the low-poly LOD meshes. "also i have no clue i found it on the old facepunch formus back when that was a a thing is there a newer version?"Here's the latest, just in case. FrostyScript_V04.01
Out of curiosity, which SPB are you working on?
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Post by BadHorse on Sept 3, 2019 0:12:15 GMT
@badhose I was wondering if by chance you had ever got around to finishing the assembly of the D'Qar Gravity Well Station? Thank you I didn't do anything with the textures, but here's the assembled mesh. I also included a UV swapped version of the mesh: Gravity_Well
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Post by marvelousbattles on Sept 3, 2019 0:23:14 GMT
from their FAQ..."We allow hotlinking on forums, but hotlinked images cannot be used as content for a website, including blog posts." Just as easy to upload image directly to Groinkick... It is!?.. You can upload directly!?.. The only option I see is 'Insert Image' which only provides a link for the image hosting, not to select a file to upload!?.. How come I see others displaying model images which are also using the 'Direct Link' from imgur??.. I dunno, it worked for me last time I uploaded the SF Clone Trooper and followed the same process!?... You need to add a blank white layer as the blue channel, then go to "Image>Mode>RGB". The result will be identical to your GIMP image. Got it!.. not so much delete the channel entirely, just replace with a white solid.
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Post by taushistation on Sept 3, 2019 0:34:51 GMT
i wasnt aware that a hallway had bones. would i have to delete the skeleton of every model and then feed it through the script? also i have no clue i found it on the old facepunch formus back when that was a a thing is there a newer version?
"i wasnt aware that a hallway had bones."Everything exported by Frosty these days has bones, even if it's just a static 1D placeholder. The bones don't always cause problems, but I tend to delete them all anyway at the same time I'm removing all the low-poly LOD meshes. "also i have no clue i found it on the old facepunch formus back when that was a a thing is there a newer version?"Here's the latest, just in case. FrostyScript_V04.01
Out of curiosity, which SPB are you working on?
Objects/Props/Landmarks/_RebelAlliance/CorvetteCR90_01/PF_CorvetteCR90Wreck_OneHalf_Front_01 I download that version of the script and it definitely works better, i cant say for sure it working perfectly for a number of reasons mainly is that im only assembling 1/3 of the model atm and i dont remember that ship having 2 floors, i have extract all the meshes and it take me awhile to sort through all that one i need and find those i havnt already pulled, but i think so far so good btw is there a demand for a video tutorial for how to use your script? cause id totally make one but dont know if anyone would need it.
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Post by Rancor022 on Sept 3, 2019 0:47:09 GMT
from their FAQ..."We allow hotlinking on forums, but hotlinked images cannot be used as content for a website, including blog posts." Just as easy to upload image directly to Groinkick... It is!?.. You can upload directly!?.. The only option I see is 'Insert Image' which only provides a link for the image hosting, not to select a file to upload!?.. How come I see others displaying model images which are also using the 'Direct Link' from imgur??.. I dunno, it worked for me last time I uploaded the SF Clone Trooper and followed the same process!?... You need to add a blank white layer as the blue channel, then go to "Image>Mode>RGB". The result will be identical to your GIMP image. Got it!.. not so much delete the channel entirely, just replace with a white solid. Yep, I just forgot to specify that.
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Post by marvelousbattles on Sept 3, 2019 1:44:55 GMT
Stym I get an traceback error when dragging an animated character into noesis after extracting via python.. I noticed the you managed to get the animated Clone Phoenix into a T-pose.. Any extra steps required to view these models in noesis & export without errors?
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Post by rscott on Sept 3, 2019 12:06:11 GMT
from their FAQ..."We allow hotlinking on forums, but hotlinked images cannot be used as content for a website, including blog posts." Just as easy to upload image directly to Groinkick... It is!?.. You can upload directly!?.. The only option I see is 'Insert Image' which only provides a link for the image hosting, not to select a file to upload!?.. How come I see others displaying model images which are also using the 'Direct Link' from imgur??.. Don't Know if it was changed or there is something that needs to be done to get it to work from IMGUR...but use Attachment and add your pix ..
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Post by dlight on Sept 3, 2019 13:21:59 GMT
Testing. Doesn't show up for you? Does work for me. Really bad wip btw. lol
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Post by Rancor022 on Sept 3, 2019 14:06:12 GMT
I do want to point out that since we are currently using the free plan for the site, we are only limited to 200 MB of image data. Once that expires I will have to delete the cache, therefore removing all past image uploads. I shouldn't have to do that for another year or two though thankfully.
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Stym
New Member Lvl 3
Posts: 20
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Post by Stym on Sept 3, 2019 14:37:08 GMT
Stym I get an traceback error when dragging an animated character into noesis after extracting via python.. I noticed the you managed to get the animated Clone Phoenix into a T-pose.. Any extra steps required to view these models in noesis & export without errors? First, did you replace the fmt_artstation_mview.py included in mviewer's noesis\plugins\python folder with the file located here? If you did, and you still get the error, would you mind posting a screenshot of it? Edit: Rancor022 Should I create a thread in the Help & Tutorials section on ripping Marmoset Viewer files?
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dabnis
New Member Lvl 2
Posts: 10
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Post by dabnis on Sept 3, 2019 19:06:47 GMT
I do want to point out that since we are currently using the free plan for the site, we are only limited to 200 MB of image data. Once that expires I will have to delete the cache, therefore removing all past image uploads. I shouldn't have to do that for another year or two though thankfully. Rancor022, To clarify, does that include images hosted from off-site? If so, I'll remove mine immediately.
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Post by stargate38 on Sept 3, 2019 19:18:25 GMT
I think it only means images stored on GK, not offsite.
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Post by Rancor022 on Sept 3, 2019 21:11:44 GMT
I do want to point out that since we are currently using the free plan for the site, we are only limited to 200 MB of image data. Once that expires I will have to delete the cache, therefore removing all past image uploads. I shouldn't have to do that for another year or two though thankfully. Rancor022, To clarify, does that include images hosted from off-site? If so, I'll remove mine immediately. Nope! You can post as many offline images as you want.
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Post by Rancor022 on Sept 3, 2019 21:12:22 GMT
Stym I get an traceback error when dragging an animated character into noesis after extracting via python.. I noticed the you managed to get the animated Clone Phoenix into a T-pose.. Any extra steps required to view these models in noesis & export without errors? First, did you replace the fmt_artstation_mview.py included in mviewer's noesis\plugins\python folder with the file located here? If you did, and you still get the error, would you mind posting a screenshot of it? Edit: Rancor022 Should I create a thread in the Help & Tutorials section on ripping Marmoset Viewer files? If you want to, sure go for it!
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Post by marvelousbattles on Sept 3, 2019 23:27:10 GMT
Don't Know if it was changed or there is something that needs to be done to get it to work from IMGUR...but use Attachment and add your pix .. Maybe if I look to my far right.. God I'm blind! ha ha.. thanks for that.. mind you I don't like the idea of me clogging up the tiny 200mb allowance for the site to eventually become a broken link so I may need to go forth & find another image host... EDIT: Fixed!.. got it working... needed to use the 'BBCode' link, not the 'Direct' link... wierd as it did work for me at least once via the direct!?.. anyhow.. moving along First, did you replace the fmt_artstation_mview.py included in mviewer's noesis\plugins\python folder with the file located here? If you did, and you still get the error, would you mind posting a screenshot of it? Yes I did replace it..initially..I had a few hurdles at first getting it to work (right click to open command in windows was not displaying & Python not being added to the environment variables so I re-downloaded the package & most prob forgot to replace the plugin a second time.. Doh!... Working now .. kinda.. I am curious as to how yo exported the sub-meshes to .obj?.. Mine exports the entire model but the rocket pack,light saber, guns & helmet are shrunk out of scale!?...(the little speck below the hair piece)
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Post by aspiring3dmod on Sept 3, 2019 23:45:49 GMT
@warhammer_81 any chance you can upload all the card images from the card trader app?, or would the size be too large?
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