Thank you! Any chance you'll be doing Greez Dritus, Merrin, The Ninth Sister (she's the THIICC inquisitor with the horns on her chin) and/or Cere Junda any time soon?
Thank you! Any chance you'll be doing Greez Dritus, Merrin, The Ninth Sister (she's the THIICC inquisitor with the horns on her chin) and/or Cere Junda any time soon?
Merrin is already extrcted from Stym. Please have a look in his Mega.nz Folder. link
Greeze
Inquisitor 9
Some Programms may have Problems to load the full Body correct, so i added the Parts separate.
Testing things out. Still need to figure out Root Motion for the main animations.
If possible please upload your video to a different source; for whatever reason the file wants to download when this thread is opened. Nice work though!
I figured out the AT-ST root motion problem. There's a bone called "ref" that holds the root motion information. From what I can tell, all of its motion is completely linear, so skip to the end of the animation and see what the location of the ref bone is and add an additive layer onto the origin bone with the negated ref bone's location and it'll work every time
I figured out the AT-ST root motion problem. There's a bone called "ref" that holds the root motion information. From what I can tell, all of its motion is completely linear, so skip to the end of the animation and see what the location of the ref bone is and add an additive layer onto the origin bone with the negated ref bone's location and it'll work every time
Hi guys! I have managed to extract the whole Mantis (interior and exterior), but I couldn’t find any normal and emissive maps, but material and details masks. Has anybody been more fortunate than me extracting said maps? Thanks. I will appreciate any help.
Hi guys! I have managed to extract the whole Mantis (interior and exterior), but I couldn’t find any normal and emissive maps, but material and details masks. Has anybody been more fortunate than me extracting said maps? Thanks. I will appreciate any help.
I always try to find the Textures via mat file and searching in the whole Gamefolder. If that does not work you can try Ninjaripper Texture Rip. What Textures do you need? There are so many Interieur Parts. Exterieur is several times shared.
Hi guys! I have managed to extract the whole Mantis (interior and exterior), but I couldn’t find any normal and emissive maps, but material and details masks. Has anybody been more fortunate than me extracting said maps? Thanks. I will appreciate any help.
I always try to find the Textures via mat file and searching in the whole Gamefolder. If that does not work you can try Ninjaripper Texture Rip. What Textures do you need? There are so many Interieur Parts. Exterieur is several times shared.
Hi! I've been searching through the whole game,without any luck. I would need the exterior and the cockpit normal maps if that`s possible. I know it has been shared, but without the normal maps. Thank you very much Ducktrooper
What do you mean? All of the vehicles have normal maps. I just checked a minute ago.
I'm not exactly sure what Ducktrooper means but I think he is referring to some of the previously released JFO models. Some do not include the Normal map textures but in the game files all the normal map textures have the prefix "_N" in the filename. I don't know why they were left out on some of the earlier model rips.
Last Edit: Jan 20, 2020 0:47:02 GMT by Warhammer_81
I refer to the models i'm working on. For Example the Ratat has no Normal Maps for the Hull. The Impetial Gunship had some Normal Maps but not for the Upper Hull. The ITT has also no Normal Maps and many missing Parts like the Frontturrets and the Buttom. So i guess many Models are unready or uncomplete. Maybe an extract Problem ? I don't know.
Interesting, it looks like the large black area on Cere's neck isn't just an issue with Umodel. Someone posted this screenshot of an in-game glitch, and the black splotch is there:
Ducktrooper have you tried to rip the emissive maps for the cockpit? Another missing map!
I haven't found any tradional emissive map.There is an map for displays with no matching uv and an map named blinkinglights depending on the blinkinglights mesh but with no matching uv channel. For the Exterior i have found an emissive map named hull grebbles but the hull has no mesh named grebbles. Disgusting Stuff. Any Help is welcome.
Ducktrooper have you tried to rip the emissive maps for the cockpit? Another missing map!
I haven't found any tradional emissive map.There is an map for displays with no matching uv and an map named blinkinglights depending on the blinkinglights mesh but with no matching uv channel. For the Exterior i have found an emissive map named hull grebbles but the hull has no mesh named grebbles. Disgusting Stuff. Any Help is welcome.
Not sure about the emissive maps but many are not called what you might expect and use "Mask", "_E", "_A", or "Emissive" in the name. The displays and blinking lights use textures applied by the Unreal engine using shaders. This makes the UV maps and textures at first glance appear broken outside of the Unreal engine. Some of the animated texture elements might be found under the name "packed". The hull doesn't need a mesh named "grebbles" to use the emissive map, just overlay the texture onto whatever part it applies to. This may take some trial and error to figure out what textures apply to which parts of the model, the names will not always give you a clue as to where they apply. Also keep in mind some meshes use more than one UV channel for texture layers and masks. If a texture doesn't seem to work correctly try a different UV channel, just like with many of the Star Wars Battlefront I and II models and textures.
I figured out the AT-ST root motion problem. There's a bone called "ref" that holds the root motion information. From what I can tell, all of its motion is completely linear, so skip to the end of the animation and see what the location of the ref bone is and add an additive layer onto the origin bone with the negated ref bone's location and it'll work every time
Hi Fredly. Do you know how to do what you are saying in Cinema 4D?. It's the only software i use. Thanks in advance!
if possible, can someone share some other characters then the main characters? i am looking for male or female npc´s ( human or alien ). they can be anything, workers, soldiers etc etc. i am greatfull for anything you can share. thank you in advance.