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Post by dlight on Dec 1, 2019 0:48:04 GMT
is there a saw guererra model out there? from bf2? i dunno. 'm just crawling thru the character files, rn. not a lot of interesting things. the sis is down. i may puzzle saw. maybe not tomorrow. gotta do a good render tho.
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Post by Rancor022 on Dec 1, 2019 1:19:35 GMT
is there a saw guererra model out there? from bf2? i dunno. 'm just crawling thru the character files, rn. not a lot of interesting things. the sis is down. i may puzzle saw. maybe not tomorrow. gotta do a good render tho. He's in Fallen Order. Umodel can rip the body mesh and textures, but head mesh exports crashe the program. I'm not sure in NinjaRipper would work for that... I imagine it would.
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Post by dlight on Dec 1, 2019 2:42:21 GMT
head crash my butt. the models extract just fine. i wrote it down. you gotta disable textures in the umodel gui, when you get the meshes. for the texture thingy, make sure you don't hit a material that uses the "unchanged pbr thingy". it crashes it. just manual it, and you're golden. that's just how to roll this one. wip render of the rebel. i gotta step up my eye shader nodes, i guess. the rest is native blender workflow. good stuff. i'm out for tonite.
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Post by Ducktrooper on Dec 1, 2019 5:33:03 GMT
Reuploaded my Files cause of Importer Error. Maybe some Programms can´t handle Submeshes and Subtextures. Also Bracca Barge and Cutter JFO FolderMany of the Vehicles use an Second UV Channel. Got some Sucess exporting the second UV Channel via gltf2 Format to Blender 2.80/2.81
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Post by Rancor022 on Dec 1, 2019 6:02:24 GMT
head crash my butt. the models extract just fine. i wrote it down. you gotta disable textures in the umodel gui, when you get the meshes. for the texture thingy, make sure you don't hit a material that uses the "unchanged pbr thingy". it crashes it. just manual it, and you're golden. that's just how to roll this one. wip render of the rebel. i gotta step up my eye shader nodes, i guess. the rest is native blender workflow. good stuff. i'm out for tonite. Oh nice! I'll try that out when I get the chance.
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Post by Rancor022 on Dec 1, 2019 6:05:43 GMT
ATTENTION The spoiler ban for Jedi: Fallen Order has officially been lifted! Post anything you want. Feel free to continue posting in the designated thread, that way we can keep the main thread a little more neat and tidy.
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Post by Ducktrooper on Dec 1, 2019 16:40:47 GMT
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CZW
Regular Poster Lvl 1
Posts: 110
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Post by CZW on Dec 1, 2019 18:06:56 GMT
great !! do you have the Mantis in hyperspace configuration ?
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Post by Ducktrooper on Dec 1, 2019 20:53:12 GMT
Mantis_Fly The Model is manual edited cause the Animation doesn´t appear right. JFO Folder
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Post by mrmando on Dec 2, 2019 0:35:40 GMT
Anyone has Ceres Jedi Master Face I cannot find it in the files and when I plugin her normal face there is a dark line around the neck area.
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Post by Max on Dec 2, 2019 20:20:11 GMT
Hi is it possible to extract maps out of this game?
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Post by Rancor022 on Dec 2, 2019 23:20:33 GMT
Hi is it possible to extract maps out of this game? Like an entire environment? That's likely not possible. Game environments are typically made up of hundreds or thousands of meshes. It's not just one giant model.
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Post by max on Dec 2, 2019 23:33:05 GMT
I mean like the corridors during Order 66.
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Post by Rancor022 on Dec 3, 2019 0:10:47 GMT
I mean like the corridors during Order 66. Those would likely be in cross-sections then, much like Battlefront.
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Post by phoenix3134 on Dec 3, 2019 2:53:37 GMT
I'm looking for Tarfful, please.
Thank you all for the hard work in getting these models!
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Dec 3, 2019 14:06:03 GMT
Hi guys! I was wondering if anybody could help me with the animations. Does anybody know how to animate the heads? What software do you use? Any good tutorial around that you know of? Thank you in advance
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Post by Ducktrooper on Dec 3, 2019 18:14:13 GMT
Hi guys! I was wondering if anybody could help me with the animations. Does anybody know how to animate the heads? What software do you use? Any good tutorial around that you know of? Thank you in advance If you just want to load the ingame Animation you can use any Programm that can load psk/pskx and psa Files. For example Max3ds,Blender or Milkshape.
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nebrick
Regular Poster Lvl 1
Posts: 116
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Post by nebrick on Dec 3, 2019 19:30:58 GMT
Ducktrooper,thank you for your response, but i was referring about the models from Battlefront. I've seen many animations on youtube using these models, but i've never been able to import them into any program to animate the heads. Any help would be appreciated. Thanks!
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Post by max on Dec 3, 2019 20:45:16 GMT
Ducktrooper ,thank you for your response, but i was referring about the models from Battlefront. I've seen many animations on youtube using these models, but i've never been able to import them into any program to animate the heads. Any help would be appreciated. Thanks! For BF2 you are in the wrong thread
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Post by Rancor022 on Dec 4, 2019 0:05:33 GMT
Ducktrooper,thank you for your response, but i was referring about the models from Battlefront. I've seen many animations on youtube using these models, but i've never been able to import them into any program to animate the heads. Any help would be appreciated. Thanks! In that case go ask in the Star Wars General Thread. This thread is only for Jedi: Fallen Order.
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Post by benbaer on Dec 4, 2019 1:28:55 GMT
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Post by deltasquadsev on Dec 5, 2019 22:23:17 GMT
Are the [potential spoiler]'s sabers from Dathomir ripped yet? I'd love to get a better look at those.
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Post by BadHorse on Dec 5, 2019 23:31:58 GMT
She put up a fight, but I finally got the seam and greeble normals rebaked. Additionally, the flight configuration of the mesh is taken directly from game animation. I'm going to be busy for the next week, but after that I'll try to get it packaged up to share.
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Post by StarWarsKid on Dec 6, 2019 14:17:23 GMT
Mantis_Fly The Model is manual edited cause the Animation doesn´t appear right. JFO FolderThank you! Any chance to extract extra skins for this beauty?
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Post by Ducktrooper on Dec 6, 2019 18:16:03 GMT
Additional Textures are in the other Mantis rar. I haven't checked the Variations. Maybe some other Skins are just Colormasks applied on the basic Texture. Edit. I was wrong. I added an Mantis_Textures.rar to this Folder. JFO Folder
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Post by StarWarsKid on Dec 8, 2019 11:46:52 GMT
Thank you!
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Post by fourtony on Dec 8, 2019 18:28:13 GMT
Anyone able to find the Astromech charging station from Bracca?
Found it, for anyone interested: Game/Models/Vehicles/Train_Bracca/bra_train_droid_charger_01.uasset
Also, is there a reason why none of the audio seems to export from UE Viewer? I tried the "export-only classes" and only had sound checked like I saw in a tutorial, but no luck.
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Post by Ducktrooper on Dec 9, 2019 4:45:42 GMT
I'm looking for Tarfful, please. Thank you all for the hard work in getting these models! Tarful and 2 Sample Wookies. JFO Folder
These Files need to be updated. The Headposition can cause Animationerrors. Maybe Someone know how to fix this. Also the Textures have no Alpha Channel. I think with Alpha Channel it would look better.
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Post by Rancor022 on Dec 9, 2019 6:21:41 GMT
I'm looking for Tarfful, please. Thank you all for the hard work in getting these models! Tarful and 2 Sample Wookies. JFO Folder
These Files need to be updated. The Headposition can cause Animationerrors. Maybe Someone know how to fix this. Also the Textures have no Alpha Channel. I think with Alpha Channel it would look better. I'm not sure if the uploader separated the textures or not, but the alpha textures are sometimes bundled in the C or RMA textures. You might have to separate them manually.
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Post by rscott on Dec 11, 2019 18:51:47 GMT
I'm looking for Tarfful, please. Thank you all for the hard work in getting these models! Tarful and 2 Sample Wookies. JFO Folder
These Files need to be updated. The Headposition can cause Animationerrors. Maybe Someone know how to fix this. Also the Textures have no Alpha Channel. I think with Alpha Channel it would look better. I just took a look at these..there is ( in tex folder I think) an alpha Mask which will take the place of alpha channel if combined with a transparency shader. If using Blender ..the textures are on a single color background which can be specified as an alpha channel with Alpha Clip under the shader settings... Not sure what prog you are using..but you should be able to work with these regardless..will work up an example when I get the chance for Blender with the node tree, to show how.
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